userJarryd Campicancel

13,444 Commits over 2,435 Days - 0.23cph!

6 Years Ago
Updated elevator description
6 Years Ago
Fixed not being able to rotate elevator block
6 Years Ago
Fixed hurt trigger starting active Fixed hurt trigger applying damage incorrectly in listen server
6 Years Ago
Update fence collider layer
6 Years Ago
Tweaked prevent building volume to stop blocking wire tool access
6 Years Ago
Add a hurt trigger to the bottom of the lift to kill any players that get stuck under it
6 Years Ago
Lift mesh is now marked as wood so it uses correct hit effects
6 Years Ago
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6 Years Ago
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6 Years Ago
Fix editor scene error when selecting an IOEntity with a null output array
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Cleanup
6 Years Ago
Remove topFloor bool from save data, use a flag instead Fixed a couple of cleanup issues
6 Years Ago
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6 Years Ago
Fixed protection type on elevator so it can take damage
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from SecretLabChair
6 Years Ago
Merge from spacesuit
6 Years Ago
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6 Years Ago
Prevent building layer fix
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Compile fixes
6 Years Ago
Fixed some lod/culling issues on the cables
6 Years Ago
Elevator will now adjust the lift position if a piece of the elevator shaft is removed that causes the lift position to become invalid
6 Years Ago
Fixed incorrect parenting on oversized button colliders
6 Years Ago
Update neighbouring elevator states when an elevator piece is killed/picked up Fixed some neighbour detection edge cases Fixed elevator IO name not displaying
6 Years Ago
Fixed being able to pickup an entity without a hammer even if require hammer is enabled
6 Years Ago
Fixed loot barrel gibs not using the correct material
6 Years Ago
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6 Years Ago
Fix kayaks not decaying at the intended rate
6 Years Ago
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6 Years Ago
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6 Years Ago
Boom box now requires power in slot 0 to work, slot 1 is now used to toggle on/off
6 Years Ago
Protobuf typo fix
6 Years Ago
Icon and description typo fixes
6 Years Ago
Unsaved
6 Years Ago
Added an IOEntity child to the elevator to handle powered state Fixed some save/load issues
6 Years Ago
Can now be deployed on floor/foundation as well as floor frames Moved prefab position back to above pivot Update collider positions and other components based on new prefab position
6 Years Ago
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6 Years Ago
Exception fixes
6 Years Ago
Update guide mesh
6 Years Ago
Better rotation socket mod check
6 Years Ago
Kill parenting volume if elevator is destroyed