userJarryd Campicancel

13,635 Commits over 2,741 Days - 0.21cph!

3 Years Ago
Fixed raycast system not properly handling meshes with multiple sub mesh indexes
3 Years Ago
Merge from main
3 Years Ago
Zipline mounts now save Increased the radius of the trace to reduce chance of lines being set up too close to solid objects
3 Years Ago
Add PrefabParameters to powerline platform
3 Years Ago
Hooked up new mounted pose with a blend tree for forward movement Positioned hand IK Increased slack amount Codegen
3 Years Ago
Refactor zipline generation around new ZiplineLaunchPoint component Allows simple placement of zipline starting points that will automatically find the closest appropriate ZiplineTarget and create a zipline in PostMapEntitySpawn Ziplines no longer save and are recreated on server restart Powerline platforms are no longer entities, each prefab now has 2 launch points and 2 target points that will automatically connect or self destruct if it's not possible
3 Years Ago
Merge from main
3 Years Ago
debug.debugcamera_target and graphics.dof_focus_target can now be passed a steam ID or username as well the network ID
3 Years Ago
Refactor/simplify zipline serialisation and hookup process to accommodate monument connections Added a monumentZiplineDismountPoint prefab that will automatically connect to a nearby valid zipline (added to gas station for testing)
3 Years Ago
Scrap transport heli stats
3 Years Ago
Updated fish stats Finished implementing submarine stat
3 Years Ago
Added per fish type catch stats and achievement unlock
3 Years Ago
Shredder merge fixes
3 Years Ago
Merge from main
3 Years Ago
Closing the inventory will now highlight the currently equipped item on the belt bar if another item was selected while the inventory was open
3 Years Ago
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3 Years Ago
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3 Years Ago
Better ResetState implementation for instruments, should stop the parenting errors when instruments are returned to the pool
3 Years Ago
Potential fix for DeployedRecorders throwing an error when coming into range, was unable to repro
3 Years Ago
Fix not being able to kick players from taxi module from driver seat
3 Years Ago
Fixed mountable instruments not playing sound if the local player (not on the instrument) was mounted to something
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Compile fix
3 Years Ago
Merge from main
3 Years Ago
Merge from super_raycast
3 Years Ago
Improved accuracy when raycasting at steep angles by decreasing the orthographic size
3 Years Ago
Revert timeout and colour changes for testing
3 Years Ago
Cleanup command buffers when quitting the game (probably not an issue in builds)
3 Years Ago
Set write defaults to false on upper body reload and attack animation states, fixes foot wiggling due to incorrectly populated IK weights during transition
3 Years Ago
Reset player animator walk values so the player doesn't walk in place in the workshop upload scene
3 Years Ago
Don't let ESPPlayerInfo entries get stuck in the queue
3 Years Ago
Implement new mesh raycast system, remove old super raycast package Uses commandbuffers instead of a full camera render for improved performance with the same result
3 Years Ago
Don't auto select the held item when opening a loot container
3 Years Ago
Remove a log
3 Years Ago
Fixed first person with arms perspective not working with first person spectate
3 Years Ago
Display state and clip name when using the cinematic_list convar Should autopopulate in a build but also added a right click DoPrepare menu option on the PlayerModelCinematicList component on the player_model prefab
3 Years Ago
Radio url updates
3 Years Ago
Fixed item icon select sound playing when opening the inventory with an item equipped
3 Years Ago
Merge from general_qol
3 Years Ago
Reapply voice speaker change from yesterday, fixed NRE
3 Years Ago
Increase the volume and remove the spatialBlend of the local player voice when the player hears their own voice (if loopback is on or a cassette/voicemail recording is taking place)
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from repairbench_redirect
3 Years Ago
Merge from io_decay