12,424 Commits over 2,588 Days - 0.20cph!
Run "decal.clear" when opening a shot
Increased scroll sensitivity in shots view
Fixed demo name line wrapping incorrectly
Fixed demo list UI on main menu erroring if a non demo file was in the demo folder
Added support for demo cfg files - a text file with the same name as the demo and .cfg extension that contains a list of console commands
Each command should be on it's own line
Starting a demo will now run those commands (good for setting player seeds, weather conditions, etc)
Improved countdown timeline window
"Return to beginning" option now reverts time as well as as camera position
Fixed shots not reading/writing the correct dof settings
Added support for renaming and deleting folders by right clicking the folder
Fixed not being able to end recording while in countdown
Add option to record dof focal size and distance in a shot
Fixed shots getting selected/unselected incorrectly when dragging a shot
Can drag shots into the root folder
Auto focus shot name field when opening the new shot UI
Disable previous frame button
Proper text resizing on top info bar
Coloured electrical cables now show their colour when the directional material is applied while holding the wire tool and in TC auth
More colour updates, show shot being recorded in red on the timeline
Clicking play once the demo/shot has ended now returns to the start of the demo/shot
Merge from io_colour (pie menu changes)
More pie menu colour matching
Show the colour of the wire/hose in the radial menu
Icons and description for wire/hose colour wheel
Finally managed to get colours matching from Figma to Unity
Demo list UI now shows hours as well as minutes and seconds
Fixed an incorrect r/w warning on the Gibbable editor
If the currently playing shot is being renamed, exit it before renaming
Improved dragging behaviour when dragging around shots, locks the whole shot to the cursor rather than an icon
Added debugging.debugcamera_cycleBone bindable button (was hardcoded to tab)
Playback timeline styling changes
Show overlay on timeline while recording a shot
Added support for renaming shots
Added an onscreen tip to explain the throw/drop controls when first using a grenade
Merge from wearable_eyes_view
Added a HideInEyesView toggle on Wearable that disables clothing when in the eyes view (injured)
Applied to wolf headress, metal mask, nvg, bandana, balaclava, riot helmet, clatter helmet, coffeecan helmet, burlap headwrap, plate helmet, skull headdress, lunar new year masks, easter nest hat
Added an enforceClipWeights weights toggle to the AnimationEvents component that ignores any events from clips with less than 50% weight
This prevents events double firing when transitioning between states (eg ejectShell triggers on fire and fire_ads clips)
Enabled on m39 viewmodel, fixes multiple shells being ejected on every shot
Merge from blink_sleeping_fix
Merged CloseEyes call into sleeping conditional block
Another attempt to fix the ConstructionSkin.SpawnGibs NRE
Reworked internal colour handling, removed an RPC and added a new ServerRPC method that takes 6 arguments
Send the colour of the new line every time rather than relying on client and server to be in sync
Fixed line prefabs missing colour setting
Better context menu support and phrases setup
Fixed a case where shots wouldn't load
More styling for shot list