userJames Kingcancel

7,950 Commits over 3,745 Days - 0.09cph!

3 Years Ago
Some extra safety when persisting tasks handling a cancellation
3 Years Ago
Tests for cancelling tasks on game loop end Persist tasks that were awaiting a cancelled task Test for task that saves itself from cancellation Test for task that politely handles being cancelled Let tasks from an expired context handle awaiting a cancelled task only once
3 Years Ago
Diverge if final progress doesn't match reported value
3 Years Ago
Error reporting string tweak Only have camera merge dist option in debug builds Fixed co-op single camera option
3 Years Ago
Video page tweaks
3 Years Ago
Updated Sandbox-Engine-Test.sln to include newer projects Fixed class name collisions causing an exception in EventSystem on hotload
3 Years Ago
Test projects now target net6.0 too Fixes build error in Sandbox-Engine-Test.sln Removed attempt to set private Host.IsClient in Sandbox.Test Fixed SetTextDecoration test Fixed default value handling in Sandbox.Hotload MONO_CECIL wasn't defined in Hotload project after upgrade to net5.0 / net6.0, which is needed for finding new default values of fields.
3 Years Ago
Added more test replays
3 Years Ago
Attempt to fix sprite assets getting unloaded while still referenced
3 Years Ago
Updated .gitignore Updated .gitignore Updated legal text Removed some debug buttons Removed legacy feedback link Merge branch 'master' into trailer
3 Years Ago
Updated legal text Removed some debug buttons Removed legacy feedback link
3 Years Ago
Added AlwaysLinkAssemblyAttribute to generated bullet assembly Updated .gitignore
3 Years Ago
Load core graphics to a different sprite atlas collection To fix them breaking when changing workshop plugin Allow player 1 to use any device that isn't used by player 2 Removed some logging Added AlwaysLinkAssemblyAttribute to generated bullet assembly Merge branch 'master' into trailer
3 Years Ago
Allow player 1 to use any device that isn't used by player 2 Removed some logging
3 Years Ago
Load core graphics to a different sprite atlas collection To fix them breaking when changing workshop plugin
3 Years Ago
Updated Jenkinsfile
3 Years Ago
More bullet archetype logging
3 Years Ago
Fixed baking text not appearing for workshop stages Fixes / improvements for binding page on PC Added xbox / ps3 / ps4 device icons Fixed case where replay queue items wouldn't load Started adding redux replays to test on build Fix exception when validating replays Some more replay validation fixes Updated Jenkinsfile check for null form in chargepattern Fixed both players using keyboard bindings on PC Main menu navigation fixes Updated Jenkinsfile Updated Jenkinsfile Updated Jenkinsfile Updated Jenkinsfile Updated Jenkinsfile Fixed analog stick icon positions sometimes being wrong Some fixes when launching without Steam Print enabled bullet archetypes on stage setup More offline fixes Attempt to force synchronous burst compile during replay tests Merge branch 'master' into trailer
3 Years Ago
Attempt to force synchronous burst compile during replay tests
3 Years Ago
Some fixes when launching without Steam Print enabled bullet archetypes on stage setup More offline fixes
3 Years Ago
Fixed analog stick icon positions sometimes being wrong
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Fixed both players using keyboard bindings on PC Main menu navigation fixes
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Some more replay validation fixes
3 Years Ago
Fix exception when validating replays
3 Years Ago
Fixed case where replay queue items wouldn't load Started adding redux replays to test on build
3 Years Ago
Added xbox / ps3 / ps4 device icons
3 Years Ago
Fixes / improvements for binding page on PC
3 Years Ago
Fixed baking text not appearing for workshop stages
3 Years Ago
3 Years Ago
Skip bake if no referenced assets modified Updated Jenkinsfile Testing stage bake skipping Partial bakes for only modified stages High-res logo for loading screen Updated Jenkinsfile Only generate bullet archetypes for stages with modified bullets Updated Jenkinsfile Updated Jenkinsfile Updated Burst Merge branch 'master' into trailer Merge remote-tracking branch 'origin/trailer' into trailer
3 Years Ago
Updated Jenkinsfile Updated Burst
3 Years Ago
Updated Jenkinsfile Updated Burst
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Only generate bullet archetypes for stages with modified bullets
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Skip bake if no referenced assets modified Updated Jenkinsfile Testing stage bake skipping Partial bakes for only modified stages High-res logo for loading screen
3 Years Ago
High-res logo for loading screen
3 Years Ago
Partial bakes for only modified stages
3 Years Ago
Testing stage bake skipping
3 Years Ago
Skip bake if no referenced assets modified Updated Jenkinsfile
3 Years Ago
Set up trailer steam upload
3 Years Ago
Updated Jenkinsfile
3 Years Ago
3 Years Ago
Make sure all campaigns are visible on PC