13,600 Commits over 2,710 Days - 0.21cph!
Bandana mask is now lower face
Clatter helmet, plate helmet, burlap headwrap, riot mask, rat mask, dragon mask now cover lower face
Use entity id for dof_focus_target instead of entity name
Add a new FaceLower wearable OccupationSlot, assigned movember moustaches and santa beards, allows wearing a moustache and sunglasses at the same time
Add demo.playCameraAnimation and demo.stopPlayingCameraAnimation to play/stop recorded camera animations during a demo
Merge from halloween_2020/halloween_2020_patch (skull trophy gib fixes)
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Update gib overrides on skull trophies
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Added support for "dof_mode 2" that sets the focal distance based on distance from the camera to the parented entity, dof_focus_dist is still used and treated as an offset
Added a new "graphics.dof_focus_target" convar that overrides which target the new mode uses for it's distance calculation
Merge from camera_recording
Merge from demo_toggle_nvg
Fix NRE when a player changes clothing in a demo
Fixed not being able to record multiple camera animations in a single demo session
startRecordingCamera will now fail if a name isn't provided
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Show a warning in the skin inspector if a skin has a duplicate ID and display the next available ID
Show a button to fix prefab and viewmodel names on Skinnable asset
Merge from demo_toggle_nvg
Fix NVG being turned off whenever a player changes clothing during demo playback
Ignore phone and midi client folders in plastic
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Added an option for phone booths to append their grid code to their name (eg. G4, C2) so we can place them at monuments that are placed multiple times (like gas stations and super markets)
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Add delete and backspace key support for code lock UI
Fixed skull spike skins not being applied when picking up with hammer
Fixed death screen respawn button spacing when connecting to a server while dead
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Fix phone booths NRE when answering
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Plants increase water quality when raining (standalone and in planter)
Applied IO line curve calculation fix from main (fixes broken monument lines and massive editor performance drain)