userJarryd Campicancel

13,604 Commits over 2,922 Days - 0.19cph!

2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fixed adding emoji to vending machine name resuting in an error when attempting to open the vending admin panel
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fix not being able to equip hazmat suits Remove back slot on Wearable occupation slots
2 Years Ago
WIP switching parachute to operate from the main inventory and not wearable Render an item considered a backpack (parachute in this case) on the player model if it's in the main inventory container
2 Years Ago
Adjust canopy colliders to prevent the parachute getting instantly destroyed by deploying the parachute too close to a structure behind the player Added tips
2 Years Ago
Unequip the held item when deploing the parachute, re-enable equipping once the starting animation is complete
2 Years Ago
Improved turning behaviour Add an item popup when a parachute is repacked Fixed durability not properly getting assigned on parachute spawn
2 Years Ago
Adjusting colliders so that the whole canopy now has colliders
2 Years Ago
Manifest, fixes demo issues
2 Years Ago
Cache notifies at runtime, no longer need to hook them up to the Wearable component
2 Years Ago
Added support for clothing to turn off specific meshes if something goes into the back slot Hooked up on abyss suit as an example, disables oxygen tanks while parachute is equipped
2 Years Ago
Add new back clothing slot Update hazmats to allow back pieces to be worn at the same time
2 Years Ago
Better eye positioning Animator changes to support deploy animation before transitioning into parachute control anims Don't process input until deploy animation is finished
2 Years Ago
Animator changes to support better freefall animations while parachute is equipped
2 Years Ago
Hook up new animator state
2 Years Ago
Force changes, much improved handling
2 Years Ago
Compile fixes, manifest, codegen, test scene
2 Years Ago
Merge from main
2 Years Ago
Don't request the server emoji list if the server is running a protocol <= 2398 Temporary fix to prevent any unhandled RPC's when we merge emoji to main and don't bump the network version
2 Years Ago
Merge from main
2 Years Ago
Fixed broken items in output containers preventing non-broken versions of the same item being transferred to that container
2 Years Ago
Fixes
2 Years Ago
Remove rich text from chat input box Can now navigat teh emoji autocompelte with the up and down arrows, pressing enter will fill in the currently highlighted emoji
2 Years Ago
Various code review cleanup and comments
2 Years Ago
Merge from main
2 Years Ago
Various Patrol helicopter water fixes: -will no longer dive underwater -will no longer target players that are more than 3m underwater in the ocean (see oceanDepthTargetCutoff on PatrolHelicopterAI) -rotor wash particles will now appear at ocean level when flying over water rather than on the seabed
2 Years Ago
Community OverlayNonScaled and UnderNonScaled roots will now scale with resolution, but not client UI scale setting This means it should be consistently sized across resolutions and displays regardless of UI scale setting
2 Years Ago
Test setup on shotgun ammo
2 Years Ago
Merge from main
2 Years Ago
Fixed cinematic_list convar not working (missing PlayerModelCinematicList component)
2 Years Ago
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2 Years Ago
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2 Years Ago
Reduce chance of player getting killed on inner tube when colliding with a tugboat
2 Years Ago
Ping sfx now fall under the game sounds audio slider
2 Years Ago
Remove old, very out of date and no longer used list of radio stations in StreamingAssets
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Add global.showemojierrors for debugging
2 Years Ago
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2 Years Ago
Added useCollisionPositionInsteadOfTransform and minimumRigidbodyImpactWeight fields to PhysicsEffects component to better handle effect sfx on large entities like the tugboat useCollisionPositionInsteadOfTransform should be enabled on large objects that could get hit from multiple angles while stationary (enabled on tugboat) minimumRigidbodyImpactWeight allows us to prevent rigidbodies below a certain weight from triggering impact sfx, set to 5.5 on the tugboat to prevent dropped items from playing the boat impact sfx
2 Years Ago
Unsaved change from 84454
2 Years Ago
Fixed a TugboatSounds NaN issue when scrubbing demos Fixed projectiles getting stuck in endless loops when pausing and scrubbing demos Fixed a PositionLerp NRe when scrubbing demos
2 Years Ago
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2 Years Ago
Rename "rock" emoji to "heartrock" so it doesn't clash with the rock item