userJarryd Campicancel

13,054 Commits over 2,376 Days - 0.23cph!

6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Moved input/output slots on water barrel
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Increased water barrel output flow to 12
6 Years Ago
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6 Years Ago
Don't show electric plug info when using hose tool and vice versa
6 Years Ago
Fixed Drive buttons in workshop model download UI not working
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Manually fixed some merge issues in IOEntity
6 Years Ago
Made PushLiquid respect backtracking convar
6 Years Ago
Made a new IOEntity field IsGravitySource to use instead of RootEntity when determining the source of a gravity fed input
6 Years Ago
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6 Years Ago
Respect IO backtracking convar in Sprinkler and LiquidContainer
6 Years Ago
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6 Years Ago
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6 Years Ago
6 Years Ago
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6 Years Ago
Fixed fluid entities sometimes not turning off when connections were destroyed Fixed an NRE when making connections to fluid entities with more than one output
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Updated the crosshair gravity warning when connecting hoses to use the new Root check logic Compile fixes
6 Years Ago
Sprinkler decays every time it splashes
6 Years Ago
Rotate sprinkler mesh so hose point matches mesh Added some profiler coverage to IO areas of interest
6 Years Ago
player.mount now works for horses