userJarryd Campicancel

12,772 Commits over 2,315 Days - 0.23cph!

6 Years Ago
Expose instrument bindings in options
6 Years Ago
Guitar and trumpet note samples and hookup
6 Years Ago
WIP key controller
6 Years Ago
Unsaved changes
6 Years Ago
Show an actual line renderer when setting up line points
6 Years Ago
All entity output lines are in local space Fixed snapping not respecting local space Wiring tool converts points to local space
6 Years Ago
New key bindings
6 Years Ago
Enable line renderer on pre-placed lines regardless of LOD state
6 Years Ago
Fix some errors when snapping while there are no points Lines built with tool are now saved and loaded in local space (added an extra local space bool to data) Line tool will automatically flag a line as local space, manually updated the existing airfield lines
6 Years Ago
Snap points to Rust.Layers.Solid, adding a point sets the snap index to the new point
6 Years Ago
Merge from main
6 Years Ago
Merge IOEntity connection tool
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Better undo and redo support, support new prefab workflow, can raycast snap the last moved point by holding V
6 Years Ago
First pass on a tool to connect IOEntity outputs in the editor
6 Years Ago
Moved large external gates open sound event slightly further into the animation, start events were early exiting because they were in a transition Fixes issue 10075
6 Years Ago
Fix item icon remaining on screen after dragging from an external inventory Fix for issue: 10078
6 Years Ago
Hold note instruments now work properly with primary and secondary fires
6 Years Ago
Added support for assigning an array of notes to an instrument rather than one note pitch shifted
6 Years Ago
Fixed incorrect itemid on cowbell
6 Years Ago
Trying out some new types of playable instrument Includes: Cowbell, Tenor Drums, Trombone and Violin