13,061 Commits over 2,831 Days - 0.19cph!
Added debugging.debugcamera_cycleBone bindable button (was hardcoded to tab)
Playback timeline styling changes
Show overlay on timeline while recording a shot
Added support for renaming shots
Added an onscreen tip to explain the throw/drop controls when first using a grenade
Merge from wearable_eyes_view
Added a HideInEyesView toggle on Wearable that disables clothing when in the eyes view (injured)
Applied to wolf headress, metal mask, nvg, bandana, balaclava, riot helmet, clatter helmet, coffeecan helmet, burlap headwrap, plate helmet, skull headdress, lunar new year masks, easter nest hat
Added an enforceClipWeights weights toggle to the AnimationEvents component that ignores any events from clips with less than 50% weight
This prevents events double firing when transitioning between states (eg ejectShell triggers on fire and fire_ads clips)
Enabled on m39 viewmodel, fixes multiple shells being ejected on every shot
Merge from blink_sleeping_fix
Merged CloseEyes call into sleeping conditional block
Another attempt to fix the ConstructionSkin.SpawnGibs NRE
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Reworked internal colour handling, removed an RPC and added a new ServerRPC method that takes 6 arguments
Send the colour of the new line every time rather than relying on client and server to be in sync
Fixed line prefabs missing colour setting
Better context menu support and phrases setup
Fixed a case where shots wouldn't load
More styling for shot list
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Fixed not being able to look up or down while gesturing
Improved camera rotation handling when gesturing in eyes mode
Fixed some incorrect button hookups in the gestures UI
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Merge from gestures_2/custom_wheel
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Rework next frame button to work better (previous frame is unchanged)
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Fixed OnPressed event firing at the start of a drag
Fixed dragged shots icon staying lingering
Fixed drag and drop canvas depth
Added next and previous frame buttons to timeline
Added confirmation step before deleting shots
Fixed shot name not showing in countdown UI
Fixed default shotname not being calculated properly
Added countdown sfx
Added recording underlay
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Added red, yellow and blue colour options to the hose tool