userJarryd Campicancel

13,576 Commits over 2,466 Days - 0.23cph!

6 Years Ago
Explicitly don't allow elevator connections if there is a floor between blocks (was inconsistent before) Don't allow EntityLinks between elevator blocks if there is a floor between the blocks Kill elevator blocks during OnPhysicsNeighbourChanged if they don't have a floor or connected elevator beneath them (verified via entity links and not the regular ground check)
6 Years Ago
Merge from voiceprops
6 Years Ago
Unsaved
6 Years Ago
Use a ColliderInfo component to allow bullet penetration through wire mesh instead of controlling it via script
6 Years Ago
Enable elevator component Kill lift if it gets admin killed and it has no parent
6 Years Ago
Use InvokeRepeating instead of Update
6 Years Ago
Merge from main
6 Years Ago
Cleanup
6 Years Ago
Fixed some placement and ground watch issues
6 Years Ago
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6 Years Ago
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6 Years Ago
Cleanup
6 Years Ago
Update icon
6 Years Ago
Fixed top section gibs appearing for every piece of the elevator
6 Years Ago
Updated ground watch layer to include deployed
6 Years Ago
Disable update loop on elevator when it's not actively moving
6 Years Ago
Animate lift buttons
6 Years Ago
Better LOD values for elevator buttons
6 Years Ago
Fixed lift cable not animating Added ground watch components to elevator
6 Years Ago
Remove unused parent entity
6 Years Ago
Hopefully fixed thrown explosives getting parented to disabled parents on the client
6 Years Ago
Remove some unused logic
6 Years Ago
Expanded bullet penetration bounds on shaft sides
6 Years Ago
Doubled crush damage
6 Years Ago
Updated IO socket positions to match new model
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Removed need for button collider check
6 Years Ago
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6 Years Ago
Changed layer of lift entity to deployed
6 Years Ago
Better accuracy when picking which button to highlight when raising/lowering elevator
6 Years Ago
Convert Elevator to an IOEntity and add inputs for players to hook up buttons to call the elevator to a specific floor Remove built in menu option to call an elevator (mesh will need updating)
6 Years Ago
Merge from main
6 Years Ago
Enabled pickup on the powered water purifier
6 Years Ago
Clamp admin time to 0-24 (if it's above 0)
6 Years Ago
Fixed saved flag on lift entity
6 Years Ago
Assigned gibs
6 Years Ago
Cleanup
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed thrown weapons disappearing when thrown at some areas of the elevator
6 Years Ago
Fix NRE when shooting elevator call button
6 Years Ago
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6 Years Ago
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6 Years Ago
Update call button colliders Move gizmo rendering to OnDrawGizmosSelected
6 Years Ago
Moved elevator to deployed layer, fixes being able to deploy things on top of the elevator
6 Years Ago
Reduced size of top prevent building collider to allow floors to built over the top of the elevator Added a building block socket mod to prevent building if there is a building block over the top of the elevator Admin killing the lift entity will now admin kill the parent elevator block
6 Years Ago
Elevator interact icons
6 Years Ago
Fixed not being able to shoot through wire mesh on side of elevator shaft