12,847 Commits over 2,619 Days - 0.20cph!
Added salmon as a catchable fish (high end) in salt and fresh water
Ignore minimum water depth settings if the water is fresh
Adjusted small fish rotation on viewmodel
Added fish exchange vending machines to all fishing village monuments
Dynamically connect intercom speakers and mics in underwater labs
Speakers will automatically connect to the closest mic within 128m
Fixed not being able to fish in the moon pool
Fixed moon pool water body fishing tag
Fixed line renderer not working if the viewmodel camera is being used
Updated bobber preview with new model
Improved fishing rod third person animation
Extended base player animator instead of relying on overrides
Added a static variant of the deployed boom box, added to mess hall module
Reduced the audio range from 30->20 to fit more nicely in the module
Mark moon pool as fishable
Added player.cinematic_gesture to allow actors to use the legacy gestures on cinematic servers (eg."player.cinematic_gesture pickup_item PLAYERNAME" or "player.cinematic_gesture pickup_item")
Will only work if server.cinematic is true
Adjusting fish bait values
Increased impact bait value has on time to hook (better bait = faster hooks)
Better fish randomisation
Move UpdateWaterDrinkingPoint to BasePlayer.LateClientCycle, it might be less likely to trigger rigidbody syncs here
Added a fishing vending exchange
Added some extra forgiveness time before the line snaps
Line fixes
Remove an allocation in the line renderer
Fixed line appearing offset when going into debug cam
Reduce crafting requirements for rod
Will no longer catch inanimate objects when using meat or fish as bait
Remove chance modifier based on bait value (min/max values are better tool for this)
Fixed missing fishing rod world model
Fixed players being able to interfere with fishing by swimming near the bobber
Added a convar to show the strain UI
Halved condition loss
Increased the minimum amount of time to wait before a fish bits so they don't bite before the bobber comes to rest
Player can now move while catch success animation is playing
Spawn the bobber a bit higher
Water.quality convar will only be read once every 10 seconds (quality will automatically change after 10 seconds to the final value if it was changed inside the 10 second window)
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Show IO information on crafting UI (same as weapons)
Added some help tips when the player fails while fishing
Don't allow aiming until a lure is equipped
Disable DDDraw
Disable fishing UI (for testing)
Fixed being able to cancel a cast while the successful cast animation is playing, caused some weird animation issues
Fix tire calculation working incorrectly, was increasing difficulty incorrectly
Enforce distance checks so the fish doesn't swim too far away while being caught
Fixed an issue where movement wasn't properly cancelled while fishing
Animator state changes
Item renames
Reduce resources gained from low end fish
Added the option for ItemModSwap components to also give a random additional item from a predefined selection
Added some new high end fish (missing art for now)
Balance tweaks for lure and fish settings
Added small trout world model
Added maximum bait value and depth values to ItemModFishable
More fixes
Fish should be less likely to swim towards land when they are close to being caught
Inanimate objects caught on the line will now be reeled in faster
Fixed catch process not ending if the player sleeps/dies/etc
Turn fish state into an bitmask so the fish can move left and right and away from the player at the same time
Fishing rod no longer marks player as hostile
Don't attempt the cast if we don't think it's a valid position client side
Water surface logic tweaks
Bobber now animates to the water instead of spawning in it
Show bobber while aiming
Can now adjust cast length by aiming up/down
Fixed being able to fish in too shallow water
Fixed being able to fish while swimming
Don't allow the line to be cast until the aim animation has been completed (fixes a bunch of weird animation issues)
Tag the ocean as sea water!
Merge from voiceprops/dlc/playersave
Better bait now increases the chance of getting rare fish
Description updates
Added anchovy, diving fins, water bucket, water bottle as fishable
Removed buoyancy height modifier for moon pools,
63180 fixes this in a better way
Merge from electrical_qol
Added the ability to not early exit from WaterSystem, allowing us to get the overall water depth at a position even if the Y is above the water
Simplified depth calculations in several locations
Tag fixups and fish randomisation tweaks