userJarryd Campicancel

14,018 Commits over 2,772 Days - 0.21cph!

7 Years Ago
Accidentally triggered a big asset reimport Save when player sees What's New, only auto show if playing a new release Fixed some props getting water damage particles incorrectly Better carry item rotations, more job stuff Updating more icons
7 Years Ago
New ScButton component to replace Event Triggers and ButtonEx
7 Years Ago
Props that can start fires will now start to smoke and shoot sparks as they become damaged Water leak effect for damaged water props
7 Years Ago
Hooked up some of Rob's icons in the game UI More puddle work UI Tweaks Staff can now clean up puddles Staff play a mopping animation when cleaning up puddles New ceiling light prop Added a generic alert prompt, will show stack trace to player if save fails to load
7 Years Ago
In built water supplies logo Fire sprinkler is now interior only Passengers now know which room they are in If passenger is outdoors they no longer calculate light sources, just assume thay are in light Fixed stoves breaking savegames on ships that have been upgraded
7 Years Ago
Added nav mesh blockers to a bunch of larger props Added a no-build zone around the ship entrance Some WIP work to not soft lock the game when a save fails to load Fixed plop particle looping while game is paused Fixed bins being walkable if placed close together
7 Years Ago
Upgrading a ship will now delete+refund props on the outer walls Pops a notification indiciating how much was refunded
7 Years Ago
Deleting a wall will now delete all props on that wall
7 Years Ago
Exposed default icons and colours for the new game
7 Years Ago
Fixed main menu new game panel
7 Years Ago
Fix edge pan option not working in Settings Scale now defaults to 75%, now ranges from 50% to 100%
7 Years Ago
Fixed build Colour refactor
7 Years Ago
More jobs work -Staff select jobs based on distance + priority (was just priority) -Fixed cases where units would fail to pick up rubbish -Improved firefighting effiency (staff will grab the closest fire extinguisher and put out the closest fire)
7 Years Ago
Fixed props spamming fire if they are damaged Unsaved change
7 Years Ago
Don't screen edge pan if game window has no focus
7 Years Ago
Fixed being able to close the Main Menu
7 Years Ago
Fixed props not working with eyedropper Lights lower shadow quality based on camera distance
7 Years Ago
Add blur to eyedropper and delete UI
7 Years Ago
Show cash based metric progress with a $ prefix Fixed complaints not decaying properly
7 Years Ago
Bin load fixes Lowered light penalty rate
7 Years Ago
Fixed eyedropper/delete/paint modes being cancelled by camera rotation Fixed being able to eyedrop destroyed props Water tech description, Tech tweaks Merge branch 'master' of SkyCruise
7 Years Ago
Disabled snow particles
7 Years Ago
Fixed staff deleting themselves while putting out fires Lowered light intensity New discord link Fire and prop tweaks Merge branch 'master' of SkyCruise
7 Years Ago
Added a save name error to the laod/save screen
7 Years Ago
Don't progress time until route creation contract is finished
7 Years Ago
ProtoIncludes New plumbing contract + some cleanup Discord URL in main menu More contract stuff
7 Years Ago
Fixed a bad refactor in StaffCount condition Load/Save screen now selects the first entry
7 Years Ago
Removed LoadSave requiring a button to save
7 Years Ago
Menu buttons, new icons from Rob, more What's New
7 Years Ago
More What's New
7 Years Ago
Disable water leaks for now Merge branch 'master' of SkyCruise
7 Years Ago
Unsaved change
7 Years Ago
Fixed passengers geting stuck in toilets
7 Years Ago
WIP Puddles (will spread if a water prop is damaged)
7 Years Ago
WIP audio cue pitch randomisation
7 Years Ago
Split out animation logic from UIPanelFader into a new class
7 Years Ago
Three global modifiers are now selected each month Display monthly modifiers when mousing over time Merge branch 'master' of SkyCruise
7 Years Ago
Prop purchase screen now expands to screen width Expose PointerEnter on UIButtonExt and remove button requirement
7 Years Ago
Integrated some of the new menu UI into the panel system
7 Years Ago
Print asset path when UI texture post processor runs
7 Years Ago
Big jobs refactor, jobs are now serializable Behaviour while on a job is now controlled by the job, not the unit (less giant switch cases in staff scripts)
7 Years Ago
AUto Travel now defaults to on, can't turn it off Somewhat nicer character portraits
7 Years Ago
Lots of folder cleanup
7 Years Ago
Added a time scale slider to the cheat tool
7 Years Ago
Better time strings on the load screen
7 Years Ago
Applied blur to a bunch of UI stuff
7 Years Ago
Load Save exception fixes
7 Years Ago
Stole some UI blur shaders from Tub
7 Years Ago
Lightning strike sfx New animation pack + eating animations Repair animations
7 Years Ago
Cleaned up some old research logic Fixed custom cursors not working - they couldn't be in the UI folder