userJarryd Campicancel

12,613 Commits over 2,284 Days - 0.23cph!

3 Years Ago
Gingerbread impact decal
3 Years Ago
Use gingerbread fx instead of blood (still trying to fix decals)
3 Years Ago
Adjusted some socket positions for the storage adaptor now that we have final art
3 Years Ago
Add SkeletonSkinLOD for male and female gingerbread variants
3 Years Ago
Added a useEmptyAmmoState toggle to projectile weapons (under the viewmodel section) Will enable layer 1 on the viewmodel animator whenever the weapon has no rounds in the magazine Will trigger either "ammo_true" or "ammo_false" parameters immediately before reloading to play an appropriate situational reload animation Layer 1 is disabled while the reload takes palce (and will always be disabled after the reload because the magazine now has rounds) Enabled on P17, SAP and M92
3 Years Ago
Improved pipe viewmodel
3 Years Ago
Don't show corpse flies on gingerbread gibs
3 Years Ago
Fixed several UI display issues for category filtering
3 Years Ago
Performance improvements Fixed some cases where memory leaks could occur
3 Years Ago
Combiner and pipe tool prefab setup
3 Years Ago
Triangle allocation fixes
3 Years Ago
Generate the pipe meshes in a threaded job (non-burst unfortunately)
3 Years Ago
Fix ridge UV's
3 Years Ago
Combiner prefab setup Move pipe rendering into a child prefab for easier updates across all colour prefabs Remove multi sub mesh support, everything is using the same material now
3 Years Ago
UV changes
3 Years Ago
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
3 Years Ago
Add uv support for pipe brackets Mirror UV's
3 Years Ago
Update localized death name for gingerbread man (just needs an icon)
3 Years Ago
▅█▄ █▍▉▇ ▊██▉▋▌▋█ ▄▆▄▊▇▍▆▅▅▉▌ ▍▋▌ ▊█▅▊▍ ▍▉▋▊ ▉▇ ▍▆▆ ▍█▉█▅ ▄█▍▉▌ ▉▋▍ ▇▍▍ ▄▉▉▋▋▄█ ▄▍▌▌ "▇▉█▆" █▋ ▍▅▋ ▍█▌▊ (█'▋▍ ▆▄▅ ▄ ▆▋▋█ ▌▇██▍▍█ █▇ ▆▅▇ ▄▉▅▄▍ ▆▆▍▊ ▊▌▇ ▄▅▆ ▄▋▋▉▉▌)
3 Years Ago
Added a popup tip to explain how to toggle the flashlight on/off
3 Years Ago
WIP adding translation support and icons for all steps of the filter process
3 Years Ago
Can now switch between pipe colours Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
3 Years Ago
Merge from main
3 Years Ago
Colour variants
3 Years Ago
UV fixes
3 Years Ago
Reapplied BaseAiBrain changes that were stomped in 77185 Manifest
3 Years Ago
WIP uv layout change
3 Years Ago
WIP ownership checking
3 Years Ago
Compile fix, ignore client emoji folder
3 Years Ago
Cherry pick 77144 (solves overlapping issues and didn't require the TmPro update)
3 Years Ago
Add some padding around each emoji
3 Years Ago
Trying out updating TmPro (3.0.6)
3 Years Ago
Merge from main
3 Years Ago
Sparks now play once an item has finished crafting
3 Years Ago
Merge from main
3 Years Ago
Tweaked clone icons to more clearly show berry colour
3 Years Ago
Potential instrument LateUpdate fix
3 Years Ago
HLOD generation now ignores GameModeObjectToggle components Fixes reclaim terminal appearing in outpost HLOD Updated outpost HLOD assets, prefab is unchanged
3 Years Ago
Piano no longer uses closest midi note if it's missing a note
3 Years Ago
Merge fron nov22_community_merges
3 Years Ago
Merge from main
3 Years Ago
Fixed drum sticks floating in air after dismounting drumkit (probably affected xylophone as well)
3 Years Ago
Client compile fix
3 Years Ago
Crafter now shakes and sparks while crafting
3 Years Ago
Adjusted crafter slot positions on each workbench
3 Years Ago
Electric furnace gibs setup
3 Years Ago
Merge from ElectricFurnace
3 Years Ago
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
3 Years Ago
Don't allow inserting fuel into electric furnace Fixed pickup/repair targets Fixed IO connection points on electric furnace
3 Years Ago
Make crafter loot panel a prefab, not S2P