userJarryd Campicancel

12,753 Commits over 2,315 Days - 0.23cph!

4 Years Ago
Fixed fishing nre when rapidly equipping/unequipping
4 Years Ago
Hooked up catfish mesh and marked catfish as fishable (high end fish found in rivers and swamps) Reeling in while a fish isn't moving will now cause less line strain Made the angle check more forgiving when the fish is close (should help cases where the fish rapidly swims left/right when very close to the player and triggers the angle line snap)
4 Years Ago
Player should no longer keep moving if they were holding down a move input when they cast the fishing line
4 Years Ago
Fixed fishing rod description not correctly substituting the input binding (will need a phrase rebuild)
4 Years Ago
Skulls caught with the fishing rod now get a random name assigned and will work when inserted into the skull trophy
4 Years Ago
Fixed some depth calculation and tag issues that were preventing sharks from being caught in the open ocean Position the bobber preview 0.5m above the water for better visibility
4 Years Ago
Pass the water surface value from the submarine into an artificial height field on the buoyancy component to solve incorrect buoyancy forces in the moon pool
4 Years Ago
Fixed bobber not correctly checking for blockages when moving and sometimes moving through solid objects (particularly bad in moon pool) Increased chance of finding rare fish with higher quality bait
4 Years Ago
Added human skulls as a junk fishing option Fish trap unsaved changes
4 Years Ago
Fish Trap can now catch anchovy, herring and sardine (requires more calories than minnows, but less than the trout) Trout is now much rarer in fish trap
4 Years Ago
Mark fishing rod as default blueprint (for testing, may change before wipe)
4 Years Ago
Cancel the fishing process if the player ends up too far away (as a passenger in a vehicle) Fixed line of sight check happening every frame (should only be a couple of times a second)
4 Years Ago
Fix client NRE when when swapping between fishing rod on belt bar Potentially fixed fishing rod server nre
4 Years Ago
Fixed being able to cast the bobber onto the moon pool deck due to the moonpool trigger
4 Years Ago
Increase angular drag on gibs in water
4 Years Ago
Removed small fish from fish exchange and increased value of remaining fish
4 Years Ago
Replaced sturgeon with catfish, marked it as hidden and not fishable (waiting on art)
4 Years Ago
Use an opaque material for the bobber preview, the standard preview material doesn't play nicely with water
4 Years Ago
Fix fishing line positioning if graphics.viewmodelcamera was set to false
4 Years Ago
Show bait value on consumable panel
4 Years Ago
Added a new swamp fishing tag, unused for now Tagged the swamps and bandit town water bodies as river/swamp for fishing More bitmask tweaks in FishLookup S2P
4 Years Ago
Exchange update
4 Years Ago
Added orange roughy Fixed a bitmask issue when looking at water types Fixed moonpool fishing not calculating water depth properly Fixed fishing in moonpool sometimes picking up the massive ocean collider
4 Years Ago
Gibs that spawn underwater now have +8 drag and fall slowly
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Radio list typo
4 Years Ago
Merge from main
4 Years Ago
Exchange updates
4 Years Ago
Compile fix
4 Years Ago
Fixed missing stat increment when catching fish
4 Years Ago
Shark updates
4 Years Ago
Added salmon as a catchable fish (high end) in salt and fresh water Ignore minimum water depth settings if the water is fresh
4 Years Ago
Adjusted small fish rotation on viewmodel
4 Years Ago
Added fish exchange vending machines to all fishing village monuments
4 Years Ago
Dynamically connect intercom speakers and mics in underwater labs Speakers will automatically connect to the closest mic within 128m
4 Years Ago
Fixed not being able to fish in the moon pool Fixed moon pool water body fishing tag
4 Years Ago
Fixed line renderer not working if the viewmodel camera is being used Updated bobber preview with new model
4 Years Ago
Improved fishing rod third person animation Extended base player animator instead of relying on overrides
4 Years Ago
Added a static variant of the deployed boom box, added to mess hall module Reduced the audio range from 30->20 to fit more nicely in the module
4 Years Ago
Mark moon pool as fishable
4 Years Ago
Compile fix
4 Years Ago
Added player.cinematic_gesture to allow actors to use the legacy gestures on cinematic servers (eg."player.cinematic_gesture pickup_item PLAYERNAME" or "player.cinematic_gesture pickup_item") Will only work if server.cinematic is true
4 Years Ago
Adjusting fish bait values Increased impact bait value has on time to hook (better bait = faster hooks) Better fish randomisation
4 Years Ago
Move UpdateWaterDrinkingPoint to BasePlayer.LateClientCycle, it might be less likely to trigger rigidbody syncs here
4 Years Ago
Merge from fishing
4 Years Ago
Added a fishing vending exchange Added some extra forgiveness time before the line snaps Line fixes
4 Years Ago
Remove an allocation in the line renderer Fixed line appearing offset when going into debug cam
4 Years Ago
Reduce crafting requirements for rod Will no longer catch inanimate objects when using meat or fish as bait Remove chance modifier based on bait value (min/max values are better tool for this) Fixed missing fishing rod world model Fixed players being able to interfere with fishing by swimming near the bobber Added a convar to show the strain UI Halved condition loss Increased the minimum amount of time to wait before a fish bits so they don't bite before the bobber comes to rest Player can now move while catch success animation is playing
4 Years Ago
Spawn the bobber a bit higher
4 Years Ago
Tarp viewmodel fix