7,945 Commits over 3,745 Days - 0.09cph!
Added command line option to unlock all levels
Added some extra resolution options
Merge branch 'master' of SpaceUsurperUnity
Added ignoreNullRef support to CallMethod codegen
Added DefineParameterAttribute to Bullet.AffectTouchingUnits / Bullets
Fixed ActionList parameters not generating code
Some divergence warning fixes
Loading core now looks at progress bar tip
Tweaked how telemetry is disabled / enabled
Added tickrate and telemetry options
Missing method error parsing
Better error when a CallMethod method is missing
Fixed build errors
Simpler user idents in sentry reports
Updated Facepunch.ExpressionStrings
Fixed a couple of missing braces
Fixed newlines in interpolated strings
Fixed possible NRE during builds
Some improved exception formatting
Trying out adding ParseError info to build slack message
Fixed some exceptions not being noticed during baking
Can now specify a path to where custom properties for a subroutine target are defined
Merge branch 'master' of SpaceUsurperUnity
Possible fix for "null" missing file reports
Fixed builds not failing when missing scripts are encountered
Fixed builds failing if code gen throws
Started work on subroutine calling codegen
Code gen for subroutines now runs in the right order
To make sure nested subroutines are already generated
Merge branch 'master' of SpaceUsurperUnity
Subroutine instance caching
Basic preparation of subroutine parameter collection
Subroutine codegen seems to work!
Fixed precache data being cleared at the wrong time
Fixed error when baking some stages
Merge branch 'master' of SpaceUsurperUnity
Fixed precache data being cleared at the wrong time
Baked scripts for each stage now put in different classes
tinted some of the fuse wall brighter
fuse minion remote speech
more speech setup
Fixed bug when applying video settings using keyboard / controller
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
confuse bullets bounce on bounds
looping sfx volume uses master volume setting
misc changes while testing
Fixed bad return type of scriptfunc in fuse boss
One approach to json script error line numbers
fuse speech
more onion speech
Line numbers for json warnings / errors seem to work!
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'line-numbers'
Fixed menu stage baking
Fixed MenuStage cached stuff not being loaded
Fixed song sample datas not being found by script baking
Fixed exception while baking some stages
Had a go at a stage loading widget
callbacks for activating and changing status levels
hunter message when using fade
trying to fix same key added error in pattern fading sfx
adjusted some pxc twist amounts
player gun tweaks, player damage amount changes
intro welcome speech change
remove player debug
Started work on subroutine calling codegen
some icon changes, giant centipede
fix giant centipedes going out of bounds
spawn giant centipede when destroy tentacle form 2 big gun
tweak player movement and body shape when firing behind
Code gen for subroutines now runs in the right order
To make sure nested subroutines are already generated
Merge branch 'master' of SpaceUsurperUnity
Subroutine instance caching
Basic preparation of subroutine parameter collection
Subroutine codegen seems to work!
ScriptFunc line numbers
Parameter collection access optimisation
Had a go at a stage loading widget
Fixed exception while baking some stages
Fixed MenuStage cached stuff not being loaded
Fixed song sample datas not being found by script baking
Fixed bad return type of scriptfunc in fuse boss
One approach to json script error line numbers
Line numbers for json warnings / errors seem to work!
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'line-numbers'
Line numbers for json warnings / errors seem to work!
Fixed bad return type of scriptfunc in fuse boss
One approach to json script error line numbers
Fixed bug when applying video settings using keyboard / controller
Merge branch 'master' of SpaceUsurperUnity
Baked scripts for each stage now put in different classes
Working on code gen for action lists
Bullets now use ActionList
Now all action handlers use ActionList
Codegen for repeat, condition, setValue, and most of callMethod
More CallMethod codegen, now supporting passing most data types
LocalizedString codegen
Action list methods fully implemented!
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' into codegen
Support for array parameters in action list code gen
CHIPPY-287: Fixed fuse stage progress bar
Updated Facepunch.ExpressionStrings
Updated Facepunch.ExpressionStrings
Support for array parameters in action list code gen
CHIPPY-287: Fixed fuse stage progress bar
hunter dark attack, more speech
fix mech shieldgen-core rotation
Merge branch 'master' of SpaceUsurperUnity
tutorial curse, tutorial guy error, etc
intro stage curse powerup
tutorial changes
unit.remove speech bubbles works for bubbles added by stage
tutorial guy gives protips when victories > 0
LocalizedString codegen
Action list methods fully implemented!
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' into codegen
More CallMethod codegen, now supporting passing most data types
Codegen for repeat, condition, setValue, and most of callMethod
Working on code gen for action lists
Bullets now use ActionList
Now all action handlers use ActionList
Fixed NRE when navigating to settings in a game stage
Code gen now generates standalone methods for each scriptfunc
So we can use them later for FSM action codegen
Got rid of allocations from FSM action callbacks
CallSubroutine param pooling
CHIPPY-367: Fixed navigating to quit page with escape
CHIPPY-350: Fixed some cursor visibility issues
Can mouse over either pause menu leaderboard to select it
Added "watch" prompt to pause menu leaderboards
Fixed prompts being referenced by game over leaderboard
CHIPPY-366: Show equipment in pause menu for replays
Stripped out old pause menu leaderboards
Game over leaderboard tweaks
Merge branch 'master' of SpaceUsurperUnity
Started on pause menu leaderboard navigation
Fixed mutlichoice control text overflow
Can now quickly navigate to quit in the main menu with Escape
Baking will now fail if any scripts fail to parse/compile
Fixed some false positive errors during script baking
Merge branch 'master' of SpaceUsurperUnity