userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

5 Years Ago
Update SendAdditionalData on FluidSwitch to accurately display inputs for electrical input
5 Years Ago
Powered water pump now shows correct amount of water output when holding a hose
5 Years Ago
Expose power consumption on water purifier
5 Years Ago
Water jug now hold 5000ml instead of 4000ml (in line with water purifier)
5 Years Ago
Enable saving on water purifier output storage (required now that the storage has IO connections)
5 Years Ago
Added Particle scrubber editor tool under Tools/Animation to scrub particle systems at edit time and runtime
5 Years Ago
Reapply fix to allow viewing map while in demo (was stomped in merge) Fixed map fade in/out getting stuck while a demo is paused (wrong timescale) Don't run map interface input while playing demo Updated compass to work while playing a demo
5 Years Ago
Merge from main
5 Years Ago
Unsaved
5 Years Ago
Cleanup
5 Years Ago
Update preloaded content
5 Years Ago
Attempting to modify BaseMountable to allow a mountable entity that doesn't move the player, probably a bad idea but saving it here anyway
5 Years Ago
Merge from main
5 Years Ago
Remove some DDraw
5 Years Ago
Adjust sprinkler height offset based on angle of sprinkler - full offset when mounted on a ceiling, no offset when mounted on the floor, 50% offset when mounted on a wall
5 Years Ago
Merge vehicles/IO
5 Years Ago
Renamed wantsSplash interface method to WantsSplash
5 Years Ago
Added Vis.Entities method that overlaps in a Capsule rather than a sphere, takes a start position, end position and a radius Updated the sprinkler to use new capsule overlap rather than a sphere to better catch objects at the same height as well as hitting planters when mounted on a high ceiling Fixed sprinkler not applying sprinkler height convar correctly when not mounted on a ceiling Sprinklers can now defuse bean can grenades (about 90% effective, if a grenade randomly gets a super short fuse they might explode before the sprinkler ticks)
5 Years Ago
Fixed a case where water wouldn't drain from liquid container (regression introduced on this branch)
5 Years Ago
Doubled tick rate of sprinkler and halved output per tick - total amount of water distributed should be the same Lowered water to extinguish of most fireballs to make it extinguishable by sprinklers
5 Years Ago
Update fluid combiner icon
5 Years Ago
Corpses will now update their skin to match the players even if the player has had their skin updated via client.shuffleplayerseed
5 Years Ago
Renamed Water Desalinater to Powered Water Purifier Remove ability for guide mesh to be rotated/positioned on the prefab (will update art assets instead)
5 Years Ago
player.fillwater command now fills the maximum amount of water a container can take instead of just 999, also skips containers with no lid (bucket)
5 Years Ago
Fixed IO regression causing sprinklers to not run when connected directly to a Water Barrel
5 Years Ago
Fixed possible exception in ScientistNPC OnKilled
5 Years Ago
Add new TriggerWetness class to affect player wetness in a trigger Added a TriggerWetness volume to sprinklers
5 Years Ago
Unsaved changes
5 Years Ago
Added support for deployable guide meshes to display with a local rotation and position offset Flipped the fluid combiner so it places in the opposite orientation from the splitter
5 Years Ago
New fluid combiner material
5 Years Ago
Fix compile errors
5 Years Ago
Merge from farming2
5 Years Ago
Merge from watercatchersupdated
5 Years Ago
Hooked up new animator states
5 Years Ago
Update preloaded content with 30s/20s/10s clips
5 Years Ago
Better logic for a failed audio load, fallback to preloaded content if a failed load occurs Various cleanup
5 Years Ago
Added support for saving camera states with the debug camera to file via new debugcamera_savetofile command Saves to root of project or install directory, can then be loaded like a normal camera state via debugcamera_load Updated debugcamera_list to list any found camera state files as well
5 Years Ago
Added an audio component and updated the flags for the Fluid Switch Audio plays when fluid switch is powered and turned on
5 Years Ago
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5 Years Ago
Fixed random invalid packet when connecting (validItemWhitelist on ItemModContainer was initialising as null)
5 Years Ago
Removed the old preloaded id from the cassette protobuf Added cassette.WriteAudioToCurrentCassette to load arbitrary files for testing Added cassette.CorruptFile command to make some busted files for testing
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Water desalinator will now bypass gravity on outgoing fresh water while powered Standardised output flow rates on desalinator and water pump
5 Years Ago
Unsaved change
5 Years Ago
Fixed drain calculation not working when multiple water barrels feed into a single combiner and then into a sprinkler
5 Years Ago
Some temp primitives
5 Years Ago
New fluid combiner entity, combines three separate fluid inputs Extended the electrical combiner script to support three inputs (no actual change to the electrical combiner prefab)
5 Years Ago
New water desalinater entity, inherits from the Water Purifier but isn't placed over a campfire and must be powered. Processes 4x as much water each minute and only loses half of the salt water in the conversion process.