userJarryd Campicancel

12,065 Commits over 2,527 Days - 0.20cph!

6 Years Ago
Made a new IOEntity field IsGravitySource to use instead of RootEntity when determining the source of a gravity fed input
6 Years Ago
Respect IO backtracking convar in Sprinkler and LiquidContainer
6 Years Ago
Fixed fluid entities sometimes not turning off when connections were destroyed Fixed an NRE when making connections to fluid entities with more than one output
6 Years Ago
Updated the crosshair gravity warning when connecting hoses to use the new Root check logic Compile fixes
6 Years Ago
Sprinkler decays every time it splashes
6 Years Ago
Rotate sprinkler mesh so hose point matches mesh Added some profiler coverage to IO areas of interest
6 Years Ago
player.mount now works for horses
6 Years Ago
Fixed player.mount not working correctly
6 Years Ago
Fixed another fluid IO connection issue
6 Years Ago
Fixed being able to bypass gravity restrictions by chaining together IO entities Gravity restriction now compares height to the closest RootEntity in the IO chain, rather than just the last connected entity
6 Years Ago
Disabled being able to splash liquid on water barrels/containers to fill them up
6 Years Ago
Fill water loop based on player belt length and not hardcoded value
6 Years Ago
Unsaved
6 Years Ago
Fixed water purifer missing references Can now fill containers with salt water using player.fillwater by passing "salt" as an argument
6 Years Ago
Fixed water wells missing loot panel and not producing water Ran Scene2Prefab for all water wells to propagate changes Fixed some IOEntityEditor exceptions if the selected object is missing some serialised fields
6 Years Ago
LiquidContainer uses already existing OnItemAddedOrRemoved virtual method rather than registering a new callback
6 Years Ago
Pre code review cleanup
6 Years Ago
Fix incorrect pickup/repair item on fluid splitter/sprinkler/fluid switch Tweaked position of model and IO slots on fluid splitter Fluid splitter now shows HP and is easier to destroy
6 Years Ago
Remove another layout controller and don't run a coroutine when opening the expanded life stats
6 Years Ago
Switch the expanded death screen stats to RustLayout instead of unity components
6 Years Ago
Disregard line of sight checks when using player.mount command
6 Years Ago
Add player.swapseat to swap the mounted seat of a specified player
6 Years Ago
Added player.dismount command Fixed player.mount sometimes mounting the client Mountable in the editor
6 Years Ago
Remove that change, was meant to be on a different branch
6 Years Ago
Add player.dismount command
6 Years Ago
Fixed debug camera input being processed while player is unfrozen
6 Years Ago
Fix cambone command throwing exceptions
6 Years Ago
Instrument turret NRE fix
6 Years Ago
Refactored auto turret instrument implementation so Instruments use ServerUse instead of a custom method Removed multiple casts in OnKilled
6 Years Ago
Merge from cinematic_tools
6 Years Ago
Merge from main Added an end of file signifier (-1) before the length of the demo is recorded and early return if we hit that value from the demo reader
6 Years Ago
Fix Client compile error
6 Years Ago
Fixed gravity warning displaying when connecting to a fluid switch set to off
6 Years Ago
Fixed a case where the gravity warning was displaying while connecting electrical components
6 Years Ago
Compile fix
6 Years Ago
Fixed 1.5x scale on demo playback UI
6 Years Ago
Merge from instrument_autoturret_v2
6 Years Ago
Added a fluid switch to the plumber loadout
6 Years Ago
Unsaved
6 Years Ago
Hook up sprinkler animation
6 Years Ago
New EntityFlag_Animator component for controlling animators Fluid switch handle animation hookup
6 Years Ago
Merge from farming2
6 Years Ago
Randomise saturation check, implement is powered checks and longer interval between saturation checks
6 Years Ago
Fix sprinkler fx playing incorrectly when it is enabled via LOD Added a precache option to ParticleSystemContainer that precaches all required LOD components and ParticleSYstems in PrefabPreProcess rather than via GetComponents at runtime. This also fixes the case where multiple LOD components on the same particle system are not called by a ParticleSystemContainer
6 Years Ago
Cleaned up fluid switch lods Sprinkler fx fix
6 Years Ago
Ensure IOEntity processes outputs if any slots passthrough has changed, not just slot 0 Can override passthrough amount per slot to disregard the energy / outputs calculation Updated sensor to work with new IOEntity changes, too much water and not enough water checks are now in place
6 Years Ago
Merge from farming2
6 Years Ago
Don't update passthrough/energy amounts if the incoming energy is from an IOType that is not this entities type. Fixes hybrid props (like the fluid switch) treating power input as water in some cases
6 Years Ago
Move fluid switch logic into it's own class, revert ElectricSwitch to original state
6 Years Ago
Fluid switch mesh hookup, icon, gibs