userJarryd Campicancel

13,105 Commits over 2,831 Days - 0.19cph!

2 Years Ago
Merge from main
2 Years Ago
Removed flashlight/laser sight sfx from viewmodel effects (these can be spawned at the entity) Added the option for EffectMount to block the off sfx when disabling, prevents the off sfx playing when holstering a weapon with an active light
2 Years Ago
Merge fix
2 Years Ago
Client compile fix
2 Years Ago
Move light icon behind item sprite on item icon
2 Years Ago
Merge from main
2 Years Ago
Add the 10 closest players within 25m to the feedback report when reporting offensive content
2 Years Ago
Fix light icons appearing on items that don't have lights
2 Years Ago
Made custom icons for each type of berry clone to better differentiate each colour
2 Years Ago
Add a different, slightly darker material to the Hemp ripe stage so it looks different to Fruiting
2 Years Ago
The flashlight held entity can now be toggled on/off (uses light toggle key like light attachment)
2 Years Ago
Merge from beltbar_improvements (flashlight/laser attachment icon on belt bar)
2 Years Ago
Re-enable light icon Fix icon persisting after moving item with light enabled
2 Years Ago
Merge from main
2 Years Ago
Add radial option to Harvest/Clone/Clear all plants in a planter Will apply that action to all valid plants in the planter eg, if 2 out of 9 plants are harvestable using Harvest All will only affect those 2 plants The option will only appear if at least one other plant in the planter is at the same stage as the plant being looked at
2 Years Ago
Improved demo shot compression
2 Years Ago
Only make the debugcamera match the players fov the first time it's enabled
2 Years Ago
Unsaved beancan NPC change
2 Years Ago
Merge from misc_nov22_fixes
2 Years Ago
Merge from underwater_throwables
2 Years Ago
Can no longer throw or drop smoke grneades underwater (they already deleted themselves when touching water)
2 Years Ago
Beancan grenades can no longer be thrown or dropped underwater Beancan grenades that hit water will now immediately become duds (this won't apply when thrown by NPC's)
2 Years Ago
Molotovs can no longer be thrown or dropped if the player is underwater Molotovs thrown into water will no longer briefly spawn flames
2 Years Ago
Fix microphone stands not applying pitch correctly
2 Years Ago
Extend Xylophone MIDI range (now C4 to C7)
2 Years Ago
Extend trumpet MIDI range (now A#2 to F#6)
2 Years Ago
Flute now has MIDI notes from C4 - B6 Fixed some issues when pitching notes down
2 Years Ago
Unsaved acoustic guitar changes, raise note range to B5
2 Years Ago
Jerry can guitar now goes from E2 to B5 Fixed some editor UI issues when clearing assigned notes
2 Years Ago
Extended MIDI note range on acoustic guitar (now covers E2 - D#4)
2 Years Ago
Fixed NRE when playing an invalid MIDI code
2 Years Ago
Filled in MIDI bass guitar notes up to D#4 (range is now E1 to D#4)
2 Years Ago
Added framework for adding extra MIDI notes to an instrument by pitch shifting existing notes Fixed G#2 missing it's MIDI note on bass guitar
2 Years Ago
Testing a fix for some clothing blocking nametags by adding a configurable offset per wearable Fixes core issue but introduces other issues like nametags getting culled early because the check point is off screen Committing anyway, will have a think about a better solution
2 Years Ago
Fix NRE when deleting a gingerbread corpse
2 Years Ago
Refactor, fix loot panel name, compile fixes
2 Years Ago
Don't copy clothing to gingerbread man Remove LODGroups on gingerbread gibs (we set up the LOD at runtime) Use Male/Female gibs
2 Years Ago
Merge from main
2 Years Ago
Show the power costs of the conveyor and crafter in the inventory
2 Years Ago
Fixed incorrect click boxes on item search widgets (will affect vending machine admin panel as well)
2 Years Ago
Add support for a different material to apply to the extruded parts of the pipe
2 Years Ago
Add a tiling UV pattern to the pipes
2 Years Ago
Merge from main
2 Years Ago
Fixed scrap transport helicopter spawning regular client side gibs as well as server side gibs (broken since we moved Gibbable to a PrefabAttribute) Server side helicopter gibs now use continuous collision detection
2 Years Ago
Added the abilty for GIbbable components to create gibs with continuous collision detection Scrap transport helicopter gibs are now using primitives and continuous collision detection to prevent falling through floor
2 Years Ago
Potential fix for NRE when clearing console on a fresh boot
2 Years Ago
Made a MaterialPropertyBlockInspector to try and diagnose hair colouring issues
2 Years Ago
Icon
2 Years Ago
Cleanup
2 Years Ago
Gingerbread man NPC, inventory loadout, item def WIP BlendShape controller for face animations