userJarryd Campicancel

13,642 Commits over 2,741 Days - 0.21cph!

3 Years Ago
Increase the max number of teammates that the map can display to 40 (was 16)
3 Years Ago
More proc gen tweaks
3 Years Ago
Merge from parent
3 Years Ago
Improved animated ease in when mounting a zip line, player rotation should look less awkward
3 Years Ago
Merge from main
3 Years Ago
Stop error when opening a vending machine from the marketplace screen with missing merchandise info (still shows an empty slot, but at least it won't disconnect the client)
3 Years Ago
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3 Years Ago
Fixed NRE when killing a shark with a torpedo
3 Years Ago
Experimenting with a way to update UI in place instead of having to recreate objects
3 Years Ago
Apply changes from Rust project
3 Years Ago
Reapply changes from main
3 Years Ago
Update from repository (merge pull request 22, 28 and 30, add NeedsKeyboard support)
3 Years Ago
Compile fix
3 Years Ago
Clear material when loading an item icon Add NeedsKeyboard support
3 Years Ago
Item icons texture support for Image component Small improvements to InputField Fixed default text Added "readOnly" Added "lineType" Initializes the UI Game Object with a Rect Transform Merge branch 'pr/28' Merge branch 'pr/22'
3 Years Ago
Radio updates
3 Years Ago
debugcamera_lock will no longer stop debugcamera_autoload from working
3 Years Ago
Merge from main
3 Years Ago
▇▉▄▍▋▊ ▉▅▌ ▇▆▋▉▋▋▆▋▊ ▅▆▌▄▅▌██ ▄▄ █▉▌█▆ ▇▇▅▌▇▅ ▆█ ▇▉█▋▇▌▉▍ (▌▄ ▉▌▋▌ ▆▇▅'█ ▆▊ ▉▊▆█ ▌█▅ ▇▉▇▇█▌▌▉)
3 Years Ago
Client compile fix Sleeper nametags will now ignore ESPCanvas.OverrideMaxDisplayDistance (the nametag will display when at close range as usual)
3 Years Ago
Fixed grenade launcher shells not appearing correctly in death screen
3 Years Ago
Added support for scientists to show an icon on the death screen, added a temporary icon
3 Years Ago
Fixed static floor spikes Fixed cases where an entity would display as the attacker and weapon (landmine, flame turret)
3 Years Ago
Better display (localized/icon) when killed by compound turrets, grenades (beancan, f1, etc)
3 Years Ago
Being killed by a deployed entity will now show the icon for that entity in most cases (auto turret, spikes, external walls, campfires, etc)
3 Years Ago
Added the ability for the death screen to show translated NPC names and icons
3 Years Ago
Add ESPCanvas.ColourCodeTeams, will make nametags of all players on team ID 1 appear as green, team ID 2 will appear as red
3 Years Ago
Fixed 3rd person effects on ice ak appearing while in first person (floating ice cloud)
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Subtract 69918, doesn't fully resolve issues
3 Years Ago
Merge from debugcam_lock
3 Years Ago
Add ESPCanvas.ShowHealth which adds the player's health to their nametag
3 Years Ago
Add ESPCanvas.OverrideMaxDisplayDistance and ESPCanvas.DisableOcclusionChecks convars
3 Years Ago
Compile fixes
3 Years Ago
Protobuf
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Add a new entity at the end of each zipline that renders the last half of the zipline (this will resolve the zipline disappearing when arriving at the end of a very long zipline) Disable this behaviour in demos for backwards compatibility reasons
3 Years Ago
Improved player rotation when travelling on a zipline that goes via another powerline
3 Years Ago
Add an analytic for using ziplines
3 Years Ago
Add a tip to explain holding forward to accelerate
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Fix being able to get on the zipline when facing the wrong direction
3 Years Ago
Compile fix
3 Years Ago
Fix missing MaxVelocity on client preventing zipline audio from working
3 Years Ago
Updated native plugins to fix missing ogg encoder error when using a cassette recorder
3 Years Ago
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3 Years Ago
Potential (untested) proc gen improvements -make the first powerline in a sequence a platform -don't spawn any platforms if the sequence is less than 3 positions long
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Handlebar icon