12,900 Commits over 2,831 Days - 0.19cph!
Prefab and item setup, WIP code
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Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
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Fix search placeholder label appearing when opening the crafting menu even if text is in the search bar
Fix not being able to place water items (boogie board/kayak/etc) on water if the ocean level has been changed
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Some more logs for audio issue, output files for external inspection
Better capsule auto sizing
Assigned gibs for:
Rechargeable batteries
Fridge
Hitch and Trough
Furnace
Fireplace
Dropbox
Locker
Mailbox
Mixing Table
Modular car lift
Adjusted a bunch of audio falloff ranges
Add some logs to debug sample rate issues in build
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Fix gibbable editor displaying a mesh when no meshes have overrides
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Redo player prefab changes
Protobuf definitions, codegen, manifest
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Fixed gib scale on RF Broadcaster
Merge from main -> gib_pool/deployables
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Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
Force show full statement at the end of text animation in conversation, fixes final character not showing
Merge from canoe (fixes paddling animations)
Fix not being able to see remote/demo kayak paddling animations (includes a new RPC, might require a protocol bump)