859 Commits over 153 Days - 0.23cph!
Removed unused model mockup.
Removed unused model mockup.
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
Started a basic breakout clone.
Started a basic breakout clone.
Basic rules implemented in the Breakout clone.
Basic rules implemented in the Breakout clone.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Added sounds to the Breakout clone.
Added sounds to the Breakout clone.
Added an ExportSpriteAtlas toggle to GameCabinet.
Added an ExportSpriteAtlas toggle to GameCabinet.
Partial implementation of attract stage for the Breakout clone, having some UV issues.
Partial implementation of attract stage for the Breakout clone, having some UV issues.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Switched mario for mazing.
Switched mario for mazing.
Packed sprite atlas sizes can now be non-square, with the smallest power of 2 dimensions possible.
Packed sprite atlas sizes can now be non-square, with the smallest power of 2 dimensions possible.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Fixed a bug related to getting the UVs of a non-square sprite that had somehow gone unnoticed.
Fixed a bug related to getting the UVs of a non-square sprite that had somehow gone unnoticed.
Replaced SmashBlox's demo.
Replaced SmashBlox's demo.
Added highscore registering and transmission interfaces.
Added highscore registering and transmission interfaces.
Highscore broadcasting event is now triggered when a new highscore is submitted.
Highscore broadcasting event is now triggered when a new highscore is submitted.
Added lives and score to the Breakout clone, started highscore viewing / entry stage.
Added lives and score to the Breakout clone, started highscore viewing / entry stage.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Fixed an error when packing an image with an odd number of pixels, and removed some redundant methods.
Fixed an error when packing an image with an odd number of pixels, and removed some redundant methods.
Tweaked how much demos affect screen glow so that overlayed graphics have more of an effect.
Tweaked how much demos affect screen glow so that overlayed graphics have more of an effect.
Demos can now record sound playback events.
Demos can now record sound playback events.
Demo playback volume can now be specified.
Demo playback volume can now be specified.
Started work on game state serialization so that control may be passed between players.
Started work on game state serialization so that control may be passed between players.