userJarryd Campicancel

12,269 Commits over 2,527 Days - 0.20cph!

7 Years Ago
Fixed some save/load issues Can change headquarters location Fixed some pretty wacky building bugs
7 Years Ago
Level 3 summary
7 Years Ago
Fix panel focus issues
7 Years Ago
Trying out a nicer panel transition More tweaks
7 Years Ago
More what's new stuff
7 Years Ago
Fixes
7 Years Ago
Fixed missing stats on ship purchase screen Ship stuff Updated What's New
7 Years Ago
UI + World stuff Fixed some path issues Added distance calculations for ship travel
7 Years Ago
Misc fixes Fixed busted scrolling on Save/Load New location upgrades Added world offset to prevent sfx overlaps Fixes Zoom tweaks
7 Years Ago
Radios now sync their audio
7 Years Ago
Fixed game breaking when saving/loading while disembarking
7 Years Ago
Whats new gifs Because still images are so 2016
7 Years Ago
Added notifications
7 Years Ago
Start of an audio pass More audio More sound stuff Added sfx and particles to radio
7 Years Ago
Can now ignite an unlit igniteable while holding a lit item (previously only the opposite was possible)
7 Years Ago
{BLACKBOARD_ITEM} keyword can now be used on goal plans Added an extra indicator when placing items to indicate where an item will go and what it's rotation will be (outline material used for building placement is hard to see on small items like torches/baskets) Can now specify on a placeable item whether it can be rotated, defaults to true and marked torch and basket as false (rotation has no impact on these)
7 Years Ago
Fixed being able to trigger place item on something that isn't held
7 Years Ago
Items now store if they were placed when saving, fixes placed items getting physics enabled after loading a game Added baskets to the advanced crafting unlock (reach apprentice whittling) Added a missing ProtoInclude for PersistedIgniteableData
7 Years Ago
Compile fix
7 Years Ago
Finally fixed backdrop config switching
7 Years Ago
No more pillars when drag placing rooms + economy changes
7 Years Ago
Marked basket as placeable so that a full basket can be set down in camp for people to eat from
7 Years Ago
Attachment Point containers will now resort their items when an item is dropped
7 Years Ago
An unsaved change
7 Years Ago
Added a Use Attachment Points field to Container that parents items to attachment points in the container hierarchy. Recursively looks for a transform named "AP_XX" to parent to (eg. AP_06 or AP_12)
7 Years Ago
Hooked up two meshes to particle system shape components to stop chopped down birch trees from spamming warnings while playing - this was done on the prefabs directly, there could be changes needed on the TreeModelEditor to prevent this happening in future
7 Years Ago
Target keyword can now be used in Goal Plan Variant descriptions - fixes a bunch of in-game text showing {Target}
7 Years Ago
Marked take branch interactions on trees as Require Item Pick Up (branches were flying away when taken from trees)
7 Years Ago
UI tweaks More UI More UI Added scroll views to a few menus
7 Years Ago
Can now purchase research staff
7 Years Ago
Added a WeaponEquipPoint field to CombatAbilityParameters to specify how a weapon should be held for the given combat ability. Set Bow-Shoot to LHand, everything else defaults to RHand.
7 Years Ago
Fixed combat ability selector not using the right target and failing all distance checks Quivers now get equipped on back slots and are not held in hands
7 Years Ago
Fixed party movement distance check not working
7 Years Ago
Fixed a bad selector target in CombatAbilitySelector
7 Years Ago
More backdrop stuff
7 Years Ago
UI tweaks Can now lock reasearch rewards via level Wip new background system
7 Years Ago
Got passenger names working
7 Years Ago
WIP broken name generation stuff
7 Years Ago
New pot plant prop and Luxury Need for premium passengers
7 Years Ago
Props can now be marked as interior or exterior only
7 Years Ago
New ship - the Olympus
7 Years Ago
Fixed a bad target blackboard read in SleepInTerritory Added a Select Random Position in territory so that the animal would actually go to it's territory to sleep
7 Years Ago
New ship - the Minnow
7 Years Ago
Save games are now ordered recent first Can now scroll room/prop selection
7 Years Ago
More child passenger stuff Child passengers now unlock at level 3
7 Years Ago
Added a wip kick move for sword guys Added a smoke teleport ability to the ranged enemy
7 Years Ago
Updated to 2017.2.0p2
7 Years Ago
Fixed AI getting stuck in attacking state GoIdle animation event was being ignored if the unit was attacking, which prevented AI from switching to Idle
7 Years Ago
WIP child passengers + props that trigger animations
7 Years Ago
Added some helper meshes when placing props