userJarryd Campicancel

13,642 Commits over 2,741 Days - 0.21cph!

3 Years Ago
Merge from main
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Merge from official_server_analytics
3 Years Ago
Track player deaths in monuments separately along with other info (weapon/npc/etc)
3 Years Ago
Compile fix Added events for freeing underwater crates, using held entities
3 Years Ago
Merge from main
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Move zipline movement from FixedUpdate to Update, make movement less jerky
3 Years Ago
Add better colliders to crouch planks on platforms
3 Years Ago
Debug camera now uses forward/back/left/right input bindings instead of hardcoded WASD
3 Years Ago
Merge from main
3 Years Ago
S2P launch site and excavator
3 Years Ago
Merge from monument_lighting_upgrade
3 Years Ago
Protobuf
3 Years Ago
Merge from powerline_zipline
3 Years Ago
S2P arctic research base
3 Years Ago
Merge from new_achievements (arctic base monument change)
3 Years Ago
S2P fishing villages
3 Years Ago
Add fishing village zipline prefabs
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Tweak placement logic for standardised platform placement sequence (there will always be two non platforms between platforms)
3 Years Ago
Merge from new_achievements
3 Years Ago
Formatting
3 Years Ago
Remove a log Lower the mid point during line setup raycasts to try and prevent lines getting caught on terrain
3 Years Ago
S2P arctic research base
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Don't move player eye position while using first person with arms on the zipline
3 Years Ago
Merge from powerline_zipline/ease_in
3 Years Ago
VM setup
3 Years Ago
Compile fixes
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Increase range of potential ziplines Slightly reduce height of collision sweep while ziplining
3 Years Ago
Merge from main
3 Years Ago
Enable first person with arms and disable the look threshold while ziplining
3 Years Ago
Protobuf
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Add the ability for ziplines to route through multiple destination points, via specially marked chain destinations Added chain destination points to non pylon powerlines so a zipline can transit through a non platform pylon before landing at another platform Refactored saving and loading
3 Years Ago
IK hand tweaks
3 Years Ago
Make speed ease in respect the mount animation
3 Years Ago
Merge from zipline_mountable
3 Years Ago
Add usePoseTransition bool to player animator (set to true when mounting a zipline) Restore old Walk->sitOnChair transition, use that if usePoseTransition is false This allows for the zipline mount transition to happen but for no transition to happen at all for non zipline mountables
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Zipline now takes 3s to get to top speed Slightly increased top speed
3 Years Ago
Add PathSequence component for proc gen that allows for limits to be set on how often a prefab can placed in a path Added component to Powerline platforms so that two non-platform pylons have to be placed between each platform
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Compile fix
3 Years Ago
Merge from powerline_ziplines
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Merge from spraycan_merge2