7,950 Commits over 3,745 Days - 0.09cph!
Some extra safety when persisting tasks handling a cancellation
Tests for cancelling tasks on game loop end
Persist tasks that were awaiting a cancelled task
Test for task that saves itself from cancellation
Test for task that politely handles being cancelled
Let tasks from an expired context handle awaiting a cancelled task only once
Diverge if final progress doesn't match reported value
Error reporting string tweak
Only have camera merge dist option in debug builds
Fixed co-op single camera option
Updated Sandbox-Engine-Test.sln to include newer projects
Fixed class name collisions causing an exception in EventSystem on hotload
Test projects now target net6.0 too
Fixes build error in Sandbox-Engine-Test.sln
Removed attempt to set private Host.IsClient in Sandbox.Test
Fixed SetTextDecoration test
Fixed default value handling in Sandbox.Hotload
MONO_CECIL wasn't defined in Hotload project after upgrade to net5.0 / net6.0, which is needed for finding new default values of fields.
Attempt to fix sprite assets getting unloaded while still referenced
Updated .gitignore
Updated .gitignore
Updated legal text
Removed some debug buttons
Removed legacy feedback link
Merge branch 'master' into trailer
Updated legal text
Removed some debug buttons
Removed legacy feedback link
Added AlwaysLinkAssemblyAttribute to generated bullet assembly
Updated .gitignore
Load core graphics to a different sprite atlas collection
To fix them breaking when changing workshop plugin
Allow player 1 to use any device that isn't used by player 2
Removed some logging
Added AlwaysLinkAssemblyAttribute to generated bullet assembly
Merge branch 'master' into trailer
Allow player 1 to use any device that isn't used by player 2
Removed some logging
Load core graphics to a different sprite atlas collection
To fix them breaking when changing workshop plugin
More bullet archetype logging
Fixed baking text not appearing for workshop stages
Fixes / improvements for binding page on PC
Added xbox / ps3 / ps4 device icons
Fixed case where replay queue items wouldn't load
Started adding redux replays to test on build
Fix exception when validating replays
Some more replay validation fixes
Updated Jenkinsfile
check for null form in chargepattern
Fixed both players using keyboard bindings on PC
Main menu navigation fixes
Updated Jenkinsfile
Updated Jenkinsfile
Updated Jenkinsfile
Updated Jenkinsfile
Updated Jenkinsfile
Fixed analog stick icon positions sometimes being wrong
Some fixes when launching without Steam
Print enabled bullet archetypes on stage setup
More offline fixes
Attempt to force synchronous burst compile during replay tests
Merge branch 'master' into trailer
Attempt to force synchronous burst compile during replay tests
Some fixes when launching without Steam
Print enabled bullet archetypes on stage setup
More offline fixes
Fixed analog stick icon positions sometimes being wrong
Fixed both players using keyboard bindings on PC
Main menu navigation fixes
Some more replay validation fixes
Fix exception when validating replays
Fixed case where replay queue items wouldn't load
Started adding redux replays to test on build
Added xbox / ps3 / ps4 device icons
Fixes / improvements for binding page on PC
Fixed baking text not appearing for workshop stages
Skip bake if no referenced assets modified
Updated Jenkinsfile
Testing stage bake skipping
Partial bakes for only modified stages
High-res logo for loading screen
Updated Jenkinsfile
Only generate bullet archetypes for stages with modified bullets
Updated Jenkinsfile
Updated Jenkinsfile
Updated Burst
Merge branch 'master' into trailer
Merge remote-tracking branch 'origin/trailer' into trailer
Updated Jenkinsfile
Updated Burst
Updated Jenkinsfile
Updated Burst
Only generate bullet archetypes for stages with modified bullets
Skip bake if no referenced assets modified
Updated Jenkinsfile
Testing stage bake skipping
Partial bakes for only modified stages
High-res logo for loading screen
High-res logo for loading screen
Partial bakes for only modified stages
Testing stage bake skipping
Skip bake if no referenced assets modified
Updated Jenkinsfile
Set up trailer steam upload
Make sure all campaigns are visible on PC