userJarryd Campicancel

12,746 Commits over 2,315 Days - 0.23cph!

1 Year Ago
Fixed tabledoor_B mesh rotation Fixed reactivetarget_deployed double MeshLOD component
1 Year Ago
Fixed duplicate MeshLOD components on sofa_pattern_static Cleaned up the hemp plantlings in fishing_village_c to use MeshLOD, more aggressive culling and cleaned out unused components (saves 50 gameobjects) Slight change to the MeshLOD state editor to make the final state more usable
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
Fixed all cases of incorrectly scaled jerrycans Affected prefabs: rowboat, fishing rod viewmodel, crude oil worldmodel, end tutorial cinematic, pumpkin basket entity, easter basket entity, water jug world model+entity, rhib fuel storage entity, cargo ship Affected monuments that have been S2P: small oil, stables_a/b, water well a/b/c/e, wooden cabin b, bandit town
1 Year Ago
Fixed incorrect layer on burned head model causing it to not render S2P arctic research base
1 Year Ago
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
S2P harbor_1 and fishing_village_a
1 Year Ago
Switch chinese lanterns to MeshLOD
1 Year Ago
Adjusted metal rowboat scale in tutorial island, harbor_1 and fishing_village to match its old visual scale (no S2P)
1 Year Ago
Fixed all usages of the AdvancedTools prefab not getting rotated correctly, affected prefabs: crate_tools_tutorial, TackleBox, MissionLootBaox_Basic, SubmarineSolo, crate_tools
1 Year Ago
FIxed burned head getting offset in arctic portacabin and tutorial island barrel
1 Year Ago
Fixed secret lab chair gibs missing material
1 Year Ago
1 Year Ago
Merge from batch_white_fix
1 Year Ago
Fix renderer batching overriding the detail colour property to white on non shipping container batches
1 Year Ago
Merge from sprint_seed_fill
1 Year Ago
Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
1 Year Ago
Merge from main
1 Year Ago
Update printAllPriceChanges to print out current and historical averages
1 Year Ago
Merge from dynamic_vendor_pricing
1 Year Ago
Merge from parent
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it Resulted in side of container company decals appearing/disappearing at some LOD levels
1 Year Ago
Fixed bollards on cargo ship render batching
1 Year Ago
Merge from creative_mode
1 Year Ago
Merge from main
1 Year Ago
1 Year Ago
Merge from tutorial_map_fix
1 Year Ago
Apply proper tutorial map view clamp on the death screen Increase the size of the water backing again
1 Year Ago
Rework dynamic pricing system -Track the number of items purchased in a given interval (IntervalHours convar, default 6) -Track an average number items per interval for each sale -At the end of an interval, update all prices. If the average has gone up in the prior interval increase the price by 5%, if it was lower or equal reduce the price by 5% -Make the price start at 300%, so it will naturally tend down at first for a while before it normalises onto the price the market thinks it is worth -Expose the MinimumPriceMultiplier, MaximumPriceMultiplier and StartingPriceMultiplier This removes an array of objects per sale order and replaces it with 4 saved numbers, so this is a big simplification
1 Year Ago
Send price multiplier of sell orders in the data for rust+ (won't be visible for now)
1 Year Ago
Merge from tutorial_map_fix
1 Year Ago
Increase size of water backing on tutorial island map marker
1 Year Ago
Merge from main
1 Year Ago
Fixed item icon NRE's when first person spectating
1 Year Ago
Fixed incorrect camera position when first person spectating players on bikes (would have affected any other mountables that used the FirstPersonWithArmsEyesLerp mountable feature)
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion/hlod/
1 Year Ago
Full global S2P and HLOD regeneration
1 Year Ago
Fixed null mesh entries being included in HLOD
1 Year Ago
HLOD meshes will now skip objects with "Core/Foliage" materials
1 Year Ago
1 Year Ago
Added a proper sized child collider for MetalRowboat_static (scaled down to 0.85 like the other rowboat)
1 Year Ago
Fixed incorrect length on gambling room light connectors in bandit town
1 Year Ago
Fixed about 30 shipping containers at harbor_2 that had different variants assigned at various lod levels
1 Year Ago
Fixed incorrect chainlink colours in NMS
1 Year Ago
Fixed incorrect bollard colour on cargo ship (note that this will conflict with the test_cull branch, I recommend taking this version and renaming it to match the new prefab name)