userJarryd Campicancel

12,899 Commits over 2,831 Days - 0.19cph!

2 Years Ago
Reapply 78917 on the right branch
2 Years Ago
Subtract, wrong branch
2 Years Ago
Fixed batteries incorrectly draining from entities connected via non electric connections (likely affected some water stuff as well)
2 Years Ago
Likely fix for spectate button in admin ui not working
2 Years Ago
Fixed conveyor screen showing item icons flipped on the X axis
2 Years Ago
Increase buffer time to keep slide forward after reloading to 1s
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from pistol_slide_remerge2
2 Years Ago
Merge from main
2 Years Ago
Potential fix for pistol vm slide states snapping to the wrong state for several frames if player has some latency
2 Years Ago
Merge from main
2 Years Ago
Reworked inverse mode into a new conveyor mode option: Or: Current behaviour, transfers start if any item filters pass And: Transfers start once all item filters pass Not: Only items not in the filter are transferred
2 Years Ago
Merge from industrial
2 Years Ago
Merge from industrial
2 Years Ago
Cancel any ongoing minimum transfers when a conveyor is turned off (eg. a conveyor is halfway through moving a stack of 50 wood and is turned off, when the conveyor turns back on again it will not resume transferring wood until it has 50 available)
2 Years Ago
Fixed being able to start the electric furnace with less than 3 power
2 Years Ago
Fix parsing errors on some inputs on the conveyor filter screen
2 Years Ago
Initial support for an inverse mode for conveyor filters, uses the filter list as a list of items to ignore and accept everything else Doesn't have support for min and max filter options Harcoded on right now, needs some UI work
2 Years Ago
Merge from industrial
2 Years Ago
Fix server compile error
2 Years Ago
Fixed name on dropbox storage adaptor socket (wouldn't have been an issue in built client + server)
2 Years Ago
Merge from industrial
2 Years Ago
Fixed case where minimum amount transfer wouldn't begin if amounts were spread across multiple stacks Fixed case where minimum amount transfer would send too many items if there were more items available in the same tick
2 Years Ago
Fixed electric furnace consuming power while off
2 Years Ago
Fixed being able to pickup locker while storage adaptor is attached
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
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2 Years Ago
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2 Years Ago
WIP process for setting default skin tone for emoji
2 Years Ago
Initial support for multiple skin tones per emoji (supports + notation so :happy: :happy+1: :happy+2: etc)
2 Years Ago
Fix horizontal squish
2 Years Ago
Compile fixes Happy test
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Metal gib sfx for crafter, combiner, splitter, adaptor and conveyor
2 Years Ago
Revert some angle calculation changes from the code review in the pipe mesh generator as it was causing artifacts
2 Years Ago
Merge from industrial
2 Years Ago
Show the too many inputs warning if the conveyor is at the limit, rather than beyond the limit
2 Years Ago
Fix client compile error
2 Years Ago
Fixed directional overlay materials not getting reapplied to pipes when changing the colour of a pipe
2 Years Ago
Added Copy/Paste/Discard Changes/Apply buttons to conveyor filter dialog
2 Years Ago
Added a "Too many outputs" and "Too many inputs" HUD warning when looking at a conveyor with too many inputs/outputs (the limit is 16) Requires TC auth and player holding wire tool Can now rotate conveyor when placing
2 Years Ago
Fixed conveyor passthrough getting disrupted when changing an industrial connection
2 Years Ago
Fix blueprint filters not working (regression) Containers can no longer deposit items into the same container that they have extracted the item from
2 Years Ago
Merge from main