userJarryd Campicancel

11,890 Commits over 2,466 Days - 0.20cph!

3 Years Ago
Fixed some more edge cases where players leaving mid-game weren't being handled
3 Years Ago
Removed CurrentBet from card game saved data (we get that from player data now)
3 Years Ago
Fix NRE when player leaves game when only 2 players are left and it's the leaving players turn
3 Years Ago
Add hand IK when using slot machine
3 Years Ago
More changes
3 Years Ago
Payout tweaks
3 Years Ago
Merge from main
3 Years Ago
Use an RPC instead of a signal call to cancel a gesture
3 Years Ago
Various cleanup Removed input swallowing when exiting gestures, no longer needed
3 Years Ago
Merge from gib_cache (gibbing performance improvements)
3 Years Ago
Add missing ViewmodelRenderer component to cards VM
3 Years Ago
Use gib local scale as the base for scale value instead of assuming it's scale is 1 (fixes some gibs with incorrectly scaled pieces)
3 Years Ago
Merge from main
3 Years Ago
Merge from dbl_shotgun_zfighting
3 Years Ago
Merge from main
3 Years Ago
Add a chance for the random move option to sometimes fold if the hand isn't good Fixed AI's raising too much
3 Years Ago
Fixed some cases where looping gestures would end prematurely
3 Years Ago
Revert belt change (was no longer needed)
3 Years Ago
Fixed some test window issues
3 Years Ago
Various rules updates and fixes
3 Years Ago
Testing tweaks
3 Years Ago
Flesh out support for multiple player pot splitting
3 Years Ago
Fix incorrect payout calculation
3 Years Ago
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3 Years Ago
WIP pot splitting
3 Years Ago
Even more tweaks
3 Years Ago
Client/server compile fix
3 Years Ago
More cancel tweaks
3 Years Ago
Briefly block input to the current held entity when cancelling a gesture
3 Years Ago
Fixed a case where the game wouldn't end correctly if one player was left after a player leaves the table Fixed players not getting kicked out if they couldn't pay the small blind
3 Years Ago
Allow gestures to continue playing while jumping (experimental)
3 Years Ago
Fixed held entity wm getting disabled too early (before gesture anim starts)
3 Years Ago
Potential push water performance improvement
3 Years Ago
Expose a scale on the vm Lower component, reduced it by 75% on gestures vm so they don't drop off-screen while sprinting
3 Years Ago
Cleanup
3 Years Ago
Don't allow gestures while swimming or injured
3 Years Ago
Reapply vm changes, update gesture vm to use new renderer
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Fixed perspective changes not working if the player is an admin
3 Years Ago
Better movement block when in a stationary gesture
3 Years Ago
Disable any particle effects or lights on held entities when entering a gesture - re-enable them afterwards
3 Years Ago
Add gesture bind to Options menu
3 Years Ago
Add a slight delay when displaying weapons at end of gesture
3 Years Ago
Don't apply gesture rotation offset to gesture vm (only weapon vm)
3 Years Ago
WIP support for non-cancellable and third person gestures
3 Years Ago
Sort out some obvious issues with full body anims
3 Years Ago
Fix warnings on boot from non player models Fix errors when cancelling a gesture too early
3 Years Ago
Move all viewmodel gestures to the same layer (we're not treating 1h/2h gestures any differently now)
3 Years Ago
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