userJarryd Campicancel

12,038 Commits over 2,496 Days - 0.20cph!

3 Years Ago
More pie menu colour matching
3 Years Ago
Show the colour of the wire/hose in the radial menu
3 Years Ago
Icons and description for wire/hose colour wheel
3 Years Ago
Merge from main
3 Years Ago
Merge from demoshot
3 Years Ago
Merge from main
3 Years Ago
Finally managed to get colours matching from Figma to Unity
3 Years Ago
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3 Years Ago
Demo list UI now shows hours as well as minutes and seconds
3 Years Ago
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3 Years Ago
Fixed an incorrect r/w warning on the Gibbable editor
3 Years Ago
Merge from io_colour
3 Years Ago
If the currently playing shot is being renamed, exit it before renaming
3 Years Ago
Improved dragging behaviour when dragging around shots, locks the whole shot to the cursor rather than an icon
3 Years Ago
Typo fix
3 Years Ago
Added debugging.debugcamera_cycleBone bindable button (was hardcoded to tab)
3 Years Ago
Unsaved
3 Years Ago
Pre record UI styling
3 Years Ago
Playback timeline styling changes Show overlay on timeline while recording a shot
3 Years Ago
Added support for renaming shots
3 Years Ago
Merge from main
3 Years Ago
Merge from grenade_tip
3 Years Ago
Server compile fix
3 Years Ago
Added an onscreen tip to explain the throw/drop controls when first using a grenade
3 Years Ago
Merge from wearable_eyes_view
3 Years Ago
Added a HideInEyesView toggle on Wearable that disables clothing when in the eyes view (injured) Applied to wolf headress, metal mask, nvg, bandana, balaclava, riot helmet, clatter helmet, coffeecan helmet, burlap headwrap, plate helmet, skull headdress, lunar new year masks, easter nest hat
3 Years Ago
Added an enforceClipWeights weights toggle to the AnimationEvents component that ignores any events from clips with less than 50% weight This prevents events double firing when transitioning between states (eg ejectShell triggers on fire and fire_ads clips) Enabled on m39 viewmodel, fixes multiple shells being ejected on every shot
3 Years Ago
Merge from blink_sleeping_fix
3 Years Ago
Merged CloseEyes call into sleeping conditional block
3 Years Ago
Merge from main
3 Years Ago
Another attempt to fix the ConstructionSkin.SpawnGibs NRE
3 Years Ago
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3 Years Ago
Reworked internal colour handling, removed an RPC and added a new ServerRPC method that takes 6 arguments Send the colour of the new line every time rather than relying on client and server to be in sync Fixed line prefabs missing colour setting Better context menu support and phrases setup
3 Years Ago
Fixed a case where shots wouldn't load More styling for shot list
3 Years Ago
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3 Years Ago
Fixed not being able to look up or down while gesturing Improved camera rotation handling when gesturing in eyes mode
3 Years Ago
Fixed some incorrect button hookups in the gestures UI
3 Years Ago
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3 Years Ago
Merge from gestures_2/custom_wheel
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Rework next frame button to work better (previous frame is unchanged)
3 Years Ago
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3 Years Ago
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