13,600 Commits over 2,710 Days - 0.21cph!
Fixed a debug tools wrapper NRE
Reworked defend ally goal plan (just makes unit run to ally under attack, doesn't check for perception, other combat modules should take over once the unit gets into range)
Added a condition type to check for a unit's role
Added a bravery effect for defenders to make them more likely to stay and fight
Added a PlayerDisabledRole activity
New console command to fill a container under cursor (eg. fill_container Berries)
Disabled Evaluate Single Entity Per Type on Find something to eat - if multiple units are hungry at the same time and at the same location (eg. waking up in the morning) they would all share the closest food item in a basket and only one would be successful because they would occupy the interaction
This change should make multiple units eat from a basket of berries at the same time
Fixed a HitInfo constructor not assigning PointStart (should fix some blocking irregularities)
New defender role, equips a wooden club and wanders around territory (still WIP)
Raiding animals won't sleep
New activities for raid begins and raid in 24 hours
Fixed items inside a container being marked as HeldBy the last unit holding the container
Fixed items getting picked up into a container being added to the units MyItems list as well as the container's list (only gets added to container now)
These two fixes should make units more likely to eat from baskets
More route work, routes control passenger distributions
Add san francisco to whitelist
More routes (xp/levelling/UI)
Added some checks in OnValidate to detect activities that generate notifications that don't auto expire and have no expiry conditions
Added an expire time field for critical severity notifications (defaulted to 15, used to be -1)
New OnValidate checks picked up Death activity as never expiring, marked it as auto expire/critical severity
Fixed Birth activity not auto expiring (it had no expiry conditions, so it persisted forever)
Added an "Ignore Items in Containers" bool to target filter
Find item for Blackboard Stockpile now ignores items in containers so that the 15 possible items are no longer all items in the stockpile we're trying to fill
Deleting SelectBestBuildDesire
Turned off Evaluate single entity per type on Find Item for Blackboard stockpile (closest log after placing a log on stockpile was the item we just placed, which is already in a container and invalid so the filter would fail)
Boilerplate for new ship route system
WIP route selection UI
Fixed pause menu opening and closing from the same button press
Fixed incorrect upgrade construction value on Basic Wooden Hut
Fixed stockpile units goal using stockpile items filter (needs different conditions)
Tried to fix an NRE in Desire.Fulfill()
Turned off evaluate single entity per type in breed goal (need to check multiple units for breeding)
Fixed old tooltip lingering and potentially causing errors
Added a game time condition, multi ship contract won't unlock until year 2
Contracts now have start conditions
DateTime changes
Passenger stats are now stored per in-game month
Moved cash tracking into monthly slices and tracking per ship
Dressed up the ship entrance a bit and added a tooltip
Paused indicator
Fixed satisfaction slider being interactable on stats screen
B key now toggles build menu, instead of just opening it
Moved pick up event callback from OnPickupComplete (which I don't think was being used) and into the OnPickupEvent method that is being used
This fixes units Pick up actions never ending
Fixed OnPickUpEvent not getting called when playing an animation to pick up an item at normal speed
Fixed Items not getting added to MyItems if the animation is being bypassed
Added a minimum 1 unit spacing between anchor points
Removed OnGUI debug display
Added a Box check to ViewFill placement so you can't place fills through buildings/resources
Building placement guide UI now has a regular build root and ViewFill root (since they have slightly different controls)
Cleanup/icons
Serialisation stuff
Reimplemented the construction requirements for FillViews (got lost in a merge)
ViewFIll components get enabled as construction percentage grows
Fixed ships regenning navmesh every few seconds
Potentially fixed some issues with deleting props mid-use
Fixed being able to place things inside walls
Redid the corpse changes I did on the FillView branch
Subtracting changes, was on the wrong branch
Fix units taking corpses that are being cooked and putting them in a stockpile (won't stockpile corpse that is being processed)
Removed HasHolder condition from Eat From Cooked Dispenser goal since we want units to eat from a spit
Another typo fix
Fixed fader not disappearing on high ui scales
Typo fixes
Tooltip changes
Disabled camera tilt
Now need to build a stockpile for staff contract
Disabled level up notification
Fixed some contract pulsers
Fixed being able to cancel route editing weirdly
Fixed some time issues
Suppressed save scan error messages in build
Volume slider in settings
Fixed chair collider
Reworked passenger complaint penalty
Fixed stove meals not getting parented on load
Key shortcuts for most build build menu buttons
Better rotation gizmo
Smoothed out prop rotation
Some Whats new videos
More What's New
More What's New
Added smartobject fallback interaction points
Fix assembly definitions breaking builds
Added particles to stove when being used
Resized What's New window