12,135 Commits over 2,557 Days - 0.20cph!
Remove allocations when adding to and running object work queues
Fixed total required scrap displaying incorrectly when first opening the tech tree
Run ESPPlayerInfo in a work queue
Tech tree panel layout tweak
Fixed missing arrow icon on tool cupboard storage
Can right click construction items will to insert them into the tool cupboard
Hide repair indicator if the hammer is unequipped while the UI is open
Better list name when transferring player loot
Fixed vehicleDismountHoldTime rename from earlier
Fixed missing source item field on sam sites, fixes name appearing incorrectly when holding a wire tool
Rename global.dismountHoldTime to global.vehicleDismountHoldTime
Remove global.quickDismount convar, just set global.vehicleDismountHoldTime to 0 to achieve the same thing
Fixed research bench panel preventing researching an item once it's been researched
Fix compile error when not in Client + Server
Properly set flags
Show skins
First pass on showing the players current held entity on the player preview displayed in the inventory
Still has some issues
Pattern boomer shells will no longer display user made patterns when censor signs is set to true (shows a random burst instead)
Fixed map icons flickering at the wrong size for a frame when opening the map
Fixed missing player id on report screen
Can no longer report a specific player more than once every three minutes
Added a keybind to trigger the focus map button on the map screen (unset by default)
Don't show friends list in mute list (was only on for testing)
Better UI for deleting players from the mute list
Fixed helmet overlays staying active after leaving first person spectate (either by switching to another player, going into third person or going into debug cam)
Add support for removing players from mute list
WIP UI for muting/unmuting players
Exposed toggle duck and auto walk in the options (defaults to off and unset by default respectively)
Move toggle duck to input class, now input.toggleduck
First pass on native support for an auto walk binding
Once toggled on will walk until the bind is pressed again or the player presses the forward or backwards keys
Works in vehicles as well
Added a warning if the selected item is already researched at the research table
Refactored panel logic to use less nesting
Don't prioritise the last attacker in the assign to friend auth menu (turrets/bags)
Fixed screenshots appearing blurry if taken while the admin UI is open (triggering via a keybind would have bypassed this issue)
Fixed RustButtons staying hovered if they are disabled in their OnRelease event (will need testing)
Expand tool storage in tool cupboard to 4 slots, can now store wire tool and hose tool
Update text on contacts sorting UI
Hide the cancel button on the loading screen when respawning
Fixed timer accidentally left to a debug value