userJarryd Campicancel

13,592 Commits over 2,922 Days - 0.19cph!

2 Years Ago
Add new back clothing slot Update hazmats to allow back pieces to be worn at the same time
2 Years Ago
Better eye positioning Animator changes to support deploy animation before transitioning into parachute control anims Don't process input until deploy animation is finished
2 Years Ago
Animator changes to support better freefall animations while parachute is equipped
2 Years Ago
Hook up new animator state
2 Years Ago
Force changes, much improved handling
2 Years Ago
Compile fixes, manifest, codegen, test scene
2 Years Ago
Merge from main
2 Years Ago
Don't request the server emoji list if the server is running a protocol <= 2398 Temporary fix to prevent any unhandled RPC's when we merge emoji to main and don't bump the network version
2 Years Ago
Merge from main
2 Years Ago
Fixed broken items in output containers preventing non-broken versions of the same item being transferred to that container
2 Years Ago
Fixes
2 Years Ago
Remove rich text from chat input box Can now navigat teh emoji autocompelte with the up and down arrows, pressing enter will fill in the currently highlighted emoji
2 Years Ago
Various code review cleanup and comments
2 Years Ago
Merge from main
2 Years Ago
Various Patrol helicopter water fixes: -will no longer dive underwater -will no longer target players that are more than 3m underwater in the ocean (see oceanDepthTargetCutoff on PatrolHelicopterAI) -rotor wash particles will now appear at ocean level when flying over water rather than on the seabed
2 Years Ago
Community OverlayNonScaled and UnderNonScaled roots will now scale with resolution, but not client UI scale setting This means it should be consistently sized across resolutions and displays regardless of UI scale setting
2 Years Ago
Test setup on shotgun ammo
2 Years Ago
Merge from main
2 Years Ago
Fixed cinematic_list convar not working (missing PlayerModelCinematicList component)
2 Years Ago
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2 Years Ago
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2 Years Ago
Reduce chance of player getting killed on inner tube when colliding with a tugboat
2 Years Ago
Ping sfx now fall under the game sounds audio slider
2 Years Ago
Remove old, very out of date and no longer used list of radio stations in StreamingAssets
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Add global.showemojierrors for debugging
2 Years Ago
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2 Years Ago
Added useCollisionPositionInsteadOfTransform and minimumRigidbodyImpactWeight fields to PhysicsEffects component to better handle effect sfx on large entities like the tugboat useCollisionPositionInsteadOfTransform should be enabled on large objects that could get hit from multiple angles while stationary (enabled on tugboat) minimumRigidbodyImpactWeight allows us to prevent rigidbodies below a certain weight from triggering impact sfx, set to 5.5 on the tugboat to prevent dropped items from playing the boat impact sfx
2 Years Ago
Unsaved change from 84454
2 Years Ago
Fixed a TugboatSounds NaN issue when scrubbing demos Fixed projectiles getting stuck in endless loops when pausing and scrubbing demos Fixed a PositionLerp NRe when scrubbing demos
2 Years Ago
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2 Years Ago
Rename "rock" emoji to "heartrock" so it doesn't clash with the rock item
2 Years Ago
Merge from main
2 Years Ago
Added a new ObbComponent, adds an easy way to expose a local space OBB with gizmos for setup Added an AlternativePipeBounds OBBComponent field on BuildingBlock, allows us the option to define a different set of bounds to use for the pipe intersection test so we don't have to modify building block bounds Added alternative bounds to both roof pieces, fixes pipes placed under roofs getting incorrectly deleted due to the large bounds on roof blocks
2 Years Ago
Merge from main
2 Years Ago
Fixed water pumps not deploying in rivers
2 Years Ago
Speculative NRE fix for NVG camera issue, wasn't able to reproduce in the editor for a proper stack trace
2 Years Ago
Several changes to try and reduce the likelihood of industrial pipes getting deleted when upgrading grades: -Change the prevent building volume that is spawned along pipes to a capsule collider to better match the pipe shape (was a box) -Increase the offset from walls that pipes are placed at (0.03->0.04) -Decrease the prevent building volume size on pipes (was a 0.05 box, now a 0.035 capsule) -Reduce the size of the building block bounds check when checking for offending pipes by 3%
2 Years Ago
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2 Years Ago
Slight tweak to the change in 84337 to ensure containers can be in the output/input list twice
2 Years Ago
Improved caching of industrial connections in some problematic configurations
2 Years Ago
Added flatWaterLerp variable to buoyancy, allows a buoyant object to control how much it's influenced by the waves/ocean system vs treating the ocean as a flat plane Set the tugboat to 0.2 (0 = flat ocean, 1 = full waves) for better stability in deep water Fixed setting env.oceanlevel convar causing NRE's on client
2 Years Ago
Fixed wooden signs attached to the tugboat incorrectly modifying the texture on all signs on the boat
2 Years Ago
Merge from main