12,011 Commits over 2,527 Days - 0.20cph!
Use AssetPool for industrial pipe meshes
Stacked items that meet the threshold for a different world model will now regenerate the correct worldmodel
More mission setup, better crafting stage and more spawners on the island
Fixed deploy item mission objective type, now works with building blocks and added support for showing progress counts
New mission to build first base, includes building planner, foundations, walls and a doorway
Reworked tutorial building guide process, no longer requires modifications to building blocks and is fully handled by the tutorial island component
Fixed industrial conveyors not respecting maximum amount in output when transferring several different redirect hazmat skins
Merge from hackweek-chat-emoji
Set showEmojiErrors to false and expose it as a convar
Expose block emoji, block emoji animations and block server emoji in the options menu (User Interface tab)
Work on building guides, guides now snap building blocks and disappear once a building block is placed
Added support for a mountable to equip an item of clothing on the player while mounted (see wearWhileMounted on BaseMountable)
Parachute lines now get updated all the time, not just after the deploy animation
Fixed abyss suit spinning wheels not being disabled when a parachute is equipped
Merge from hackweek-chat-emoji
Possibly improved emoji's briefly showing a frame from another emoji while typing in an input field
Blit a black texture over the video RT when pulling it from the pool
Renamed beancan emoji to coffeecan
Fix clan chat emoji's not working
Fixed pumpjack belt texture scroller not applying properly while spinning up/down
Parachute straps now properly attach to player's back (temp until more final art)
Expose beltScrollSpeedMultiplier on mining quarry
Fixed emoji rendering in read only input fields
Added emoji support for the clan announcement and member details text fields (no autocomplete or galleries but the raw text input is supported)
Merge from hackweek-chat-emoji
Added detailed colliders so that parachutes can be shot at
Show parachute health on HUD
Client compile fix
Move the first person camera closer to the actual model head bone position while freefalling with a parachute, fixes distorted legs view
If a player is dismounted from the parachute due to a collision in the first 1.5s of the deploy they will be hurt with fall damage (up to 80 damage)
Better animation transition if the player cuts their parachute while the deploy is in process
Parachute.bypassRepack convar bypasses the pickup duration
Added drag to the unpacked parachute so it falls a bit nicer
Fixed condition not getting applied properly
Scroll _DetailBlendMaskMapScroll and _DetailAlbedoMapScroll on belt
Protection properties for unpacked parachute
Parachute is now saved and allows sleeper mounting for nexus shenanigans
Added overridePickupTime to entity pickup settings, parachute takes 12s to pick up
Fixed backpack notifies not working after
85060
Reworked parachute repacking process, instead of adding an "unpacked' parachute to the players inventory when landing the unpacked parachute now gets dropped in world space
Player can pick it up like any other item to repack it
Rework how we update the current backpack item since we don't send the main item container to other players
Use the player's save data to store a current backpack item id so it's always accessible to everyone
Added global.blockServerEmoji convar to allow clients to opt out of receiving server emoji
Fix exception when opening the map with a sleeping bag cluster
Skull trophies will now properly display the inserted skull even if it was created from the Items F1 menu and not the createskull command
Fixed case where entering a safe zone and equipping a weapon at the same time would sometimes result in a duplicate viewmodel appearing
Added a little backpack icon to the current backpack item in the main inventory
Fixed not being able to move a backpack around in the inventory
Don't save the parachute (we can't reconnect the player after reboot so don't go parachuting during a server restart)
Merge from hackweek-chat-emoji