12,900 Commits over 2,831 Days - 0.19cph!
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Fixed dev tools/menu blur using delta time and not unscaled delta time (fixes blur staying on while demo is in slow motion)
Can now call cinematic_play with the same animation that is currently playing and it will revert to frame 0 of the animation
Fixed cinematic_play defaulting to a massive speed if no speed variable was provided
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Remove "Recorded:" prefix
Store and display demo recorded time in demo hud
Show filename and timescale on demo HUD text
Added demo.togglehud command for input binding
Added support for switching demos on the same map without reloading the map (still wip, there's a few errors)
Fix demos not being able to jump to time 0 after a demo is finished (IsPaused was left on)
Added debug.debugcamera_list to list out all saved debug camera positions into the console
Add demo.hud, displays a timestamp during demo playback in the top left of the screen
Add an optional speed parameter for cinematic_play command
Don't invoke push liquid logic if no liquid is available
Rename some stuff for clarity
Sprinklers no longer have inbuilt storage
Remove water if no water is remaining
Allow splitter to be placed on any surface, not just walls
Mark barrel as a root entity to ensure drain calculations are updated as circuit is updated
Merge from life_stats_fixes
Don't track melee accuracy on weapon hits
Fixed stack overflow in drain calculation
Tiled hose texture for connected hoses
Hose world model hookup and outline
Update hose world model with proper mesh
Merge from life_stats_fixes
Fixed stats not refreshing correctly between deaths