userJarryd Campicancel

13,656 Commits over 2,741 Days - 0.21cph!

2 Years Ago
Key pick up flow Unlocking door flow Fixed jittering player model when walking into walls Zombies can attack, player has health Show player health Add limited ammo Add ammo pickups Map update
2 Years Ago
Smarter target acquisition Work in process framework for world interactions with prompts
2 Years Ago
Ammo icon
2 Years Ago
Pistol, clothing Basic NPC movement Lock on, bullet damage, zombie ragdolls Bigger lock on, re-enabled AI movement Reload animations Show ammo count on UI
2 Years Ago
Initial commit Initial commit Disable duck and jump, player rotation fixes Proper handling of moving between angled camera spaces
2 Years Ago
Made a new Radio tester editor window (Window>Tools>Radio Tester) that can check all included radio station URL's with a single command
2 Years Ago
MeshCull components now get culled correctly when inside of a HLOD volume
2 Years Ago
Fix some cases of occludee shadows remaining enabled after HLOD has beocme active
2 Years Ago
Fixes
2 Years Ago
Update MonumentBenchmark with just the three testing monuments
2 Years Ago
Merge from main
2 Years Ago
Build fix
2 Years Ago
Cleanup
2 Years Ago
Code review: ApplyBoundsChecks now takes an additional LayerMask that will get rejected regardless of whether it has a SpawnableBoundsBlocker, use this to remove a bounds check in SpawnHandler.Spawn
2 Years Ago
Code review: don't repeat physics checks for each BoundsCheck component on an entity
2 Years Ago
Merge from main
2 Years Ago
Fixed GameTips error if a player who has never used voice chat walked close to an NPC
2 Years Ago
FIxed build/client/server errors Better selection of meshes to bake when a renderer has a mesh in each state (ie. permanently visible) Cull some debris in gas station Add a root HLOD to gas station and large oil for testing Disable flare renderers if their intensity is at 0
2 Years Ago
Added an option to automatically assign a root HLOD to S2P, good for smaller monuments that can easily bake down into a single mesh (supermarket, gas station, warehouse, etc) S2P now updates and bakes all child HLODs when building prefabs (for when we want to break a monument into multiple HLODs)
2 Years Ago
Fixed tea vitals not sized correctly
2 Years Ago
Fixed offset prefab causing offset baked proxy meshes First pass on a HLODBounds component that grabs all renderers in it's bounds and creates a dedicated HLOD mesh
2 Years Ago
Added a Create Proxy Mesh button on the S2P component to quickly test what the baked down mesh looks like without runnig the full S2P Added SceneToPrefabTag that can allow for forced inclusion/exclusion of renderes, as well as simplifying material arrays to exclude sub meshes
2 Years Ago
Only hide/show LOD components, not the full hierarchy (this will keep collisions intact)
2 Years Ago
Add graphics.StaticTileMonumentLod to toggle the new behaviour for performance comparison
2 Years Ago
Add LODMasterMesh component that enables a single mesh for a monument and disables all child renderers at a given distance Leave the core monument untouched and bypass the ECS rendering/loading process
2 Years Ago
Fixed offset prefab causing offset baked proxy meshes
2 Years Ago
Fix handheld boom box not working (broken in 73143)
2 Years Ago
Hack around enough errors to get supermarket building static tile mesh
2 Years Ago
Package manifest fix
2 Years Ago
Fix typos in new aggressive lod convars
2 Years Ago
Merge from main
2 Years Ago
More boom box sync improvements FIxed case where turning boom box+speaker system on/off repeatedly would alternately result in connected speakers not working
2 Years Ago
Fixed error when scientists dismount helicopter at oil rig
2 Years Ago
Add support for loading radio stations from the manifest metadata for mid-month updates
2 Years Ago
Merge from genetic_vending
2 Years Ago
Server compile fix
2 Years Ago
Limit sale amount of plant clones to prevent purchasing unadvertised genes (eg. red berry clone stack a has genetic XYZx2 and red berry clone stack b has genetic ZYYx3, the maximum purchase in one transaction will be the stack size of the clone that is advertised in the vending UI)
2 Years Ago
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2 Years Ago
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2 Years Ago
Include TargetEntity as a string, not a uint
2 Years Ago
Show genetic code when purchasing plant clones via a vending machine (in-person or via drone)
2 Years Ago
Reworked radio streaming LOD system to fix connected speakers playing distorted audio if player leaves range of root boom box Improved audio sync when playing radio through multiple connected speakers
2 Years Ago
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2 Years Ago
Increased maximum length of replicated string variables to 1024 characters, will allow 4x as many server assigned radio stations
2 Years Ago
Increased size of radio station picker UI
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Re-enable TargetEntity in Feedback reports
2 Years Ago
Unsaved