userJarryd Campicancel

12,549 Commits over 2,557 Days - 0.20cph!

6 Years Ago
Reworked defend ally goal plan (just makes unit run to ally under attack, doesn't check for perception, other combat modules should take over once the unit gets into range) Added a condition type to check for a unit's role Added a bravery effect for defenders to make them more likely to stay and fight Added a PlayerDisabledRole activity
6 Years Ago
Unsaved change
6 Years Ago
New console command to fill a container under cursor (eg. fill_container Berries) Disabled Evaluate Single Entity Per Type on Find something to eat - if multiple units are hungry at the same time and at the same location (eg. waking up in the morning) they would all share the closest food item in a basket and only one would be successful because they would occupy the interaction This change should make multiple units eat from a basket of berries at the same time
6 Years Ago
Fixed a HitInfo constructor not assigning PointStart (should fix some blocking irregularities)
6 Years Ago
New defender role, equips a wooden club and wanders around territory (still WIP)
6 Years Ago
Raiding animals won't sleep New activities for raid begins and raid in 24 hours
6 Years Ago
Fixed items inside a container being marked as HeldBy the last unit holding the container Fixed items getting picked up into a container being added to the units MyItems list as well as the container's list (only gets added to container now) These two fixes should make units more likely to eat from baskets
6 Years Ago
More route work, routes control passenger distributions Add san francisco to whitelist More routes (xp/levelling/UI)
6 Years Ago
Added some checks in OnValidate to detect activities that generate notifications that don't auto expire and have no expiry conditions Added an expire time field for critical severity notifications (defaulted to 15, used to be -1) New OnValidate checks picked up Death activity as never expiring, marked it as auto expire/critical severity
6 Years Ago
Fixed Birth activity not auto expiring (it had no expiry conditions, so it persisted forever)
6 Years Ago
Added an "Ignore Items in Containers" bool to target filter Find item for Blackboard Stockpile now ignores items in containers so that the 15 possible items are no longer all items in the stockpile we're trying to fill
6 Years Ago
Deleting SelectBestBuildDesire Turned off Evaluate single entity per type on Find Item for Blackboard stockpile (closest log after placing a log on stockpile was the item we just placed, which is already in a container and invalid so the filter would fail)
6 Years Ago
Unsaved stuff
6 Years Ago
Boilerplate for new ship route system WIP route selection UI
6 Years Ago
Fixed pause menu opening and closing from the same button press
6 Years Ago
Fixed incorrect upgrade construction value on Basic Wooden Hut
6 Years Ago
Fixed stockpile units goal using stockpile items filter (needs different conditions)
6 Years Ago
Tried to fix an NRE in Desire.Fulfill()
6 Years Ago
Turned off evaluate single entity per type in breed goal (need to check multiple units for breeding)
6 Years Ago
Fixed old tooltip lingering and potentially causing errors Added a game time condition, multi ship contract won't unlock until year 2
6 Years Ago
Contracts now have start conditions DateTime changes Passenger stats are now stored per in-game month Moved cash tracking into monthly slices and tracking per ship
6 Years Ago
Dressed up the ship entrance a bit and added a tooltip
6 Years Ago
Paused indicator Fixed satisfaction slider being interactable on stats screen
6 Years Ago
B key now toggles build menu, instead of just opening it
6 Years Ago
Moved pick up event callback from OnPickupComplete (which I don't think was being used) and into the OnPickupEvent method that is being used This fixes units Pick up actions never ending Fixed OnPickUpEvent not getting called when playing an animation to pick up an item at normal speed Fixed Items not getting added to MyItems if the animation is being bypassed
6 Years Ago
Merging FillView branch
6 Years Ago
Added a minimum 1 unit spacing between anchor points
6 Years Ago
Removed OnGUI debug display Added a Box check to ViewFill placement so you can't place fills through buildings/resources
6 Years Ago
Unsaved change
6 Years Ago
Building placement guide UI now has a regular build root and ViewFill root (since they have slightly different controls)
6 Years Ago
Merge from main
6 Years Ago
Cleanup/icons Serialisation stuff
6 Years Ago
Reimplemented the construction requirements for FillViews (got lost in a merge)
6 Years Ago
ViewFIll components get enabled as construction percentage grows
6 Years Ago
Merge from main
7 Years Ago
Fixed ships regenning navmesh every few seconds
7 Years Ago
Potentially fixed some issues with deleting props mid-use
7 Years Ago
Fixed being able to place things inside walls
7 Years Ago
Redid the corpse changes I did on the FillView branch
7 Years Ago
Subtracting changes, was on the wrong branch
7 Years Ago
Fix units taking corpses that are being cooked and putting them in a stockpile (won't stockpile corpse that is being processed) Removed HasHolder condition from Eat From Cooked Dispenser goal since we want units to eat from a spit
7 Years Ago
Another typo fix Fixed fader not disappearing on high ui scales
7 Years Ago
Typo fixes Tooltip changes Disabled camera tilt Now need to build a stockpile for staff contract Disabled level up notification Fixed some contract pulsers Fixed being able to cancel route editing weirdly Fixed some time issues Suppressed save scan error messages in build Volume slider in settings Fixed chair collider
7 Years Ago
Reworked passenger complaint penalty
7 Years Ago
Fixed stove meals not getting parented on load
7 Years Ago
Key shortcuts for most build build menu buttons Better rotation gizmo Smoothed out prop rotation Some Whats new videos More What's New More What's New Added smartobject fallback interaction points
7 Years Ago
Fix assembly definitions breaking builds
7 Years Ago
Added particles to stove when being used
7 Years Ago
Resized What's New window
7 Years Ago
Trying out the new assembly definition system 1s shorter compile time hell yeah