13,638 Commits over 2,741 Days - 0.21cph!
Move custom demo systems to a new partial script to reduce conflicts when merging from main
Add analytics for vehicle purchases, vending machine purchases (static and player placed), fishing catches, horse purchases
Don't report camera frame times (only an issue in listen servers)
Added demo.showLocalPlayerNameTag convar (defaults to off, saved)
Remove debug texture
Fix incorrect alpha cutoff on default spray can decal
Merge from spraycan_restore
Cherry pick
69424 ignoring tracking (let's try this again)
Merge from spraycan_restore
Cherry pick
69431 ignoring tracking
Move platforms to bundled assets for proc gen placement
Shift probability of standard pylons down (8 -> 2)
Hook up platform B and C variants
Show the player who recorded the demo's nametag when in a demo and in debug cam
Remove old script
Prevent some achievement processing happening on non official servers
Use smooth delta time for less jerky zipline movement
Fixed some guid issues, reapplied prefabs on Playground and craggy
Fixed sprays getting doubled up (pooling issue)
Always include raycast depth shader, fixes it being stripped in builds
Merge from spraycan_restore
Zipline points for trainyard and water treatment plant
Add zipline dismount points to supermarket, airfield, arctic research base, launch site, gas station, both harbors, excavator, satellite dish and outpost
Adjust line termination points with model changes
Merge from mount_instrument_fix
Merge from instrument_disable
Add analytics keys for dedicated servers
Split client and server analytics events into separate classes (Rust.Analytics.Client and Rust.Analytics.Server)
Only run server analytics on official servers
Reintegrate old disabled death and craft server events
Replace placeholder debug logs with actual achievement/stat names
Snowmobile achievement (will need arctic base s2p)
Use viewmodel camera for spraycan
Better handling if the player can't mount the zipline for some reason
Added some debug visualisation to ZiplineLaunchPoint to help valid placement
Actually fix right hand IK
Fixed incorrect initial handle rotation
IK tweaks
Ladder lods
Barrel prefab on bottom level
Fixed more zipline lod settings
Adjust hand ik positions
Add editor hold in place toggle on zipline mountable to lock the zipline in place for animation tweaking
Adjust tarp lod
Car passenger achievement hookup