userJarryd Campicancel

13,105 Commits over 2,831 Days - 0.19cph!

2 Years Ago
Merge from industrial
2 Years Ago
Fixed some components not appearing in the industrial conveyor filter dialog
2 Years Ago
Copy across the underwater_cinematic convar from media_projects, but modify to only disable the bubble effects, wiggle and blue post effects This will need some manual merging to bring it in line with the media_projects version
2 Years Ago
Update bandit town hlod mesh to remove the softcore reclaim terminal
2 Years Ago
Merge from industrial
2 Years Ago
Fixed pipes leaving behind prevent building volumes when the entity that owns them gets destroyed/picked up
2 Years Ago
Revert split output item calculation to last months behaviour, just divide each stack via number of outputs Note that the new behviour to not place items in daisy chained containers until the prior containers are no longer valid still applies, although those containers will still have a divided amount allocated to them and it will reduce overall throughput
2 Years Ago
Merge from main
2 Years Ago
Load the safe mode cfg instead of regular client cfg if "-safemode" is in command line Added a button to the options screen to enable safe mode (bottom of the main options section)
2 Years Ago
Added SafeMode.ApplySafeModeConfig convar that overwrites the players client.cfg with a known safe version of the client cfg
2 Years Ago
Merge from industrial
2 Years Ago
Tweaked industrial caching behaviour, cache is now regenerated when a conveyor attempts a move (if needed) rather than every time a pipe is changed The pipe changed callback now just stores a flag telling the conveyor it needs to rebuild the cache next move
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Fixed case where industrial targets wouldn't get regenerated ClearConnections now uses pooled lists
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Possibly prevent NRE when opening a UI panel with an emoji compatible input field
2 Years Ago
Don't show the avatar of the killer on the death screen if streamer mode is enabled
2 Years Ago
Show emojis on market terminal
2 Years Ago
Merge from industrial
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Revert 79559, we want to to show repair costs even if they are 0/0 as that indicates that the item needs to be in the players inventory
2 Years Ago
2 Years Ago
Size adjustments Only process emoji's that have conditional ownership on the server (cuts down on a lot of processing for emoji's we don't care about on the server)
2 Years Ago
Initial support for emoji use in vending machine names Includes full emoji gallery in vending machine admin panel as well as support for displaying emoji in tooltips
2 Years Ago
Merge from industrial
2 Years Ago
Fixed conveyors not being able to move the additional blueprint slots on Industrial Crafters
2 Years Ago
Fixed some double substitutions
2 Years Ago
Automatically apply the skin tone version when typing in an emoji (eg. typing :angry: will automatically insert :angry+x: where x is the selected skin tone)
2 Years Ago
Merge from parent
2 Years Ago
Initial string substitution work
2 Years Ago
Take a new approach, just alpha out the emoji string and spawn the emoji visual in the midpoint of the alpha'd out string Doesn't look quite as neat but keeps input field compatibilty intact
2 Years Ago
Merge from industrial
2 Years Ago
Some additional NRE checks in StorageAdaptor
2 Years Ago
Changed zipline platform layers to World, fixes not being able to deploy drone on the platforms
2 Years Ago
More progress, moving the caret around an input field with emoji is now mostly working Required some internal TmPro changes
2 Years Ago
Don't show a repair cost row on the popup if the cost is 0 items
2 Years Ago
Fix repair indicator not appearing when hitting a damaged item if the player has no relevant repair items in their inventory (NaN division)
2 Years Ago
Merge from industrial
2 Years Ago
Fixed refinery adaptor placement
2 Years Ago
Reworked storage adaptor deploy volumes to prevent placement when the storage adaptor is clipping into something solid This generally resulted in inaccessible sockets due to the width check of the pipes Should fix boxes placed under workbenches not being able to be picked up because they have a storage adaptor on them that can't be removed
2 Years Ago
Merge from io_line_thickness
2 Years Ago
Added the ability to adjust IO line thickness via the scene view editor Clamped between 0 (current thickness) and 1 (very chonky) Will only apply to Fluid and Electrical connections
2 Years Ago
Merge from industrial
2 Years Ago
Added a warning to the IO crosshair info if looking at an entity that you don't have the correct building privilege to make a connection to
2 Years Ago
▉█▉▌█▇ █▅▆▅▄▆▇██ ▉▋▉ ▇▇▆▉▍▆▄▅▍▇▆ ▆█ ▋▉▅▋▊█▇▋, ▉▅▍▍▇▌█ ▅▍▆▇ ▉▍█▅▇▍█▇▌▆█ (▄▍▄▋▇▊ ▅▊ ▌▄█▌▋▆ ▆▊▊▇ ▊▍▄▅▌ ▊█ ▆█▌▌▆▅▉ █▄▄▄▍ ▊▉▋ ▍▆█▇▅ ▅▊▍▄▇▌▍▆▇█▍ ▅▇ ▆▄▅ ▇▌▉▌▍█) ▊▅▆ ▋▍▌ ▌▍▋▋▉▉ ▇▊▉▌█▇▅▇ ▅▊▄▌▉▇▉ ▊▊█▌█ ▅▊▄▋▋▊▌▅, ▇▇▋▆▉▋▍ █▉█'█▅▋ ▊▇▄▄▇▅▊▆▆ ▇▇ ▌▅▇ ▊▉▌▄▋▉ ▄▍ ▋▌▌ ▇▌█▄▄▅ ▍▊▋▉▇ ▄▊▇▉ ▆▌ ▅▍▇▇█ ▇▆▌▋█ ▊▊▊ ▊▉ ▅▆▄▆▅ ▆▆ ▅▇▆▇ ▋▇▉▅▊▆▇▅ ▌▋██▌ █▆ ▆▆▋▇ ▍▄▍▌▌▇▇▆▄▊ (▍▌▄ ▅▄▉▌ ▆▉ ▋█ ▆▉▌▋ ▊▌▆▌▍ ▍▍ ▇▍▆▇▌ ▉▋▌▇▍ ▇▉▍▍█▇▋ ▌▇ ▄▋) ▄▍▊▉▄▄▆▉ ▄▇▄▋▍█▄▌▋▋▇▉▋▇█▍▍ ▍▋ ▅▉▉▄▉▍▅▇▄▉ ▌▌██▆▆▉▆▋ ▍▉ ██ (▄▅▄█▍ ▊▉▋▉▅▆ ▄▄▉▇ █▌ ▌▅▍ ▆▌▌▌ ▄█▅▌▊ ▅▍▆ ▋▄▉▌ ▉█ ▅ ▊▉▌▆▊▆█▆▋▆▌ ▍▅██▅▅▆)
2 Years Ago
Cache skin variant base name
2 Years Ago
Remove IEmojiSource, abstraction is no longer needed