13,642 Commits over 2,741 Days - 0.21cph!
Increase the max number of teammates that the map can display to 40 (was 16)
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13
Improved animated ease in when mounting a zip line, player rotation should look less awkward
Stop error when opening a vending machine from the marketplace screen with missing merchandise info (still shows an empty slot, but at least it won't disconnect the client)
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Fixed NRE when killing a shark with a torpedo
Experimenting with a way to update UI in place instead of having to recreate objects
Apply changes from Rust project
Reapply changes from main
Update from repository (merge pull request 22, 28 and 30, add NeedsKeyboard support)
Clear material when loading an item icon
Add NeedsKeyboard support
Item icons texture support for Image component
Small improvements to InputField
Fixed default text
Added "readOnly"
Added "lineType"
Initializes the UI Game Object with a Rect Transform
Merge branch 'pr/28'
Merge branch 'pr/22'
debugcamera_lock will no longer stop debugcamera_autoload from working
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Client compile fix
Sleeper nametags will now ignore ESPCanvas.OverrideMaxDisplayDistance (the nametag will display when at close range as usual)
Fixed grenade launcher shells not appearing correctly in death screen
Added support for scientists to show an icon on the death screen, added a temporary icon
Fixed static floor spikes
Fixed cases where an entity would display as the attacker and weapon (landmine, flame turret)
Better display (localized/icon) when killed by compound turrets, grenades (beancan, f1, etc)
Being killed by a deployed entity will now show the icon for that entity in most cases (auto turret, spikes, external walls, campfires, etc)
Added the ability for the death screen to show translated NPC names and icons
Add ESPCanvas.ColourCodeTeams, will make nametags of all players on team ID 1 appear as green, team ID 2 will appear as red
Fixed 3rd person effects on ice ak appearing while in first person (floating ice cloud)
Merge from powerline_zipline
Subtract
69918, doesn't fully resolve issues
Add ESPCanvas.ShowHealth which adds the player's health to their nametag
Add ESPCanvas.OverrideMaxDisplayDistance and ESPCanvas.DisableOcclusionChecks convars
Merge from powerline_zipline
Add a new entity at the end of each zipline that renders the last half of the zipline (this will resolve the zipline disappearing when arriving at the end of a very long zipline)
Disable this behaviour in demos for backwards compatibility reasons
Improved player rotation when travelling on a zipline that goes via another powerline
Add an analytic for using ziplines
Add a tip to explain holding forward to accelerate
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Fix being able to get on the zipline when facing the wrong direction
Fix missing MaxVelocity on client preventing zipline audio from working
Updated native plugins to fix missing ogg encoder error when using a cassette recorder
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Potential (untested) proc gen improvements
-make the first powerline in a sequence a platform
-don't spawn any platforms if the sequence is less than 3 positions long
Merge from powerline_zipline