12,100 Commits over 2,527 Days - 0.20cph!
Standardised IO output name to Audio Passthrough on Laser Light, Sound Light, Connected Speaker and Disco Floor
Can no longer hang disco balls from Deployed layer
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Added discofloor.largetiles.deployed prefab for testing
Fixed incorrect preloaded audio on cassettes
Update unlock settings on dance emotes
Added admin command player.gesture_radius to make all players in a radius gesture
Supports multiple gestures eg. "player.gesture_radius 10 wave thumbsup"
Adjusting microphone stand building bounds and dismount position
Disable r/w on laser lights gibs
Merge from voiceprops/dlc
Added some point lights to the impact points of the lasers
Toned down origin light and flares on laser light
Can no longer change voice pitch on cargo ship PA
Changed voice ranges, falloffs and volume for all voice broadcasting items (connected speakers, megaphones and microphone stands)
Reworked boom box lod setup
Don't show loop button while recording a shot
Don't allow input on playback controls while recording a shot
Hide keyframe tracks when a shot isn't active
Fixed players mouths not moving when voice chatting
Can no longer press Alt to unlock the mouse while in debug camera if not in a demo
Experimenting with keyframe track widgets, supports muting tracks
Rework recorder internals
Move all of the file/directory handling into a new Utility class
The demo browser now successfully populates even if one of the demos fails to load (the exception is printed to the console as a warning)
Exposed TGA and EXR image type options
Image sequence export now respects resolution setting
Added support for exporting image sequences (in png) instead of a video file
Properly dispose the open demo when exiting play mode (editor only)
Lock the framerate when exporting so that the exported video is at the desired frame rate (30/60/etc) regardless of performance
Added export button
Beginning an export will now roll back to the start of the demo or the start of a shot
Fixed projectile errors when pausing a demo with gunfire
Very WIP video exporting tools (extracted from old movie maker branch)
Added coloured directional hose materials
Default colour radial menu option is now coloured green when using hose tool
Mark displayName in RelationshipManager proto as optional (should help bugged players rejoin)
Don't store relationship data if either player is an npc
Refactor and standardise playback controls for future tracks
If demo timescale is 0, show play button on timeline
Added demo.pause and demo.resume as alternatives to setting demo.timescale to 0 and 1
Pressing play on the timeline while timescale is set to 0 will now set timescale to 1
Fixed all folders expanding when the shot list refreshes
Improved automatic demo shot naming increments
Improved name sorting, compare trailing number if it exists (eg. neswhot7 will now come before newshot12)
Fixed new scientist corpses showing their net ID on loot panel
Improved current shot name test settings (ellipsis, no line breaking)
Shot name widget should now match length of timeline buttons
Potentially fixed exceptions when saving
Fixed exceptions when switching demo while a shot was being played or recorded
Fixed shots list not being refreshed when switching between demos that are on the same map
Better default name of a new shot (if the previously recorded shot ended with a number, increment the number)