userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from voiceprops
4 Years Ago
Fixed being able to stack telephones on top of each other
4 Years Ago
Merge from voiceprops
4 Years Ago
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4 Years Ago
▇▅▅ █▍▍▍▉ ▍█▅▊▋▄▅▄▄▍▄ ▅▆▄▌▌▇ - ▅▋▇▋▅▌ ▍▉▍▍▊▆▊ ▄▍ ▊▍▊▌▊▆▊▄▅ ▊▄▍▋▋ ▆▇ ▆ ▇▄▌▆▊▌▋▊▆ ▄▌▄ █▌█▍ ▅█▇▇▄ ▅▅▉ ▊▅▄▅ ▌▅ ▌▊ ▊█ ▍▉▅ ▋▄▅▍▆█▅▋▄▋▌ ▊▄▊▆▍▍▆▅▍▇▉█▋
4 Years Ago
Added a passthrough socket to the phone that passes through power if the phone is ringing or in an active call
4 Years Ago
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4 Years Ago
Better styling for disabled state on phone dialler next/previous page and save contact buttons
4 Years Ago
Tweaked local offset of telephone vm so it's not off-screen
4 Years Ago
More player ownership checks
4 Years Ago
Readded missing PlayerModifiers component to player prefab, fixes teas not working (must have been lost in a merge)
4 Years Ago
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4 Years Ago
unsaved comment (no actual changes)
4 Years Ago
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4 Years Ago
Fixed multiple vm warning log when interacting with a phone
4 Years Ago
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4 Years Ago
Fixed dialler UI opening in an incorrect state
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
▄▌█▇▊ ▍▄▌▆ ▉▊▉█▍▆▋▋ ▆▊▍█▌▇▉▍█▉▊ ▊▍▍█▉▋ ▊▅▄▅▇▌ ▅▋ ▄█▋ █▇▄ ▋▌▆▋ █▌▌▅█ ▍█▆██▅ ▇▊▅▄ ▋▆'▄ ▊▉▍ ▋▌▋▌ ▍▋█▄ █▌▌▊▅▍▊▍ █▋▅▋▄█▋▉ ▋▋▊█▊ ▋▋▅▋▌▊ ▄▄ ▆▉▅▍▅ ▍▉▇▊█▅▇▌ ▌▇ ▉▌▌▇▄▆ ▅▅▅▄ ▇▊▅ ▊▌▇ ▆▊▌▆▅▄▋
4 Years Ago
Apply client-side check to make sure player doesn't get too far away from telephone while in use
4 Years Ago
Add some extra precautions to stop players getting stuck attached to a telephone after disconnecting
4 Years Ago
Fixed incorrect Free method used when returning slack calculation list to pool (fixes busted cables at monuments) Move line gizmo rendering to OnDrawGizmosSelected for better performance
4 Years Ago
Potential NRE fix in AnswerPhone
4 Years Ago
Fixed valid placement angle and added missing GroundWatch to telephone
4 Years Ago
Merge from voiceprops
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed not being able to research items with redirects When researching a redirected item a blueprint for the base item will be produced (eg. researching a spacesuit will produce a hazmat blueprint)
4 Years Ago
Ensure text exists before applying curve modifier
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Lowered shader lod level of the lit text shader used on skull trophies (300 -> 100)
4 Years Ago
Changed skull text face colour and moved it out slightly on the default trophy
4 Years Ago
Admintime now works in the editor (only checks at intervals so it's a bit less responsive than when in pure client mode)
4 Years Ago
Revert SpawnHandler change
4 Years Ago
Merge from voiceprops
4 Years Ago
Tweaked positioning of label on default trophy and table trophy
4 Years Ago
Changed skull trophy text material to a lit version so it responds to light
4 Years Ago
Fixed merge issues
4 Years Ago
Added demo.startrecordingcamera and demo.stoprecordingcamera to manually record camera movements to a file, not synced to a demo
4 Years Ago
Added demo.togglenvg
4 Years Ago
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4 Years Ago
Elevator uses 5 power at all times instead of changing power consumption based on whether it's being used or not