12,613 Commits over 2,284 Days - 0.23cph!
    
    
    
        
        
            
            
            
                
                Use gingerbread fx instead of blood (still trying to fix decals)
                
                
                
                
             
         
        
            
            
            
                
                Adjusted some socket positions for the storage adaptor now that we have final art
                
                
                
                
             
         
        
            
            
            
                
                Add SkeletonSkinLOD for male and female gingerbread variants
                
                
                
                
             
         
        
            
            
            
                
                Added a useEmptyAmmoState toggle to projectile weapons (under the viewmodel section)
Will enable layer 1 on the viewmodel animator whenever the weapon has no rounds in the magazine
Will trigger either "ammo_true" or "ammo_false" parameters immediately before reloading to play an appropriate situational reload animation
Layer 1 is disabled while the reload takes palce (and will always be disabled after the reload because the magazine now has rounds)
Enabled on P17, SAP and M92
                
                
                
                
             
         
        
        
            
            
            
                
                Don't show corpse flies on gingerbread gibs
                
                
                
                
             
         
        
            
            
            
                
                Fixed several UI display issues for category filtering
                
                
                
                
             
         
        
            
            
            
                
                Performance improvements 
Fixed some cases where memory leaks could occur
                
                
                
                
             
         
        
            
            
            
                
                Combiner and pipe tool prefab setup
                
                
                
                
             
         
        
            
            
            
                
                Triangle allocation fixes
                
                
                
                
             
         
        
            
            
            
                
                Generate the pipe meshes in a threaded job (non-burst unfortunately)
                
                
                
                
             
         
        
        
            
            
            
                
                Combiner prefab setup
Move pipe rendering into a child prefab for easier updates across all colour prefabs
Remove multi sub mesh support, everything is using the same material now
                
                
                
                
             
         
        
        
            
            
            
                
                Increase pipe subdivisions to 12 (was 9) to fix some UV issues
                
                
                
                
             
         
        
            
            
            
                
                Add uv support for pipe brackets
Mirror UV's
                
                
                
                
             
         
        
            
            
            
                
                Update localized death name for gingerbread man (just needs an icon)
                
                
                
                
             
         
        
            
            
            
                
                ▅█▄ █▍▉▇ ▊██▉▋▌▋█ ▄▆▄▊▇▍▆▅▅▉▌ ▍▋▌ ▊█▅▊▍ ▍▉▋▊ ▉▇ ▍▆▆ ▍█▉█▅ ▄█▍▉▌ ▉▋▍ ▇▍▍ ▄▉▉▋▋▄█ ▄▍▌▌ "▇▉█▆" █▋ ▍▅▋ ▍█▌▊ (█'▋▍ ▆▄▅ ▄ ▆▋▋█ ▌▇██▍▍█ █▇ ▆▅▇ ▄▉▅▄▍ ▆▆▍▊ ▊▌▇ ▄▅▆ ▄▋▋▉▉▌)
                
                
                
                
             
         
        
            
            
            
                
                Added a popup tip to explain how to toggle the flashlight on/off
                
                
                
                
             
         
        
            
            
            
                
                WIP adding translation support and icons for all steps of the filter process
                
                
                
                
             
         
        
            
            
            
                
                Can now switch between pipe colours
Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Reapplied BaseAiBrain changes that were stomped in 
77185
Manifest
                
                
                
                
             
         
        
        
        
            
            
            
                
                Compile fix, ignore client emoji folder
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick 
77144 (solves overlapping issues and didn't require the TmPro update)
                
                
                
                
             
         
        
            
            
            
                
                Add some padding around each emoji
                
                
                
                
             
         
        
            
            
            
                
                Trying out updating TmPro (3.0.6)
                
                
                
                
             
         
        
        
            
            
            
                
                Sparks now play once an item has finished crafting
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked clone icons to more clearly show berry colour
                
                
                
                
             
         
        
            
            
            
                
                Potential instrument LateUpdate fix
                
                
                
                
             
         
        
            
            
            
                
                HLOD generation now ignores GameModeObjectToggle components
Fixes reclaim terminal appearing in outpost HLOD
Updated outpost HLOD assets, prefab is unchanged
                
                
                
                
             
         
        
            
            
            
                
                Piano no longer uses closest midi note if it's missing a note
                
                
                
                
             
         
        
            
            
            
                
                Merge fron nov22_community_merges
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed drum sticks floating in air after dismounting drumkit (probably affected xylophone as well)
                
                
                
                
             
         
        
        
            
            
            
                
                Crafter now shakes and sparks while crafting
                
                
                
                
             
         
        
            
            
            
                
                Adjusted crafter slot positions on each workbench
                
                
                
                
             
         
        
            
            
            
                
                Electric furnace gibs setup
                
                
                
                
             
         
        
            
            
            
                
                Merge from ElectricFurnace
                
                
                
                
             
         
        
            
            
            
                
                Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
                
                
                
                
             
         
        
            
            
            
                
                Don't allow inserting fuel into electric furnace
Fixed pickup/repair targets
Fixed IO connection points on electric furnace
                
                
                
                
             
         
        
            
            
            
                
                Make crafter loot panel a prefab, not S2P