859 Commits over 153 Days - 0.23cph!
Fixed project dependencies by correcting a bug with premake.
PreGen projects are now generated for each project flagged for binding generation.
PreGen projects are now generated for each project flagged for binding generation.
Started implementing project parsing for bindings generation, will probably try a different approach.
Started implementing project parsing for bindings generation, will probably try a different approach.
Added BindingsGenerator project.
Added BindingsGenerator project.
Renamed solution from GameAPI to Arcade.
Renamed solution from GameAPI to Arcade.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Complete fix for gmake not recognizing changes to game resources.
Complete fix for gmake not recognizing changes to game resources.
Temporary fix for resource file updates not triggering a rebuild with make.
Temporary fix for resource file updates not triggering a rebuild with make.
Fixed a mistake in premake5.lua that apparently didn't break anything somehow.
Fixed a mistake in premake5.lua that apparently didn't break anything somehow.
Updated premake5 script to automatically detect platforms.
Updated premake5 script to automatically detect platforms.
Moved GameAPI.BudgetBoy (because why the hell not)
Moved GameAPI.BudgetBoy (because why the hell not)
Merge branch 'master' of arcade into js-scripting
Merge branch 'master' of arcade into js-scripting
Split solution into groups.
Split solution into groups.
Fixed unreliable API assembly resolution.
Fixed unreliable API assembly resolution.
Apparently Jurassic is fixed to work with Mono now.
Apparently Jurassic is fixed to work with Mono now.
Updated premake5 script to allow the use of unsafe code in Jurassic.
Updated premake5 script to allow the use of unsafe code in Jurassic.
Fixed unreliability of paused games.
Fixed unreliability of paused games.
Fix for assemblies not being resolved within unity.
Fix for assemblies not being resolved within unity.
Refactored game packaging / loading to resolve assemblies automatically.
Refactored game packaging / loading to resolve assemblies automatically.
Added ResourceLibrary project
Added ResourceLibrary project
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
Javascript games can now be packaged, basic communication with the Javascript engine is functional.