12,054 Commits over 2,527 Days - 0.20cph!
Converted and simplified process for allowing head movement on mountables to just use a toggle on the prefab: "allowHeadLook"
Removed behaviour that enabled the head look based on pose, the IK system will now only use the new toggle
Removed overrides on ModularCarSeat
Converted all existing prefabs to get identical behaviour
Add teleport2autheditem command that teleports the player to a random item authed to the given player (similar to teleport2owneditem)
Works with Tool Cupboards, Code Locks and AutoTurrets
Added global.breakclothing for testing, breaks all clothing equipped by the player
Added support for a sfx to play when an item of clothing is broken
Uses a default sfx path defined in Item.condition.cs but also supports being overridden per item via the breakEffect field on ItemModWearable
Added virtual Admin_Who method to BaseEntity to modify the output of the "ent who" command per entity
Using "ent who" on a sleeping bag now prints out the name and id of the player assigned to it
Using "ent who" on a camper module will print out these details for all of the attached bags
Fixed spectator error when some weapons are admired
Fix code lock UI appearing in a demo when a player attempts to enter a code
Added a ViewmodelAspectOffset component that can move viewmodels away from the camera at certain aspect ratios
Added to regular phone and mobile phone vm's
Apply to FrequencyConfig and CounterConfig as well
New UIAutoPanelCloser component that closes UI panels if the player dies, gets wounded or starts spectating
Applied to Assign to Friend, Sign painting, code lock and tech tree full screen panels
Fixed suicide modal closing immediately in main menu
Fix skull rock skin not playing correct sfx when swinging
Added the option to use a custom local folder for animation events so manifest rebuilds won't override paths
Fixed quit button closing quit modal immediately
Merge from FirstPersonSpectate
Fixed some more issues with the nametags
Merge from FirstPersonSpectate
Show death and sleeping UI if the player being first person spectated is dead or asleep
Merge from FirstPersonSpectate
Added a button to spectate a player in the player info panel of the server admin F1 tab
Merge from first person spectate
Add support for the title field of hero ads to use a url (500x500)
Update head look flag to fix merge conflict
Improve camera angles when entering/exiting parent volumes (still not quite perfect, but a bit better now)
Potential fix for snowball leaked entities
Added support for alt look while spectating (added a new model state flag to track when a player is alt looking)
Rename EntitySpectateAware -> LocalOrSpectatePlayer
Update RPC overloads
Fixed third person mode when spectating
Make all FirstPersonSpectatorMode variables private
Added LocalPlayer.SpectatePlayer that will return the player being spectated and null otherwise, this should be used when there is specific behaviour that is required when in spectate mode (not in regular gameplay)
Remove some redundant spectator checks
Simplify access to first person spectator state, remove IsFirstPersonSpectating and IsLocalPlayerSpectateAware
Check against the actual values instead (FirstPersonSpectatorMode.FirstPersonSpectatePlayer and LocalPlayer.EntitySpectateAware
Fixed vm getting orphaned when entering debug cam
Fixed event NRE when spectating in a demo