userJames Kingcancel
brancharcade/ovrcancel

437 Commits over 92 Days - 0.20cph!

10 Years Ago
JavaScript source code for scripted games is now compressed when packaged.
10 Years Ago
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Finished implementing constructor bindings generation.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Started work on constructor bindings generation, partially complete.
10 Years Ago
Static member binding definition files are now named X.Static.cs
10 Years Ago
The premake script will now store the Unity 5 install location in unitypath.txt, and will automatically detect if gmcs.exe needs copying.
10 Years Ago
Fixed the LegacyCabinet prefab.
10 Years Ago
Updated Unity scripts, commented out chatbox related stuff temporarily.
10 Years Ago
Reverted to old Unity5 specific bolt binaries.
10 Years Ago
Fixed a warning in UnityAudioProvider.cs
10 Years Ago
Merge branch 'master' of arcade into Unity5
10 Years Ago
Included Diogo's fixed BudgetBoySprite.shader that splits a matrix varying into component vectors.
10 Years Ago
Fixed premake5.lua looking for Unity binaries in the wrong location.
10 Years Ago
Fixed premake5.lua to include Unity binary location resolution.
10 Years Ago
Merge branch 'master' of arcade into Unity5 Conflicts: Unity/Assets/Prefabs/LegacyCabinet.prefab Unity/Assets/Scenes/GameTest.unity Unity/Assets/Scenes/Test.unity Unity/Assets/Scripts/ClickToPlayTest.cs Unity/Assets/Scripts/Events/PlayerJoinRequest.asset Unity/Assets/Scripts/GameManager.cs Unity/Assets/Scripts/Networking/SharedCallbacks.cs Unity/Assets/bolt/assemblies/bolt.dll Unity/Assets/bolt/assemblies/bolt.dll.mdb Unity/Assets/bolt/assemblies/editor/bolt.editor.dll Unity/Assets/bolt/assemblies/editor/bolt.editor.dll.mdb Unity/Assets/bolt/assemblies/udpkit/udpkit.dll Unity/Assets/bolt/assemblies/udpkit/udpkit.dll.mdb Unity/Assets/bolt/scenes/BoltDebugScene.unity premake5.lua
10 Years Ago
Revamped the cabinet test scene.
10 Years Ago
Clamped cursor positions.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added Controls.CursorPosition for convenience.
10 Years Ago
SmashBlox paddle now has a limited movement speed.
10 Years Ago
Added left and right click as alternate binds for A and B respectively.
10 Years Ago
Finished cursor controls, SmashBlox now uses the cursor position to move the paddle.
10 Years Ago
Refactored Controls, started work on a cursor axis.
10 Years Ago
Exposed Vector2f binary operators.
10 Years Ago
Ensured Animation.Frame will never be less than 0.
10 Years Ago
Replaced Vector2f.Magnitude() references with Vector2f.Length.
10 Years Ago
Fixed line drawing using degrees when radians are expected.
10 Years Ago
Replaced TestJS with SmashBloxJS
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Added the ability to reference other JS source files that must be evaluated prior to the current one using hints: //! require "source1.js" "somedir/source2.js" "../etc.js"
10 Years Ago
Added overloaded operator bindings generation for structs.
10 Years Ago
Exposed some more members of types in the API.
10 Years Ago
Fixed ObjectInstance.PopulateFunctions() ignoring inherited members.
10 Years Ago
Valid resource type names now have automatically created alias variables.
10 Years Ago
Added an OnReceiveBindingInstance() virtual method to Bindable, and made Bindable to ObjectInstance translation automatic.
10 Years Ago
Added bindings for resource loading, started work on a JS port of SmashBlox.
10 Years Ago
Replaced Mathf.Max(int, int) with Math.Max.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI/Mathf.cs
10 Years Ago
Nasty fix for nasty fix.
10 Years Ago
Reordered precedence when detecting the core language used by a game.
10 Years Ago
Nasty fix for TestJS not building when using make.
10 Years Ago
Fixed case where makefiles would grow exponentially.
10 Years Ago
Stopped using URIs for path comparisons in the bindings generator to hopefully fix an issue on Unix systems.
10 Years Ago
Fixed JS stage creation.
10 Years Ago
Started testing JS stage creation.
10 Years Ago
Exposed Stage and Entity to bindings generation.
10 Years Ago
Fixed void returning method generation and proxy array parameters.