userJarryd Campicancel

11,890 Commits over 2,466 Days - 0.20cph!

3 Years Ago
Fix compatibility with old gesture binds
3 Years Ago
Fix third person cards showing if player is in first person
3 Years Ago
Show 3rd person card models
3 Years Ago
Merge from main
3 Years Ago
Unsaved
3 Years Ago
Fix chat window in poker UI not respecting show chat option
3 Years Ago
Fixed non bypassed keybinds still working while in poker UI
3 Years Ago
Merge from hideblood
3 Years Ago
Added BloodEffect component flesh entry/exit decals
3 Years Ago
Exposed the gesture signal delay and tweaked it to line up the first and third person animations correctly
3 Years Ago
Disable dance, unsaved clap changes
3 Years Ago
Fixed some places still using old ID's Clean up some invokes Remove old system to hide lights and particles, just move world model a long way away instead of scaling it
3 Years Ago
Code review changes: Cleanup PlayerModel invokes and layer weights in OnDIsable Fix list not getting pooled in context menu Use Rust.Editor.GetObjectId to get gesture ID's, reserialized all of the gesture configs
3 Years Ago
Merge from main
3 Years Ago
Merge from hideblood
3 Years Ago
Fix server compile
3 Years Ago
Merge from main
3 Years Ago
Fix setter
3 Years Ago
Comment
3 Years Ago
Standardise region check
3 Years Ago
Merge from cardgames (show hand result at end of game + bug fixes)
3 Years Ago
Merge from main
3 Years Ago
Client compile fix
3 Years Ago
Fixed voice chat icon not appearing after joining a card game
3 Years Ago
Fixed some keybinds being allowed when text input fields have focus
3 Years Ago
Show translated hand results on player UI widgets at end of game
3 Years Ago
Merge from CardGames (ui fix)
3 Years Ago
Fixed extra player widgets appearing on tables with less than 6 seats
3 Years Ago
Add a loading screen tip for the gesture menu
3 Years Ago
Merge from slots
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Use water damage hit impact underlay if ShowBlood is false, ensures players will still know what direction they are being attacked from
3 Years Ago
Disable blood screen overlays when hurt if blood is disabled
3 Years Ago
Language settings
3 Years Ago
Added global.showblood saved convar Added new BloodEffect that has a replacement effect slot that will spawn in place of the blood effect Added BloodEffect component to all blood effects, no replacements are setup so they just don't appear for now
3 Years Ago
Merge from main
3 Years Ago
Placeholder for wave functionality
3 Years Ago
Properly assign playing cards on vm Disable UI cards
3 Years Ago
Restrict junkpile updates even further using HasCloseConnections
3 Years Ago
Merge from main
3 Years Ago
Move flame turret and auto turret budgeted update into the sync transform window
3 Years Ago
Budget Auto Turret target scan (0.5s)
3 Years Ago
Cancel TimeoutTurn invoke if game ends
3 Years Ago
Disable server side gameobject enabling/disabling every frame on hot air balloons Floating junkpiles no longer run buoyancy if no players are nearby
3 Years Ago
Less arm twisting on IK position
3 Years Ago
Remove any lingering scrap in the pot when loading a save
3 Years Ago
You now need to hold space down for a second to dismount the card table while in game
3 Years Ago
Added a notification when a player leaves the game
3 Years Ago
Fixed another leaving game edge case