userJarryd Campicancel

13,105 Commits over 2,831 Days - 0.19cph!

3 Years Ago
Merge from main
3 Years Ago
Added recorder and timeline packages (these already exist on media_projects, but could be useful on main)
3 Years Ago
Remove death info log
3 Years Ago
Harbors, lighthouse, junkyard
3 Years Ago
More monument HLOD setups
3 Years Ago
Add an editor display to LODMasterMesh to show how far away the camera is
3 Years Ago
Update airfield, launch site and large oil with new settings
3 Years Ago
LODMasterMesh components now calculate distance to the main camera based on how far away the camera is from the edge of their bounds (calculating distance to a single point was problematic when some monuments are so big) Fixed some inconsistencies with bounds when grabbing renderers
3 Years Ago
Merge from main
3 Years Ago
Better default cutoff alpha Reowrk cutoff height, fixes multiple HLODS culling renderers outside of their bounds
3 Years Ago
Add graphics.staticTileShadow to control whether the HLOD meshes draw shadows
3 Years Ago
Modified inventory.deployloadout to use the local player if a player isn't provided Added inventory.clearinventory, will use either a targeted player or the local player if no target is provided Added inventory.disableAttireLimitations, allows players to equip NPC only clothing as well as combinations that would normally be illegal (hazmat+sunglasses) for cinematics
3 Years Ago
Fixed cycling through spectate targets with space and ctrl causing the player to spectate NPC's
3 Years Ago
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3 Years Ago
Fixed viewmodel bob applying like the player is running while mounted to a moving entity while spectating
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Fixed NRE when submitting items in a dropbox
3 Years Ago
Update radio stations
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Codegen, fixes missing commands
3 Years Ago
Revert cactus 1, 2, 3, 5, 6, 7 and reapplied BoundsCheck component
3 Years Ago
Improve visibilty cull check to take into account alpha on cutout meshes (if a raycast hits a surface that is alpha'd out, it continues until it hits a surface that isn't)
3 Years Ago
Fixed generated materials not getting alpha cutoff keywords correctly applied
3 Years Ago
Merge from aux2
3 Years Ago
Launch site changes
3 Years Ago
Fixed screen shakes not applying while first person spectating in a demo
3 Years Ago
Add support for offsetting the mesh trimmer process
3 Years Ago
Fix some issues when using mutliple HLOD's on large monuments
3 Years Ago
Merge from zipline_trees (trees should no longer spawn in places that will block ziplines)
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed Jump and Duck buttons not working in demos to switch between first person spectate targets Fixed some cases where the body mesh could remain visible when switching between players in a demo while spectating Fixed some crosshair issues when switching between players in a demo while spectating
3 Years Ago
Added a minimum triangle edge length to mesh trimmer options
3 Years Ago
SceneToPrefabTag now support specifying a non-final LOD index
3 Years Ago
Fix decal cull NRE when part of monument
3 Years Ago
Fix hud toggles not working in demos
3 Years Ago
layer.toggle, layer.show and layer.hide commands can now be run in demos
3 Years Ago
Revert ProjectSettings
3 Years Ago
Build fix
3 Years Ago
Add a minimum triangle size setting to MeshTrimmer, defaults to 0.1 Good for removing detail that won't be visible at long ranges, leaves some holes in geometry but it would be difficult to notice at a distance Removes 50% of the geometry on supermarket HLOD with very little visual change
3 Years Ago
Merge from zipline_trees
3 Years Ago
No longer need to add potential player death sources to the master list on the Death Screen prefab, added a "shownOnDeathScreen" toggle on the PrefabInformation and the list is generated at runtime Enabled the new toggle on all prefabs that were in that list
3 Years Ago
Also allow HUD component toggles
3 Years Ago
Unsaved