userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

2 Years Ago
Fixed some priority issues Office elevators in NMS no longer have the go up/down a floor option, they only show the go to top and bottom option
2 Years Ago
WIP better handling of elevator interaction options
2 Years Ago
Added 5 pixels of padding around map markers, prevents multiple map markers being placed right on top of each other
2 Years Ago
Map marker list styling
2 Years Ago
Added an analytic event for pinging
2 Years Ago
Increased ping widget size slightly
2 Years Ago
Enabled crosshair on binoculars Fixed pings getting placed slightly below the crosshair point Don't allow multiple pings of the same type to be too close
2 Years Ago
Added sfx slots for each ping type to the ping widget (Assets/Content/UI/GameUI.Hud.PingWidget)
2 Years Ago
Added a game tip to explain how to ping if the player is currently able to ping
2 Years Ago
Only show the compass pulse if a ping is less than 1s old
2 Years Ago
Add an indicator to the side of the compass when a team member places a ping outside of your current view
2 Years Ago
Can now ping while holding the binoculars, no need to zoom in
2 Years Ago
Pings now fade out when they run out of time
2 Years Ago
Increased length of text on map markers on the compass to 4 characters
2 Years Ago
Decrease opacity of background behind map marker text, should improve visibility on text markers on top of snow
2 Years Ago
Merge from main
2 Years Ago
inventory.deployloadout and inventory.clearloadout will no longer apply to random players if no player string is provided, they should now always use the player who called the command
2 Years Ago
Add OverlayNonScaled community UI panel
2 Years Ago
Merge from main
2 Years Ago
Disable the knock option on the silo hatch and elevator doors (cleared the knock effect variable) S2P
2 Years Ago
Fixed delete button not appearing on list widgets
2 Years Ago
Added a toggle to the team markers list on the map to hide them, disables team leader markers appearing in the compass or on the map
2 Years Ago
ESPCanvas.ColourCodeTeams, ESPCanvas.OverrideMaxDisplayDistance and ESPCanvas.ShowHealth now work while spectating as well as in debug cam
2 Years Ago
Added delete buttons to the marker list
2 Years Ago
Show team leader markers, better text sizing
2 Years Ago
Added a randomiser to the blinded gesture Fixed dwellers not being able to play gestures
2 Years Ago
Added a new community UI parent root: "UnderNonScaled" Will appear behind the Under layer and will never have any pixel scaling applied
2 Years Ago
Save team id's so they don't need to be set in every session
2 Years Ago
Exposed esp colour coding team id's as convars and added more (eg espplayerinfo.blueteamid). Defaults are: GreenTeamId = 1000 RedTeamId = 2000 BlueTeamId = 3000 YellowTeamId = 4000 PurpleTeamId = 5000 OrangeTeamId = 6000 GrayTeamId = 7000 PinkTeamId = 8000
2 Years Ago
Merge from main
2 Years Ago
Compile fix
2 Years Ago
Exposed espcanvas.maxnameplates convar
2 Years Ago
Prevent NPC or cinematic gestures from ever appearing in the gesture wheel
2 Years Ago
Reduce HLOD swap distance to 200m for silo HLOD
2 Years Ago
Unsaved flash blinded setting
2 Years Ago
Scientsts play a blinded animation when hit by a flashbang (uses the gesture system to do a full body gesture, see Gesture.FlashBlinded)
2 Years Ago
Layout fixes, clicking on an entry now moves the map to that marker
2 Years Ago
First pass on showing a list of current map markers on the left of the map screen
2 Years Ago
Merge from main
2 Years Ago
Remove pooling from scientist nvg suit to resolve pooling errors (still needs more investigation for a better fix)
2 Years Ago
Apply BoneRetarget script to scientist nvg suit head lights
2 Years Ago
Fixed elevator button not opening the doors at a given floor if you press the corresponding button while the elevator is idling at that floor
2 Years Ago
Industrial crafter usage analytic
2 Years Ago
Fix wetsuit not appearing in conveyor filter options
2 Years Ago
Merge from main
2 Years Ago
Fix radial menu not working when pinging with binoculars
2 Years Ago
Unsaved
2 Years Ago
Pings now appear on map (local + team) Refactored some ping/map marker handling on map view to reduce duplication
2 Years Ago
Show pings on the compass
2 Years Ago
Can only ping while using binoculars, drones or cameras Reduce default ping duration to 10s (was 30s)