12,299 Commits over 2,557 Days - 0.20cph!
Potential fix for chainsaw (and potentially other entities) not being disabled properly
Fixed incorrect spine processing when injured
Removed accidental voice chat log
Fixed shot list not scrolling, still has some issues
Added RealTimeUntil
3 second countdown now rolls back 3 seconds and resumes playback, if the player is earlier than three seconds it will wait for the appropriate time and then play
Added if Demo.compressShotKeyframes to toggle the keyframe compression
Moved the shot recorder UI
Fixed being able to scrub the timeline while recording a shot
Added buttons to go back to the start of the demo/shot
Fixed pre record timer always appearing even if that option is disabled
Fixed lerped camera movement not being recorded in a shot file
Added a loop option to the shot playback UI
Wip initial support for keyframe tracks
Added support for a three second countdown before starting to record a shot
Implement delete shot button, better ui state management
Added a scrub bar for general use when not in a shot
Some layout changes
Tab to toggle demo UI on and off
Added a label to list keys
New non-broken test.dem
Changes to env.cloudrotation will now apply even if env.cloudmovement is false
Add env.skyrotation clientside convar for cinematics (admin only)
Fixed midi convar knob bindings rounding to one decimal place
Improved alt looking head clamps, should look better when alt looking at extreme angles while the body is twisted
Merge from hitch_improvements
Merge from alt_look_model (third person model updates when alt looking)
Potential fix for player model not updating based on player alt look angles
Some cleanup
Don't record keyframes if nothing has changed
Store rotations as quaternions, more accurate
Add support for float keyframe tracks, record fov
WIP debug cam saved shot system
Added demo.recordShot to record time stamped camera movement into a named file in the demo folder
Added demo.playshot to play back a shot in sync with the demo
Added demo.autoDebugCam to automatically switch the debug cam when opening a demo
Potential incorrect material gib fix
Reworked process for getting attack input (for selecting a gesture) while a ui that blocks attack input was active
Enabled gestures on card table seats
Fixed being able to open gestures while inventory or crafting menu was open
Lower sort order of card table UI to 30 (was 100)
WIP configurable gesture wheel UI
Make marker data a ServerComponent
Compile fixes
Converted TreeMarker Data into a PrefabAttribute, migrated all existing data (swamp trees)
Improvements to tree marker generation process:
-now works when right clicking trees in assets view (also with multi-select)
-improved default arc settings and applied them by default when making new tree markers
-improved visualisation of arc settings in scene view
-fixed generation issues when tree is offset in prefab
Store an id per gesture slot (via convar), use that to populate the gesture wheel
Made a new CollectionManifest class that gets referenced in the GameManifest so we can store things like gesture and underwear lists outside of resources or referenced on players
Doubled health recovered by horses after eating food