13,608 Commits over 2,466 Days - 0.23cph!
Sprinkler now runs while it has water input, updated water storage logic to be more in line with other IO entities
Add support for gravity restrictions (if a fuel source is lower than the entity it can't use it)
Merge from life_stats_merge
Subtract the life_stats subtraction
Subtract
46024 - that deleted the branch contents? ¯\_(ツ)_/¯
Subtract
46022 (busted merge)
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Dying to a non-player entity (eg. tesla coil) will now display a translated string instead of a prefab name
Cleaned up an unneeded list
Improved instrument performance while playing back recordings that include massive amounts of notes
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Turn current state into a bitmask so a player can be in multiple states (eg. in base + mounted)
Update time tracking to support the player being in multiple states
Monument check now checks topology and bounds rather than a flat distance check
More code review, profiler samples and convar checking in main menu
Code review:
Check null player in LootContainer:OnKilled
Remove exception in BasePlayer:UpdateRichPresenceState
Increase movement threshold
Better load balancing
BuildingAuth check
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Fix not being able to wake up if player died while chat was open
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killplayer command now works on bots as well
Gong sfx trigger requires Melee/Bullet/Arrow damage (stops flamethrower triggering it)
Added a scroll gradient to the bottom of the stats
Merge from instruments (.mid file volume adjustment)
Adjust velocity calculation when opening .mid files
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Fix weapons root being left on if no weapons were fired
Update animations
Show headshots, disable stat image if no image is provided