13,635 Commits over 2,741 Days - 0.21cph!
Fixed raycast system not properly handling meshes with multiple sub mesh indexes
Zipline mounts now save
Increased the radius of the trace to reduce chance of lines being set up too close to solid objects
Add PrefabParameters to powerline platform
Hooked up new mounted pose with a blend tree for forward movement
Positioned hand IK
Increased slack amount
Codegen
Refactor zipline generation around new ZiplineLaunchPoint component
Allows simple placement of zipline starting points that will automatically find the closest appropriate ZiplineTarget and create a zipline in PostMapEntitySpawn
Ziplines no longer save and are recreated on server restart
Powerline platforms are no longer entities, each prefab now has 2 launch points and 2 target points that will automatically connect or self destruct if it's not possible
debug.debugcamera_target and graphics.dof_focus_target can now be passed a steam ID or username as well the network ID
Refactor/simplify zipline serialisation and hookup process to accommodate monument connections
Added a monumentZiplineDismountPoint prefab that will automatically connect to a nearby valid zipline (added to gas station for testing)
Scrap transport heli stats
Updated fish stats
Finished implementing submarine stat
Added per fish type catch stats and achievement unlock
Closing the inventory will now highlight the currently equipped item on the belt bar if another item was selected while the inventory was open
█▌▄▅▋ ▉▄█▇█▄
▉▇▍▌▋ ▉▋▄▊▅▅ ▆▊▉▋▊▌▆▌▆
Better ResetState implementation for instruments, should stop the parenting errors when instruments are returned to the pool
Potential fix for DeployedRecorders throwing an error when coming into range, was unable to repro
Fix not being able to kick players from taxi module from driver seat
Fixed mountable instruments not playing sound if the local player (not on the instrument) was mounted to something
▉▊▊▅▇▄▇▅ ▇▌▌▉ ▍▇ ▆▊▋▇▆ ▊▉█▅█▅▆▊ ▉▄▉▉█▍▊▇
▍▇▍▍▍ ▅▌▊▆█▅▌ ▇▌▉▍▆▋▅▆ ▇▆▄▅▄▊▋ ▍▌▋▅ ▆▉▉ ▍▊██▇▆▇▇ ▉▊ █▍▍▅▄▌▄ ██▌'▆ ▋▇▋▍▆ █▍▌▉▆ ▍▇ ▋▌▍█ ▌▇▍▍▄▊▇ ▊▄▊ ▉▌▍▊▋▋▊▇
█▄▆▋ █▆█▅ ▅▄█▄▊, ▇▌▇'▌ ▅▅▍▆▍ ▌▋▍▄▌▆▉ ▍▌▍▅▉ ▊▊ ▊▋▅▊▉▄ ▍▉▍▄▊ ▅▄ ▊▍'▍▊ ▊▄█ ▆█▌██ ▅▉▆▆█▍▄▊
▆▅▆▉▍▉▍, ▅▌█▄▆▋▅▌
▅▊▍▌▄ ▍▉▅▆▍▉▆▄▋ ▌▅▇▄▇▅▅▇▍█▍▍▇▆█▊ ▆▆▍▄▇▋██▊▄▋
▅▉▌▅ ▄▌▄▅ ▊▊▉▊▇▄ █▌▌▊ ▌▆▊ ▄▌▉▋▆▉ ▌▆▆▇▋▆ ▆█▄▋▉▅▌ ▇▋ ▄▆▊ ▉▉▍▌▄▉▉
Improved accuracy when raycasting at steep angles by decreasing the orthographic size
Revert timeout and colour changes for testing
Cleanup command buffers when quitting the game (probably not an issue in builds)
Set write defaults to false on upper body reload and attack animation states, fixes foot wiggling due to incorrectly populated IK weights during transition
Reset player animator walk values so the player doesn't walk in place in the workshop upload scene
Don't let ESPPlayerInfo entries get stuck in the queue
Implement new mesh raycast system, remove old super raycast package
Uses commandbuffers instead of a full camera render for improved performance with the same result
Don't auto select the held item when opening a loot container
Fixed first person with arms perspective not working with first person spectate
Display state and clip name when using the cinematic_list convar
Should autopopulate in a build but also added a right click DoPrepare menu option on the PlayerModelCinematicList component on the player_model prefab
Fixed item icon select sound playing when opening the inventory with an item equipped
Reapply voice speaker change from yesterday, fixed NRE
Increase the volume and remove the spatialBlend of the local player voice when the player hears their own voice (if loopback is on or a cassette/voicemail recording is taking place)
▌▊▅▅▅▍▌ ▆▋▇ ▄▋▉▋██ ▊█▊▊▆▅▋▍ ▅▅▅▅▍█ █▅▅▌▄▉ █▌▄▆▇▇
▌▄▋▊▆▆▍▆▉ ▊▉▅ ▅▋▄▅▌ ▅▊▌▍▊█▆ ▍▍▇▌█ ▌▋▊▇▋▇▉ ▋█ ▊▄▌ ▋ ▇▊▊▊▋█▉ ▇▋▌▊▅▆▅▊ █▋ ▇ ▌▄▌▊▌▍▌▇ █▉█▇█▉▄▆ ▆▌▉▇ ▅▍▇▄▄▍▍▆ ▉ ▅▌▆▋▇▆▋▌ ▋▋▋▌█
▍▍▍ █ ▇▅▄▄▌▌▍▇▆▌▊ ▋▉▍▄▉▌ ▆▊▅ ▉▅ ▆▇▇▉ ▄▌▉▋ ▄█▅▊▉▋ ▅█▆ ▄▇█▅█▄ ▄▅▋▊▆ ▉▋▇ ▌▌▅▍▋▋▇▋ ▅▌█ ▌▆▊▍▇▆ ██ ▍▊ ▌▅▄▋ ▆▆▇▇▅▇▅▆▄▆ ▋█▌█▊▍▆▆ ▉▊▊ ▋▇▆▇▇▌
▅▋▊▍ ▋▄▅█▉▍█ ▍▉▆▉ ▅█▅▍█▍▋▄ ▇▉ ▉█▅█▌▅▍ ▋▉▍▉ █ ▆▄▇▊▍▅▍▌▆▄▇ ▅▊ ▍▄█ ▍▌█▋▇ ▇▅▊▄▄ ▊▌ ▉▅▄▇▄ ▋▅▅▉▋▄▊ ▄▉▇ ▉▄▄▌ ▌▄█▌▊▉▌▅▍▌▋ ▊▍█▅▇ ▅▄▄
▄▌▌▌▌▅▌▌ ▊▌▄ ▊▉▄▅ ▌▋▄ ▇▇▋▆ ▊▆▇▌▅ ▄▅ ▍▅▅█▄▍▍▍ ▆▉▊▌▋▅ ▆▌ ▆▆▊▋ ▉▇▇▋▊▆▌ ▆▊▉▄▄▋▊▋▊ ▍▅█▅▆ ▌▉█▋ █▍▄▇▇▅▉▉▇▉▉
Merge from repairbench_redirect