userJarryd Campicancel

12,675 Commits over 2,315 Days - 0.23cph!

5 Years Ago
Add temperature source component to electrical heater Automatically refresh growables in range of a temperature source when the temperature changes
5 Years Ago
Added sensors to potato, pumpkin and corn plants
5 Years Ago
Fix hemp merge conflict
5 Years Ago
Move unity's new builtin JSON library into /Packages and replace it with Rust's version
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Speculative fix for endless tire screeching
5 Years Ago
Don't damage mounted passengers in other cars with car impacts
5 Years Ago
Lowered blunt protection on cars from 0.75 -> 0.25 to increase damage from bradley shells
5 Years Ago
Remove unused gizmos
5 Years Ago
Compile fix
5 Years Ago
Fixed create gibs in scene button not working Added a 5% size reduction to reduce gibs clipping into each other when generating automatic gibs
5 Years Ago
Update gibs to use new life convars
5 Years Ago
Merge from main
5 Years Ago
Use gibs kill method when destroying rowboat
5 Years Ago
Hooked up gibs on rowboat
5 Years Ago
Added a resource multiplier to TriggerHurtNotChild and increased damage to resources by x3 from cars This destroys small trees relatively easily but still takes several hits to take down a large tree
5 Years Ago
Added a new TriggerVehicleDrag component Applied vehicle drag to all of the barbed wire prefabs used in junkyard S2P junkyard
5 Years Ago
Merge from vehicles/push
5 Years Ago
Fixed merge issues on MotorRowboat
5 Years Ago
Merge from vehicles
5 Years Ago
Merge from mount_anim_fix
5 Years Ago
Restrict mount timeout to only affect model state Cancel timeout when player is successfully mounted
5 Years Ago
Add a 0.5s window where the local player can't go into the duck animation after attempting a amount (stops the player ducking locally when entering a car because of the roof of the car)
5 Years Ago
Revert BaseMountable changes from 47113 as it resulted in players on the server being in the incorrect position while mounted (should fix bandit town gambling not working) Will look into another fix for the animation issue
5 Years Ago
Merge from vehicles -> vehicles/push
5 Years Ago
Tweaked ultrawide handling to straighten out ironsights
5 Years Ago
Moved all instances of CanPushNow to Server + Client for consistent checks
5 Years Ago
Compile fixes
5 Years Ago
Merge from vehicles -> vehicles/push
5 Years Ago
Merge from damage_materials
5 Years Ago
Auto assign damage renderer in BaseVehicleModule
5 Years Ago
Compile fix
5 Years Ago
Various cleanup Move Highlight handling to DamageRenderer component
5 Years Ago
Merge from vehicles -> vehicles/damage_materials
5 Years Ago
Merge from fov_viewmodel_scale (fix view model clipping in ultrawide resolutions)
5 Years Ago
Remove a log
5 Years Ago
Another null check
5 Years Ago
Calculate fov vm scale based on actual fov, not just the convar (to account for things like ironsights changing fov)
5 Years Ago
Added a new option to viewmodels to add a positional z offset only on ultrawide resolutions to fix weapons clipping into the camera due to the clipping plane The offset is calculated based on the camera near clip plane Enabled on the waterpipe shotgun, rocket launcher, mp5, thompson, spas12, pump shotgun, m39, compound bow, grenade launcher, m39, lr300 and l96
5 Years Ago
Merge from main -> fov_viewmodel_scale
5 Years Ago
Hooked up damage renderer on scrap transport helicopter and hot air balloon
5 Years Ago
Fix issue where hitting the horn on a car with multiple drivers seats would play multiple horns
5 Years Ago
Abstract the damage material management into a new component: DamageRenderer Added a DamageRenderer slot to vehicles, implemented it on minicopter, rhib, motorboat
5 Years Ago
Minicopter push tweaks
5 Years Ago
Merge from vehicles
5 Years Ago
Merge from chassis_destroy -> vehicles
5 Years Ago
Removed some unused recycle phrases
5 Years Ago
Protocol + 10
5 Years Ago
Update hi res material meta files