859 Commits over 153 Days - 0.23cph!
Implemented approximate screen glow from Tilemap rendering calls.
Implemented approximate screen glow from Tilemap rendering calls.
Attempt at fixing build script syntax errors on Mac OSX.
Attempt at fixing build script syntax errors on Mac OSX.
Added a property to GameCabinet to enable bandwidth logging.
Added a property to GameCabinet to enable bandwidth logging.
Recorded some replacement demos for Mazing.
Recorded some replacement demos for Mazing.
Added a GameCabinet.SoundPlayed event, and a GameBase.QueueSoundFromStream(stream) method.
Added a GameCabinet.SoundPlayed event, and a GameBase.QueueSoundFromStream(stream) method.
Fixed an error when queuing sound events.
Fixed an error when queuing sound events.
Tweaked the CRT shader so it can no longer display a perfect black.
Tweaked the CRT shader so it can no longer display a perfect black.
Temporary fix for queued sounds only playing when a cabinet stops being remote controlled.
Temporary fix for queued sounds only playing when a cabinet stops being remote controlled.
Removed screen flickering so it's easier to see screen glow colour transitions for testing.
Removed screen flickering so it's easier to see screen glow colour transitions for testing.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Started work on a new game.
Started work on a new game.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Darkened the CRT shader minimum brightness.
Darkened the CRT shader minimum brightness.
Sprite atlases are temporarily exported as .png files for debugging.
Sprite atlases are temporarily exported as .png files for debugging.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Implemented a custom texture packing algorithm so that the result is the same on all platforms.
Implemented a custom texture packing algorithm so that the result is the same on all platforms.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Stopped debug atlas images being generated.
Stopped debug atlas images being generated.
Added a non-corrupted Test Game demo.
Added a non-corrupted Test Game demo.
Recorded a couple of uncorrupted Mazing demos.
Recorded a couple of uncorrupted Mazing demos.
Tweaked sprite atlas generation algorithm to prioritize packing textures near the UV origin.
Tweaked sprite atlas generation algorithm to prioritize packing textures near the UV origin.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Added non-corrupted demos.
Added non-corrupted demos.