14,018 Commits over 2,772 Days - 0.21cph!
Accidentally triggered a big asset reimport
Save when player sees What's New, only auto show if playing a new release
Fixed some props getting water damage particles incorrectly
Better carry item rotations, more job stuff
Updating more icons
New ScButton component to replace Event Triggers and ButtonEx
Props that can start fires will now start to smoke and shoot sparks as they become damaged
Water leak effect for damaged water props
Hooked up some of Rob's icons in the game UI
More puddle work
UI Tweaks
Staff can now clean up puddles
Staff play a mopping animation when cleaning up puddles
New ceiling light prop
Added a generic alert prompt, will show stack trace to player if save fails to load
In built water supplies logo
Fire sprinkler is now interior only
Passengers now know which room they are in
If passenger is outdoors they no longer calculate light sources, just assume thay are in light
Fixed stoves breaking savegames on ships that have been upgraded
Added nav mesh blockers to a bunch of larger props
Added a no-build zone around the ship entrance
Some WIP work to not soft lock the game when a save fails to load
Fixed plop particle looping while game is paused
Fixed bins being walkable if placed close together
Upgrading a ship will now delete+refund props on the outer walls
Pops a notification indiciating how much was refunded
Deleting a wall will now delete all props on that wall
Exposed default icons and colours for the new game
Fixed main menu new game panel
Fix edge pan option not working in Settings
Scale now defaults to 75%, now ranges from 50% to 100%
Fixed build
Colour refactor
More jobs work
-Staff select jobs based on distance + priority (was just priority)
-Fixed cases where units would fail to pick up rubbish
-Improved firefighting effiency (staff will grab the closest fire extinguisher and put out the closest fire)
Fixed props spamming fire if they are damaged
Unsaved change
Don't screen edge pan if game window has no focus
Fixed being able to close the Main Menu
Fixed props not working with eyedropper
Lights lower shadow quality based on camera distance
Add blur to eyedropper and delete UI
Show cash based metric progress with a $ prefix
Fixed complaints not decaying properly
Bin load fixes
Lowered light penalty rate
Fixed eyedropper/delete/paint modes being cancelled by camera rotation
Fixed being able to eyedrop destroyed props
Water tech description, Tech tweaks
Merge branch 'master' of SkyCruise
Fixed staff deleting themselves while putting out fires
Lowered light intensity
New discord link
Fire and prop tweaks
Merge branch 'master' of SkyCruise
Added a save name error to the laod/save screen
Don't progress time until route creation contract is finished
ProtoIncludes
New plumbing contract + some cleanup
Discord URL in main menu
More contract stuff
Fixed a bad refactor in StaffCount condition
Load/Save screen now selects the first entry
Removed LoadSave requiring a button to save
Menu buttons, new icons from Rob, more What's New
Disable water leaks for now
Merge branch 'master' of SkyCruise
Fixed passengers geting stuck in toilets
WIP Puddles (will spread if a water prop is damaged)
WIP audio cue pitch randomisation
Split out animation logic from UIPanelFader into a new class
Three global modifiers are now selected each month
Display monthly modifiers when mousing over time
Merge branch 'master' of SkyCruise
Prop purchase screen now expands to screen width
Expose PointerEnter on UIButtonExt and remove button requirement
Integrated some of the new menu UI into the panel system
Print asset path when UI texture post processor runs
Big jobs refactor, jobs are now serializable
Behaviour while on a job is now controlled by the job, not the unit (less giant switch cases in staff scripts)
AUto Travel now defaults to on, can't turn it off
Somewhat nicer character portraits
Added a time scale slider to the cheat tool
Better time strings on the load screen
Applied blur to a bunch of UI stuff
Load Save exception fixes
Stole some UI blur shaders from Tub
Lightning strike sfx
New animation pack + eating animations
Repair animations
Cleaned up some old research logic
Fixed custom cursors not working - they couldn't be in the UI folder