userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

7 Years Ago
Save notifications Basic notification history stuff
7 Years Ago
Added a RemoveOnDamage field to StatusEffectDefinition Added a new FastHeal status effect that heals over time and gets removed if the player takes damage Added a console command to add effects to the local player eg. statuseffects.add poison Removed the status effect slot on the shield, not necessary with a console command Poison no longer slows Added a new Slowed effect to show how to slow down the player
7 Years Ago
Exposed a field to assign an NPC a chance to add a status effect on impact Spider attacks now apply poison status effect
7 Years Ago
Placement controllers can now toggle whether to pause Disabled pausing on props + delete placement modes Fixed some more contract pulsing states
7 Years Ago
Fixed some exceptions for StatusEffects with no stats assets Added a basic stun field to StatusEffect, just locks off all input (except UI) right now (needs some effects, it looks like the game locks up) Instead of just putting all of the examples onto Poison, made a few other examples to showcase actual functionality: -ProtectionBuff raises all damage protection values to max -Stun -Weakness temporarily lowers the max HP and Stamina by 50
7 Years Ago
Added some damping to the shield animator params on the PlayerModel
7 Years Ago
Mapped Health, Mana and Stamina fields on StatusEffects to appropriate stats (Pool and Per Second modes work) Hooked up crit chance modifier on effects Theoretically hooked up the protection values (Physical, Heat, Cold, Poison, Magic, Decay - same as items) Status Effect protection buffs happens after shield damage has been calculated but before damage is dealt to the player
7 Years Ago
Route Creation contract only requires 10 passengers Route creation tweaks Can now specify a contract pulser to target a specific condition
7 Years Ago
More steam updates Added a clean saves console command
7 Years Ago
Update Steamworks
7 Years Ago
Category fix Set repair job to high priority Block search auto focus when using eyerdropper More meal NRE wrapping
7 Years Ago
Quick NRE fix
7 Years Ago
Maybe fixed some contract errors on load
7 Years Ago
Codegen
7 Years Ago
Contract complete sfx
7 Years Ago
Notification sfx
7 Years Ago
Bar now distributes beer bottles, hold pos fixes
7 Years Ago
Remove old stars widget Some logs Play construction sfx while placing props Wine bar description change First stockpile is free Increased passenger sizes on ships Fixed route unlock requirement text Contract condition stuff
7 Years Ago
Route unlocked notification
7 Years Ago
Fixed route info not showing level up rewards when selected New route modifier system
7 Years Ago
Added a continue widget to the main menu Fixed not being able to access fleet
7 Years Ago
What's New info Disabled inventory and research entitlements + all item rewards Potentially fixed a stove serialisation issue Backdrop dock stuff
7 Years Ago
Added a dock building when the ship isn't travelling
7 Years Ago
New three seat chair New prop: Wine bar
7 Years Ago
XP tracking + xp notifications Route stuff + some unit nav fixes
7 Years Ago
Codegen Unit animation tweaks
7 Years Ago
Fixed bins not working new rubbish types
7 Years Ago
Prop unlock flow rework
7 Years Ago
Broke staff contracts into two different contracts Can now lock staff types via entitlements
7 Years Ago
HasShield animator param on ModelState should now be correctly assigned
7 Years Ago
Items not held as primary no longer modify the HoldModel
7 Years Ago
Status Effects now spawn and destroy their fxPrefab Added a terrible particle effect to Poison to demonstrate
7 Years Ago
Trying out moving fleet widget to side of screen
7 Years Ago
Rehooked up shield effect on the prefab
7 Years Ago
Fixed starting shield not being visible when game starts Fixed issue where repeatedly equipping and unequipping a weapon would stop the weapon from appearing
7 Years Ago
New coffee cup item Can override rubbish to drop, coffee and soda now drop accurate rubbish models
7 Years Ago
Added UI-BUILDER asset store pack and reworked Main Menu UI
7 Years Ago
Some logo variations
7 Years Ago
Pressing H while holding a shield triggers the Poisoned effect in the editor (for testing) Status Effects can now mark themselves as related to a metabolism effect, the corresponding VitalNote on the HUD will be displayed while that effect is active Enabled poison VitalNote and filled in the text so it reads correctly Status Effects can now apply damage over their duration (standard DamageTypes list implementation) Added an ItemStatsProperties field to StatusEffects (same as Items) so status effects can now modify movement speeds
7 Years Ago
First pass on StatusEffects framework Effects are defined via a definition file in Resources/StatusEffects/ Currently adds and removes the effect over the network (based on the duration of the effect specified in the definition)
7 Years Ago
Generate data/entity serialisers rather than hand making them
7 Years Ago
Added a carrying animation for units Vending machines now dispense sodas
7 Years Ago
Fixed NRE when equipping clothing
7 Years Ago
More route stuff Fixed some search issues in the entity purchaser Toned down animator culling
7 Years Ago
Can no longer equip a weapon that blocks the offhand if you have an offhand item equipped Can no longer equip an offhand if you have a primary weapon that blocks offhand
7 Years Ago
Fixed not being able to equip tools in Primary Slot Exposed a valid Categories field on DropMe, primary slot can take Primary and Tool, secondary slot can take Offhand only
7 Years Ago
Unsaved menu change
7 Years Ago
Menu backdrop is now randomised
7 Years Ago
Contracts can now offer free props Initial fitout contract can now be completed without spending money
7 Years Ago
Passengers now sit at the dining booth One shot need replenishers now trigger a Use animation Optimised and cleaned up unit visuals Added in all of the skin/clothing colour combos