12,065 Commits over 2,527 Days - 0.20cph!
Fixed some incorrect steering logic
Removed some debug stuff
Custom seat prefabs and updated mount positions
Dismount if sled ends up in water
More drag, speed and turn tweaks
Reduce initial velocity when not on snow
Dismount if sled flips
Remove flyby sounds form snowball gun shots
Increase drag, add some support for slight turning input
Fixed a legacy vehicle terrain check bug
Fixed pickup/repair
Apply some force over time when a player mounts the sled
Use zero friction absolute
Initial sled setup and material swapping boilerplate
Added an allowed binds to NeedsKeyboard component to selectively allow a specific bind to still be polled
Push to talk setting should now be respected when using a telephone
Store camera animations in Assets/CamRecordings
Added debug.debugcamera_dollyspeed convar
Fixed some cases where moustache/beard could not be equipped with head gear that used to be valid (riot helmet, wolf headdress and nvg)
Added a popup game tip to inform player when they are placing a sleeping bag in cooldown range of another sleeping bag
Added graphics.dof_focus_lookingat to switch the dof target to what the debug camera is looking at
Fixed treeDistanceUponFalling not getting set on trees which was causing effects to be run on trees that fall far away from the camera
Fixed not being able to equip bone armour with bone helmet
demo.stopRecordingCamera should now properly end the recording and allow another recording to begin in that session
Fixed playandrecordcamera failing if no params are provided
Playandrecordcamera and Playwithrecordedcamera will now only need an animation name if a demo is currently playing
Potentially fixed trees not playing falling particles at the correct location (was playing them at world origin)
demo.playandrecordcamera can now be used from within a demo once any other recording has finished (eg. finish recording take 1, use command again with a different filename to record take 2)
demo.playwithrecordedcamera can now be used from within a demo to switch between recordings for the currently playing demo (eg. switch between take 1, take 2 without having to go back to menu)
Update PlatformService from WorkshopIconRender script so that Steam skin queries work when generating icons
S2P supermarket, gas station, harbor 1 and harbor 2
Remove any null entries in the inventory list of the editor tool so switching branches doesn't cause errors because of missing inventories
Fixed crate_basic overiszed gibs
Embed grid co-ordinate into phone name string instead of appending it when sending directory so it shows correctly in name field on the dialler
Added Harbor phone booths
Debug.editorselectinrange now works in demos and will use the position of the debug camera for it's origin if it is active
Merge from growable_rain_merge
Reworked rain implementation: standalone plants no longer receive any bonus for rain
Planter boxes will now fill up with water if it's raining and they are exposed to the rain
Added a small flashing light to deployed telephones while they're ringing
Clean up and standardise colliders on deployed phone across client and server
Renamed "face lower" wearable slot to mouth
Added Eyes wearable slot, assigned summer dlc and twitch drop sunglasses to that slot
Update head attire pieces to not allow equipping with mouth slot (so we can't stack moustache protection with other head protection)
Update some head pieces to not allow equipping with sunglasses (depends on visual clipping)
Moved santa beard back to the face slot to prevent stacking protection
Merge from growable_rain_merge