859 Commits over 153 Days - 0.23cph!
Games now pause when control is lost, and reset after 10 seconds.
Games now pause when control is lost, and reset after 10 seconds.
Started work on games pausing when control ends.
Started work on games pausing when control ends.
Entity.OnUpdate() now automatically advances any animations used by sprites within the entity.
Entity.OnUpdate() now automatically advances any animations used by sprites within the entity.
Added a Coroutine class to encapsulate started coroutines, with Suspend() and Resume() methods.
Added a Coroutine class to encapsulate started coroutines, with Suspend() and Resume() methods.
Fixed new primitive rendering methods not throwing an exception when used outside of OnRender()
Fixed new primitive rendering methods not throwing an exception when used outside of OnRender()
Implemented Graphics.FillRect
Implemented Graphics.FillRect
Latest GameAPI.dll and fixed drawing lines of thickness > 1.
Latest GameAPI.dll and fixed drawing lines of thickness > 1.
Implemented Graphics.RenderLinesFromStream
Implemented Graphics.RenderLinesFromStream
Some extra effects added to SmashBlox.
Some extra effects added to SmashBlox.
Added particles to SmashBlox to test Graphics.DrawPoints
Added particles to SmashBlox to test Graphics.DrawPoints
Implemented Graphics.RenderPointsFromStream
Implemented Graphics.RenderPointsFromStream
Implemented Graphics.FillRect
Implemented Graphics.FillRect
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Implemented Graphics.DrawLine(s)
Implemented Graphics.DrawLine(s)
Implemented Graphics.DrawPoint(s)
Implemented Graphics.DrawPoint(s)
Split BudgetBoy.Graphics into several files.
Split BudgetBoy.Graphics into several files.
Started work on adding methods to render various primitives.
Started work on adding methods to render various primitives.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Renamed default.unity to GameTest.unity
Renamed default.unity to GameTest.unity
Added transitions to SmashBlox, and some convenience methods for coroutines.
Added transitions to SmashBlox, and some convenience methods for coroutines.
Recorded a non-corrupted SmashBlox demo.
Recorded a non-corrupted SmashBlox demo.
Finished highscore entry for SmashBlox, and added a few helper properties to Axis controls.
Finished highscore entry for SmashBlox, and added a few helper properties to Axis controls.
Some improvements to sprite atlas packing, and started work on score entry stage for SmashBlox.