userJarryd Campicancel

13,105 Commits over 2,831 Days - 0.19cph!

2 Years Ago
Slot machine payout UI now use Sprites/Multiply shader, removes need for instanced shader setup with time of day adjustments
2 Years Ago
Fixed not being able to add TimelineConvarController to demo tracks (another merge issue)
2 Years Ago
Storage adaptor greybox setup
2 Years Ago
Merge from main
2 Years Ago
Fix Add Parent GameObject editor tool not working on parented objects
2 Years Ago
Properly fixed RecordFrameTime errors in editor
2 Years Ago
Fixed scientists leaving behind a backpack even if they were fully looted
2 Years Ago
Remove graphics.HlodShadow and graphics.HlodDebug convars
2 Years Ago
Fixed debug.PrintDebugWorldInfo/debug.CopyDebugWorldInfo not working Remove the replicated variables used in debug.showworldinfoinperformancereadout as they're not needed
2 Years Ago
Disabled light attachment indicator on belt bar, had too many edge cases and we're getting too close to the update. Will try and get it sorted for next month.
2 Years Ago
Reapply TimelineConvarController
2 Years Ago
Don't use a time of day adjusted payout sprite on the caboose slot machines
2 Years Ago
Reverted flashlight icon change from Friday, fixed icon being left on when attachment is removed
2 Years Ago
Fixed merge errors
2 Years Ago
Merge from main
2 Years Ago
Compile fix
2 Years Ago
Fixed item light indicator staying on after removing attachment while light is on
2 Years Ago
BlackjackController compile fix
2 Years Ago
Added a TimelineConvarController asset, can use it to manipulate float convars via the timeline animation window (attaches to demo tracks)
2 Years Ago
Remove some framerate cap logs
2 Years Ago
Conveyor greybox setup
2 Years Ago
Industrial crafter greybox setup
2 Years Ago
Restore LootPanels scene
2 Years Ago
Code gen, protobuf
2 Years Ago
Merge from main
2 Years Ago
Fixed research table not correctly updating it's UI when researching lumberjack pickaxe/hatchet
2 Years Ago
Added extinguish and ignite sfx to skull fire pit
2 Years Ago
Merge from beltbar_improvements
2 Years Ago
Adjusted flashlight icon, now sits behind weapon icon
2 Years Ago
Fix swapping weapon attachments while an attached light was active leaving the icon on incorrectly
2 Years Ago
Merge from main
2 Years Ago
Fixed fluid IO entities adding incorrectly to battery drain (affected water barrels and sprinklers)
2 Years Ago
Add a server log to try and catch cases where a slot machine fails to pay out results of a spin
2 Years Ago
Fixed mysterious UnlockPunch error, was caused if a player reconnected after being disconnected from a server while the tech tree dialog was open and they had unlocked at least one tech Removed a UGC reporter log
2 Years Ago
Fix the world seed info HUD not showing corect information (will require a server update)
2 Years Ago
Fixed some broken particle effects on snow machine Added Toggle, Turn On and Turn Off electrical inputs (brings it in line with fog machine and strobe light)
3 Years Ago
If a player is assigned a sleeping by a friend while they are on the death screen, the death screen will now update instead of requiring them to respawn and die again
3 Years Ago
Merge from beltbar_improvements
3 Years Ago
Updated with icon from Paddy
3 Years Ago
Exposed limit fps in menu option
3 Years Ago
Merge from beltbar_improvements (icon on belt icons when flashlight/laser attachments are on, better contrast on belt bar item counts)
3 Years Ago
Don't use corner icon for light indicator, added a new 1px high line on the bottom of the icon instead
3 Years Ago
Merge from main
3 Years Ago
Fix world model held cards not correctly syncing with hand position while caboose is moving Added BaseMountable.PostLateUpdatePlayer, this gets called after all IK and animation updates are complete
3 Years Ago
Fixed start/end pipe rotation issues
3 Years Ago
Fixed several pipe rendering issues
3 Years Ago
Fixed LateCamera trying (and failing) to report frame times while not in play mode
3 Years Ago
Merge from static_group
3 Years Ago
Add graphics.terrainalpharangeextension convar that extends the clip range of terrain cutouts, fixing ground being visible over spaces like Launch Site
3 Years Ago
Update HLOD distances on large oil rig