userJarryd Campicancel

12,054 Commits over 2,527 Days - 0.20cph!

5 Years Ago
Converted and simplified process for allowing head movement on mountables to just use a toggle on the prefab: "allowHeadLook" Removed behaviour that enabled the head look based on pose, the IK system will now only use the new toggle Removed overrides on ModularCarSeat Converted all existing prefabs to get identical behaviour
5 Years Ago
Add teleport2autheditem command that teleports the player to a random item authed to the given player (similar to teleport2owneditem) Works with Tool Cupboards, Code Locks and AutoTurrets
5 Years Ago
Added global.breakclothing for testing, breaks all clothing equipped by the player
5 Years Ago
Added support for a sfx to play when an item of clothing is broken Uses a default sfx path defined in Item.condition.cs but also supports being overridden per item via the breakEffect field on ItemModWearable
5 Years Ago
Added virtual Admin_Who method to BaseEntity to modify the output of the "ent who" command per entity Using "ent who" on a sleeping bag now prints out the name and id of the player assigned to it Using "ent who" on a camper module will print out these details for all of the attached bags
5 Years Ago
Merge from main
5 Years Ago
Mission complete stat
5 Years Ago
Merge fixes
5 Years Ago
Merge from main
5 Years Ago
Fixed spectator error when some weapons are admired
5 Years Ago
Fix code lock UI appearing in a demo when a player attempts to enter a code
5 Years Ago
Added a ViewmodelAspectOffset component that can move viewmodels away from the camera at certain aspect ratios Added to regular phone and mobile phone vm's
5 Years Ago
Apply to FrequencyConfig and CounterConfig as well
5 Years Ago
New UIAutoPanelCloser component that closes UI panels if the player dies, gets wounded or starts spectating Applied to Assign to Friend, Sign painting, code lock and tech tree full screen panels
5 Years Ago
Merge from main
5 Years Ago
Car parts check
5 Years Ago
Planter detection
5 Years Ago
HAB trigger detection
5 Years Ago
Dweller kill stat
5 Years Ago
Fixed suicide modal closing immediately in main menu
5 Years Ago
Fix skull rock skin not playing correct sfx when swinging Added the option to use a custom local folder for animation events so manifest rebuilds won't override paths
5 Years Ago
Fixed quit button closing quit modal immediately
5 Years Ago
Merge from FirstPersonSpectate
5 Years Ago
Fixed some more issues with the nametags
5 Years Ago
Merge from main
5 Years Ago
Merge from FirstPersonSpectate
5 Years Ago
Show death and sleeping UI if the player being first person spectated is dead or asleep
5 Years Ago
Merge from FirstPersonSpectate
5 Years Ago
Possible NRE fix
5 Years Ago
Added a button to spectate a player in the player info panel of the server admin F1 tab
5 Years Ago
Merge from first person spectate
5 Years Ago
Add support for the title field of hero ads to use a url (500x500)
5 Years Ago
Merge from main
5 Years Ago
Update head look flag to fix merge conflict
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Improve camera angles when entering/exiting parent volumes (still not quite perfect, but a bit better now)
5 Years Ago
Potential fix for snowball leaked entities
5 Years Ago
Added support for alt look while spectating (added a new model state flag to track when a player is alt looking)
5 Years Ago
Rename EntitySpectateAware -> LocalOrSpectatePlayer Update RPC overloads
5 Years Ago
Fixed third person mode when spectating
5 Years Ago
Merge from main
5 Years Ago
Comment
5 Years Ago
Make all FirstPersonSpectatorMode variables private Added LocalPlayer.SpectatePlayer that will return the player being spectated and null otherwise, this should be used when there is specific behaviour that is required when in spectate mode (not in regular gameplay)
5 Years Ago
Projectile changes
5 Years Ago
More cleanup
5 Years Ago
Remove some redundant spectator checks
5 Years Ago
Simplify access to first person spectator state, remove IsFirstPersonSpectating and IsLocalPlayerSpectateAware Check against the actual values instead (FirstPersonSpectatorMode.FirstPersonSpectatePlayer and LocalPlayer.EntitySpectateAware
5 Years Ago
Fixed vm getting orphaned when entering debug cam
5 Years Ago
Fixed event NRE when spectating in a demo