userJarryd Campicancel

13,150 Commits over 2,649 Days - 0.21cph!

7 Years Ago
Can toggle depth of field via settings
7 Years Ago
Added some spot lights to the Window prop to simulate sunlight First pass on depth of field that adjusts as you zoom Exposure changes + depth curve
7 Years Ago
Fixed some light issues, can now change light colour
7 Years Ago
Prop preview improvements + new Floor Lamp prop Wall mounted props can now display a wall mesh in their preview thumbnail
7 Years Ago
Bathroom need thoughts Reworked tech progress to be more civ like
7 Years Ago
Fixed bad editor assembly definition Added a cheat tool
7 Years Ago
Unsaved changes Top shell is now a transparent shadow cater
7 Years Ago
First pass What's New Added a new wall mounted water tank
7 Years Ago
Better cash history description display New score metrics Added water checks for prop placement Fixed rotating props in outdoor areas breaking props
7 Years Ago
Lightning strikes while stormy Fixed prop placement cancelling every time the camera is rotated Added new wall mounted rubbish bin More end of month UI Added some safeguards for overlapping entity ID's Entitiy optimisations
7 Years Ago
Implemented history on financial screen
7 Years Ago
More weather stuff + serialisation Push weather sfx into new weather mixer group Storm changes + weather UI widget Unsaved change
7 Years Ago
Update PostProcessing, added Time of Day and Weatherman Custom weather settings Build fixes More metric stuff and UI
7 Years Ago
Score metrics reward cash End of month screen now shows monthly financials
7 Years Ago
Build fix
7 Years Ago
Score trackers now generate based on monthly averages
7 Years Ago
Some prop fixes Average monthly score tracking Portrait animators don't sync up
7 Years Ago
WIP window prop
7 Years Ago
Added Dynamic Decals, company logos are now decals Added toilet + Bathroom need
7 Years Ago
More spell cleanup
7 Years Ago
Possible spell fix
7 Years Ago
Added a unit portrait render manager
7 Years Ago
Move conditions New metrics system More score tracker stuff More score stuff Trash collection score
7 Years Ago
Cast progress bar now increases instead of decreasing Removed team boss UI and logic (it never worked outside the editor)
7 Years Ago
Absolute incoming heal amounts in the combat log
7 Years Ago
Print team join locally
7 Years Ago
Lower spell timeout to 5 seconds Disable team join chat message
7 Years Ago
Added a 10 second timeout to spells in case anything goes wrong with the cast process
7 Years Ago
Added a second hud bar for the other faction boss
7 Years Ago
Fixed another build error
7 Years Ago
New water supply stat, Water Tank prop Added tech tree icons Standardised prop preview thumb generation
7 Years Ago
Build fix
7 Years Ago
Added a hud element that shows your current team and the HP of the other team's boss NPC
7 Years Ago
Fixed item tooltip leaving some weapon stats on if mousing over a spell immediately after mousing over a weapon
7 Years Ago
Added infinite mana cheat
7 Years Ago
Spell casting now uses the cast and release animations
7 Years Ago
Forgot to save
7 Years Ago
Reworked some logic in PhysicsForceCurves to use non-allocating physics and use local forward/up when calculating directions
7 Years Ago
Sped up casting progress bar so it could keep up with new spell speeds
7 Years Ago
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7 Years Ago
Added an onKeybindingsChanged event to GlobalMessages, updates string displays when invoked
7 Years Ago
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7 Years Ago
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7 Years Ago
New vending machine model and size
7 Years Ago
Added a text component that shows the current key binding to each belt bar slot Removed reload binding
7 Years Ago
Cleaned up some logs
7 Years Ago
Added new fire sprinklers prop Automatically puts out fires in range
7 Years Ago
Added a global spell cooldown that blocks all other items/spells after using a spell (1 second right now, exposed as MinTimeBetweenCasts on the player prefab)
7 Years Ago
Fixed being able to cast more than one spell at a time Default bind Use to F (was E)
7 Years Ago
Fixed a voice exception with the playermodel? Clearing bindings now triggers a cfg save New default bindings: Equipment slots are now mapped to Q,E,R,C Can also trigger slot1 and slot 2 with mouse wheel up/down respectively Crafting menu shortcut is now Z