12,772 Commits over 2,315 Days - 0.23cph!
Expose instrument bindings in options
Guitar and trumpet note samples and hookup
Show an actual line renderer when setting up line points
All entity output lines are in local space
Fixed snapping not respecting local space
Wiring tool converts points to local space
Enable line renderer on pre-placed lines regardless of LOD state
Fix some errors when snapping while there are no points
Lines built with tool are now saved and loaded in local space (added an extra local space bool to data)
Line tool will automatically flag a line as local space, manually updated the existing airfield lines
Snap points to Rust.Layers.Solid, adding a point sets the snap index to the new point
Merge IOEntity connection tool
Better undo and redo support, support new prefab workflow, can raycast snap the last moved point by holding V
First pass on a tool to connect IOEntity outputs in the editor
Moved large external gates open sound event slightly further into the animation, start events were early exiting because they were in a transition
Fixes issue
10075
Fix item icon remaining on screen after dragging from an external inventory
Fix for issue:
10078
Hold note instruments now work properly with primary and secondary fires
Added support for assigning an array of notes to an instrument rather than one note pitch shifted
Fixed incorrect itemid on cowbell
Trying out some new types of playable instrument
Includes: Cowbell, Tenor Drums, Trombone and Violin