userJames Kingcancel
brancharcade/ovrcancel

437 Commits over 92 Days - 0.20cph!

10 Years Ago
Auto generated files are now not overwritten if no update is required.
10 Years Ago
Added struct conversion generation.
10 Years Ago
Added struct binding generation.
10 Years Ago
Added controls bindings.
10 Years Ago
Fixed another bug with proxy method generation.
10 Years Ago
Fixed proxy method generation.
10 Years Ago
Fixed root game object not being set correctly.
10 Years Ago
Proxy class generation can now include inheritance.
10 Years Ago
Other proxy types are now used for members in generated proxy type definitions.
10 Years Ago
Implemented basic Bindable proxy instance class generation.
10 Years Ago
Reverted some code that was mistakenly staged.
10 Years Ago
About to implement Bindable proxy generation.
10 Years Ago
Refactored the JS game instantiation process.
10 Years Ago
Some refactoring and started work on a Bindable abstract class for instantiable types that are exposed to Jurassic.
10 Years Ago
Project files are no longer amended if no changes are necessary.
10 Years Ago
Added support for single-precision floats in bound members.
10 Years Ago
Bindings generation now amends project files to include the generated source files.
10 Years Ago
Bindings are now generated from methods in static classes marked with GenerateBindings.
10 Years Ago
Started work on static class binding generation.
10 Years Ago
[memory_dungeon] Removed a Debug.Log call.
10 Years Ago
[memory_dungeon] Fixed MoveItemCoroutine not acting in parallel.
10 Years Ago
Added automatic property renaming to conform to javascript nomenclature.
10 Years Ago
Added experimental Lua project to be ignored by premake.
10 Years Ago
Premake script now should use the correct search path for unity DLLs on mac.
10 Years Ago
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
10 Years Ago
Experimental lua support, not quite working.
10 Years Ago
Premake script now requests the location of unity assemblies when first executed.
10 Years Ago
Updated .gitignore
10 Years Ago
Removed Unity DLL files from source control.
10 Years Ago
Automatically generated bindings are now functioning in Unity.
10 Years Ago
Property generation for interfaces implemented.
10 Years Ago
Started work on a new approach to bindings generation.
10 Years Ago
Fixed project dependencies by correcting a bug with premake.
10 Years Ago
PreGen projects are now generated for each project flagged for binding generation.
10 Years Ago
Started implementing project parsing for bindings generation, will probably try a different approach.
10 Years Ago
Added BindingsGenerator project.
10 Years Ago
Renamed solution from GameAPI to Arcade.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Updated README.md
10 Years Ago
Complete fix for gmake not recognizing changes to game resources.
10 Years Ago
Temporary fix for resource file updates not triggering a rebuild with make.
10 Years Ago
Fixed a mistake in premake5.lua that apparently didn't break anything somehow.
10 Years Ago
Updated premake5 script to automatically detect platforms.
10 Years Ago
Moved GameAPI.BudgetBoy (because why the hell not)
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Split solution into groups.
10 Years Ago
Fixed unreliable API assembly resolution.
10 Years Ago
Apparently Jurassic is fixed to work with Mono now.
10 Years Ago
Updated premake5 script to allow the use of unsafe code in Jurassic.
10 Years Ago
Updated .gitignore