12,913 Commits over 2,831 Days - 0.19cph!
Cherry picking
56232 with "ignore traceablity" enabled (no idea if this is going to work)
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Dof target mode should now work when playing a pre recorded camera animation
Merge from lower_face_wearable
Renamed binds to debugcamera_dollyforward and debugcamera_dollyback
Added current parented entity and dof target to the demo playback UI
Added debug.debugcamera_targetforward and debug.debugcamera_targetback to zoom the camera in/out (used to be hardcoded to mouse wheel)
debug.ent_find_radius will use the debug camera position if that camera is enabled
Add phone booths to supermarket and gas station
Merge from skin_editor_improvements
Bandana mask is now lower face
Clatter helmet, plate helmet, burlap headwrap, riot mask, rat mask, dragon mask now cover lower face
Use entity id for dof_focus_target instead of entity name
Add a new FaceLower wearable OccupationSlot, assigned movember moustaches and santa beards, allows wearing a moustache and sunglasses at the same time
Add demo.playCameraAnimation and demo.stopPlayingCameraAnimation to play/stop recorded camera animations during a demo
Merge from halloween_2020/halloween_2020_patch (skull trophy gib fixes)
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Update gib overrides on skull trophies
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Added support for "dof_mode 2" that sets the focal distance based on distance from the camera to the parented entity, dof_focus_dist is still used and treated as an offset
Added a new "graphics.dof_focus_target" convar that overrides which target the new mode uses for it's distance calculation
Merge from camera_recording
Merge from demo_toggle_nvg
Fix NRE when a player changes clothing in a demo
Fixed not being able to record multiple camera animations in a single demo session
startRecordingCamera will now fail if a name isn't provided
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Show a warning in the skin inspector if a skin has a duplicate ID and display the next available ID
Show a button to fix prefab and viewmodel names on Skinnable asset