userJarryd Campicancel

12,029 Commits over 2,527 Days - 0.20cph!

4 Years Ago
Fixed typo on "ent who"
4 Years Ago
Hide repair indicator if the hammer is unequipped while the UI is open
4 Years Ago
Merge from general_qol
4 Years Ago
Better list name when transferring player loot
4 Years Ago
Protocol++
4 Years Ago
Fixed vehicleDismountHoldTime rename from earlier
4 Years Ago
Fixed missing source item field on sam sites, fixes name appearing incorrectly when holding a wire tool
4 Years Ago
Unsaved
4 Years Ago
Rename global.dismountHoldTime to global.vehicleDismountHoldTime Remove global.quickDismount convar, just set global.vehicleDismountHoldTime to 0 to achieve the same thing
4 Years Ago
Fixed research bench panel preventing researching an item once it's been researched
4 Years Ago
Merge from main
4 Years Ago
Cleanup
4 Years Ago
Shader changes
4 Years Ago
Fix compile error when not in Client + Server
4 Years Ago
Properly set flags Show skins
4 Years Ago
First pass on showing the players current held entity on the player preview displayed in the inventory Still has some issues
4 Years Ago
Pattern boomer shells will no longer display user made patterns when censor signs is set to true (shows a random burst instead)
4 Years Ago
Merge from main
5 Years Ago
Fixed map icons flickering at the wrong size for a frame when opening the map
5 Years Ago
Unsaved
5 Years Ago
Fixed missing player id on report screen Can no longer report a specific player more than once every three minutes
5 Years Ago
Added a keybind to trigger the focus map button on the map screen (unset by default)
5 Years Ago
Merge from mutelist
5 Years Ago
Don't show friends list in mute list (was only on for testing)
5 Years Ago
Better UI for deleting players from the mute list
5 Years Ago
Fixed helmet overlays staying active after leaving first person spectate (either by switching to another player, going into third person or going into debug cam)
5 Years Ago
Merge from main
5 Years Ago
Add support for removing players from mute list
5 Years Ago
WIP UI for muting/unmuting players
5 Years Ago
Merge from autowalk
5 Years Ago
Exposed toggle duck and auto walk in the options (defaults to off and unset by default respectively) Move toggle duck to input class, now input.toggleduck
5 Years Ago
Added global.toggleDuck
5 Years Ago
First pass on native support for an auto walk binding Once toggled on will walk until the bind is pressed again or the player presses the forward or backwards keys Works in vehicles as well
5 Years Ago
Added a warning if the selected item is already researched at the research table Refactored panel logic to use less nesting
5 Years Ago
Don't prioritise the last attacker in the assign to friend auth menu (turrets/bags)
5 Years Ago
Merge from main
5 Years Ago
Fixed screenshots appearing blurry if taken while the admin UI is open (triggering via a keybind would have bypassed this issue)
5 Years Ago
Fixed RustButtons staying hovered if they are disabled in their OnRelease event (will need testing)
5 Years Ago
Expand tool storage in tool cupboard to 4 slots, can now store wire tool and hose tool
5 Years Ago
Update text on contacts sorting UI
5 Years Ago
Hide the cancel button on the loading screen when respawning
5 Years Ago
Server compile fix
5 Years Ago
Merge from kill_looting
5 Years Ago
Fixed timer accidentally left to a debug value
5 Years Ago
Fixed hover loot not cancelling properly when the loot container changes over from the player to the corpse
5 Years Ago
Safety checks
5 Years Ago
When looting a player that is incapacitated, if the player dies (eg from a kill command) the player will automatically start looting the corpse
5 Years Ago
Pick the cheapest path to the target tech when displaying the required scrap to unlock a tech
5 Years Ago
Fix icon disappearing on tool cupboard loot panel, added some text to explain slots
5 Years Ago
Added two extra inventory slots to the tool cupboard that will only accept the hammer, planner and toolgun UI still needs a little work