13,600 Commits over 2,710 Days - 0.21cph!
Cleanup, add some help strings to new commands
Change capsule check to SphereCheck, move it to FixedUpdate for more reliability
Removed foliage displacement component from boogie board
Fixed incorrect bounds on inner tube and boogie board, was contributing to some incorrect dismount position validity checks
Replace the dismount check raycast with a CheckCapsule (like BaseVehicle) and increase it's frequency (0.25s -> 0.1s)
Kill WaterInflatables that are in a pool when the pool is destroyed
Added an inherit velocity option to the boogie board so when deployed in front of a player running forwards it will start with some movement
Pools can now accept fresh and salt water (had to update descriptions)
Don't render workshop icons for skins that are hidden in workshop (DLC skins)
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Another attempt to stop Trigger NRE's on water volumes
Merge from corpse_floating2
Make sure corpse joint exists
Hopefully fixed NRE when exiting pool after a player had died in the pool
Move the water volume clipping plane down slightly on the above ground pool
Another attempt at fixing corpse floating
Buoyancy components that are marked as client-side will now actually float on the client
Enabled client-side buoyancy on the player ragdoll
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Update pool descriptions to specify they only accept fresh water
Revert marking objects dirty when recalculating bounds, it seems to be marking a lot of prefabs as changed
Fixed above ground pool bounds being wildly wrong, should fix some building privilege issues when placing
Recalculating the bounds now marks the prefab as dirty
Added another cutoff plane to the above ground pool so the water overlay doesn't trigger when standing underneath a full pool
Potential fix for NRE when being killed in a pool
Don't do steam server dlc check in editor, it won't work since we don't auth
Re-enable ownership check on summer dlc
Repair bench can now switch skins from a redirected skin back to a non-redirected skin (only affects summer dlc items)
Hopefully fix players not being dismounted from inflatables when a pool is destroyed
Increase scale of parasol guide mesh to match actual size
Fixed being able to drain water from the middle of an above ground pool and the water not being deducted from the pool
Use the same mask as the boat dismount check
Above ground pool will now always align up (like the large furnace)
Increased the size of the inside sockets to allow for more generous placement options
Boogie board and inner tube will now dismount the rider if it detects construction above it
Can no longer build through the boogie board or inner tube
Standing on a boogie board or inner tube will now slowly damage it
Lowered wave speed boost and speed boost when moving towards land on boogie board
Raise water level on above ground pool
Check for null string in skin directory lookup
Add check in manifest build for null skin names (just a warning for now)
Build manifest
Fix pools showing power consumption in entity info
Fixed a crafting with skin case where we needed to check dlc ownership
Fixed incorrect conditions for radical achievement
Potential method for unlocking skins via existing dlc checks
Fixed getting banned when deploying unicorn tube
Hide unicorn and horse skin items
Added a bypass license check option to dlc item for testing
Disabled license checks on summer dlc