859 Commits over 153 Days - 0.23cph!
Added a property to GameCabinet to enable bandwidth logging.
Added a property to GameCabinet to enable bandwidth logging.
Attempt at fixing build script syntax errors on Mac OSX.
Attempt at fixing build script syntax errors on Mac OSX.
Implemented approximate screen glow from Tilemap rendering calls.
Implemented approximate screen glow from Tilemap rendering calls.
Added compression to packaged sounds.
Added compression to packaged sounds.
Fix for remote controlled cabinets not having brighter screens.
Fix for remote controlled cabinets not having brighter screens.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Reconstructed the non-networked test scene.
Reconstructed the non-networked test scene.
Merge branch 'networking' of arcade
Merge branch 'networking' of arcade
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI.BudgetBoy/Mathf.cs
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI.BudgetBoy/Mathf.cs
Fixed compression for .demo files, still errors for images.
Fixed compression for .demo files, still errors for images.
Fixed Mazing's demo (and added some extra ones).
Fixed Mazing's demo (and added some extra ones).
Fixed demo files being spammed when starting recording.
Fixed demo files being spammed when starting recording.
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
Fixed blank tiles being rendered incorrectly (by being rendered).
Fixed blank tiles being rendered incorrectly (by being rendered).
Tilemaps are mostly working.
Tilemaps are mostly working.
Added average frame size logging.
Added average frame size logging.
Implemented Tilemap rendering from stream, untested.
Implemented Tilemap rendering from stream, untested.
Refactored BudgetBoy.Graphics.
Refactored BudgetBoy.Graphics.
Implemented writing Tilemaps to stream, no reading and rendering yet.
Implemented writing Tilemaps to stream, no reading and rendering yet.
Added Tilemap.SetTile and Tilemap.ClearTile.
Added Tilemap.SetTile and Tilemap.ClearTile.
Initial work on tile maps.
Initial work on tile maps.
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
Images are now packed down to 2 bits per pixel.