13,600 Commits over 2,710 Days - 0.21cph!
Some more compass cleanup
Move compass logic into new UICompass class
New note sfx importer to automate importing large numbers of notes
Tuba item world model, weapon and icon
Xylophone icon render and guide mesh
Remove offset and rotation fields on instruments for hand props, just use a mesh parented to a transform instead
Update default note keybinds
Don't show achievements overlay while Map is open (overlaps map buttons)
Reassign keybinds in settings
Hooked up and assigned new drum kit IK positions
Add new animation slots to animator controller
New instrument idle slot that is run when an instrument has been recently played
Fixed scroll events not getting processed on sleeping bag buttons
Fixed not being able to open a sleeping bag cluster after using that cluster in the last respawn
Reapply changes in
40420 without deleting CreateCorpse
Rework IK targets to support targets for the regular and sharp versions of a note
Added more right hand IK targets to drum kit
Reduce maximum number of markers to 1
Pass weapon info correctly for scientist attacks
Display scientist name in killed by screen
Only show one open sleeping bag cluster at a time
Doubled radius that sleeping bag clusters form
Renamed some UI assets
Show team leader notes on the compass
Some safety checks in the sleeping bag buttons
Fixed compass markers not working on horses and some other calculation issues
Reduce size of Cargo Ship, Explosion and CH47 markers
Possible fix for out of array bounds error
Fixed wrong tooltip appearing on death marker
Fixed wrong tooltip appearing on death marker
IsValid check before getting GameObjectRef in LifeInforgraphic
IsValid check before getting GameObjectRef in LifeInforgraphic
IsValid check before getting GameObjectRef in LifeInforgraphic
Show grid on death screen map
Show grid on death screen map
Show grid on death screen map
Better item definition lookup for weapon name on game over screen
Better item definition lookup for weapon name on game over screen
Better item definition lookup for weapon name on game over screen
Merge logic from remove point of interest methods into a new method that takes a list as a reference
Merge logic from remove point of interest methods into a new method that takes a list as a reference