userJarryd Campicancel

12,852 Commits over 2,315 Days - 0.23cph!

2 Years Ago
Fixed TimedExplosive throwing a server error if it's missing an explosion effect (occurred when a flare times out)
2 Years Ago
Merge from parachute (fixes, sam site targeting)
2 Years Ago
Client compile fix
2 Years Ago
Fixed supply drops missing their parachute prefab, as that prefab is now the player parachute Added the old parachute prefab back in, it's no longer an entity (see parachute_supplydrop.prefab) Supply drops now just turn their parchute on and off with a flag
2 Years Ago
SAM sites can now target parachutes
2 Years Ago
Unpacked parachute no longer collides with vehicles (same layer/rules as dropped items)
2 Years Ago
Merge from main
2 Years Ago
Getting hit with grande launches no longer flings parachute up in the air Parachutes will no longer respond to explosion forces
2 Years Ago
Fixed locker nre when swapping with a parachute equipped (lockers now ignore the parachute slot entirely, we'll probably change this behaviour in the future)
2 Years Ago
Fixed parachute not being able to be worn with a regular hazmat
2 Years Ago
Merge from parachute
2 Years Ago
More entering network range checks
2 Years Ago
Potential ClientOnPlayerMounted NRE fix
2 Years Ago
Potential tool cupboard UI relayout, remove need to switch to tool category, add extra slot, allow spray can in tools
2 Years Ago
Made some very temp placeholder changes to the unpacked parachute model
2 Years Ago
Reparent the parachute animator to spine2 while the player has a weapon equipped and is in the parachute, prevents the parachute canopy moving as the player aims
2 Years Ago
Apply damage to the player when the parachute is destroyed due to a collision based on the collision force Regular landings with a full health parachute incur no damage, falling at maximum possible speed on a parachute with 1 health will incur 50 damage
2 Years Ago
First pass on parachute falling faster and becoming harder to control as it takes damage
2 Years Ago
Update the players wear container capacity if loading a save from an earlier version
2 Years Ago
Merge from main
2 Years Ago
Merge from parachute
2 Years Ago
Add some temporary LODs to the parachute so it renders from a distance Increase hits required to take down a parachute - now around 15 rifle shots Increase size of parachute hitbox and fixed some misaligned boxes
2 Years Ago
Fixed debug.spawnparachutetester not working after slot change
2 Years Ago
Mearge from parachute/wear_slot
2 Years Ago
Unsaved
2 Years Ago
Added a convar to disable the landing animations
2 Years Ago
Added position support for the animated screen shake
2 Years Ago
Update first person landing animation to match third person anim Fixed hands staying visible after landing
2 Years Ago
Snappier landing animation when landing the parachute
2 Years Ago
More transition rule changes
2 Years Ago
Improvements, fixes
2 Years Ago
Testing out a heavy landing animation, implementing via a full body non looping gesture that's triggered by the server on landing Fixed an issue where the animator would transition to the parachute mounted animation instead of the deploy animation
2 Years Ago
Remove the backpack indicator from the item icon prefab
2 Years Ago
Fixed parachute not going into the parachute wear slot on right click
2 Years Ago
Merge from parachute
2 Years Ago
Merge from main
2 Years Ago
Unpacked parachutes now start decaying after an hour, takes an hour to fully decay
2 Years Ago
Merge from parachute
2 Years Ago
Expose the slot in the inventory screen in a better, maybe less horrific UI layout Only show the extra backpack slot if there is a backpack equipped or a backpack in the main inventory
2 Years Ago
Fixed hazmat suits, more cleanup
2 Years Ago
Apply unsaved controller change
2 Years Ago
WIP potential refactor for parachutes to go into a new, 8th clothing slot rather than living in the main inventory Mostly works as is, still need to solve some wearable layering conflicts
2 Years Ago
Fixed parachute backpack getting duplicated while deployed
2 Years Ago
Fixed parachute rig getting stripped when set up in a wearable Parachute vehicle now has access to a ParachuteController component that can handle the animator Added forward and right parameters to parachute animator Fixed parachute not properly disengaging when the player hits water
2 Years Ago
Combat misison pt2 setup, bear spawning
2 Years Ago
Combat prep conversation
2 Years Ago
Combat mission prep
2 Years Ago
Fixed acquire mission objective type not properly registering items acquired that get stacked Set up misison flow and conversation for hunting/cooking mission
2 Years Ago
Fixed overlapping IsInTutorial and LoadingAfterTransfer flags
2 Years Ago
Fixed broken harvest and crafting mission events