userJarryd Campicancel

13,656 Commits over 2,741 Days - 0.21cph!

1 Year Ago
Exposed anamorphic barrel and anamorphic squeeze to Dof Exposer Dof Exposer will no longer update it's values if the component is disabled or the gameobject is in a disabled hierarchy Debug camera readout values will now display dof exposer values if there is an active exposer Added dof distance to camera info readout
1 Year Ago
Cleanup
1 Year Ago
Fixed parachute mount anchor in incorrect position Adjust parachute dismount handling to be a bit more forgiving of collisions Remove the terrain height measurement and just move the player back slightly if they are in an invalid location when dismounting due to a collision
1 Year Ago
Fixed video player
1 Year Ago
Unsaved
1 Year Ago
First pass on a modal tutorial UI to explain concepts. Can be assigned to a mission and the modal will display when that mission is accepted.
1 Year Ago
Industrial conveyors will no longer put clothing items in the belt bar of a locker Fixed locker declaring incorrect slot ranges for industrial transfers after adding teh additional parachute slot
1 Year Ago
Fix ghost sheet not rendering hands in first person with arms mode (most noticeable with the parachute but also affected any vehicles where we show the hands like cars)
1 Year Ago
Fixed parachute playing wooden gibs sound when it breaks
1 Year Ago
Gradually introduce forward momentum when deploying the parachute rather than straight away, takes 1s after deploying to reach full speed
1 Year Ago
Merge from main
1 Year Ago
Added a new tutorial supply container that gets refreshed at several mission stages Added optional mission objectives to open the extra storage, still not referenced in dialogue Removed the resource multipliers from yesterday
1 Year Ago
Fixed BaseOven's not working in the editor if more than one is placed in the same session
1 Year Ago
Merge from main
1 Year Ago
Add missing SeekingServerProjectile component I think this got removed somehow in 87271 and broke homing missiles
1 Year Ago
Compile fixes
1 Year Ago
Add IMaterialReplacementCallback interface, is called when a material is replaced via a skin Reinitialise EmissionToggle when it receives this callback, fixes furnaces showing the emisison colour of the vanilla furnace when lit
1 Year Ago
Kayak marker
1 Year Ago
▉█▍█▆▉█ █▇▉▅ ▊▉▌▋▄ ▋█▇▊▌▊█▉▆▉ ▄▊ ▇▅▄▆▍▌ ▍▊▆█▇▊▍
1 Year Ago
Unsaved assets
1 Year Ago
Wait until the player has fully connected and woken up before starting the initial conversation More animal fat fixes
1 Year Ago
Properly spawn the tutorial bear variant Lower tutorial bear health to 100 Give the tutorial bear a custom corpse prefab with 200 extra animal fat to give the player enough resources to finish the tutorial
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Fixed backpack slot not properly enabling if the inventory was closed with the underwear picker open
1 Year Ago
Merge from main
1 Year Ago
Increase resource havesting rates x3 while in tutorial (for testing, but it might stick around) Covers ResourceDispenser and CollectibleEntity
1 Year Ago
Merge from main
1 Year Ago
Fixed Launcher lock on sounds staying on if the player was looking at something while they disconnected OnHeldChanged doesn't actually get called in this case so the targeting invoke was still running forever, this cancels the invoke Also fixed the lock on bar staying visible after reocnnecting if disconnecting while locked onto a target
1 Year Ago
Kill players mounted to a helicopter in OnKilled instead of DismountAllPlayers, this allows us to pass the correct HitInfo to each player so they see proper kill attribution on the death screen (eg. you were killed by player X with a homing missile instead of just death by helicopter)
1 Year Ago
Additional NRE checks in HideUntilMobile
1 Year Ago
Patrol helicopter now fires flares whenever a homing missile is launched at it It has unlimited flares
1 Year Ago
Merge from main
1 Year Ago
Added a zip up sound while repacking the parachute, cancels if the player stops Involved adding an OnLongUseCancelled parameter to the Menu attribute and the accompanying code generator changes
1 Year Ago
Remove crosshair icon
1 Year Ago
When a homing missile launcher is holstered all of it's missiles are marked as orphans and will start to veer off course An orphaned rocket cannot receive a target, regardless of what the player equips Note that when firing at a stationary target this may still result in the target getting hit, there's some randomness
1 Year Ago
Don't allow the homing missile launcher to launch a missile if any other launchers on the players belt have an active missile in flight UI missile in flight indicator will display if any launchers on the players belt have an active missile
1 Year Ago
Disable ironsights component on homing missile launcher viewmodel, hopefully fixes occassional snapping
1 Year Ago
Increase forward acceleration when leaning forwards (40->50) Slightly increase maximum forward tilt when leaning forwards (50->55 degrees)
1 Year Ago
Merge from mountinput_fix
1 Year Ago
Adjust hand IK positions on first person parachute
1 Year Ago
Fixed parachutes incorrectly awarding the sunglasses at night voice props dlc achievement
1 Year Ago
Recache viewmodel renderers for all homing missile launcher renderers, seems to fix the distorted missile issue in editor
1 Year Ago
Added a homing missile world model (used a box collider due to lack of collision mesh)
1 Year Ago
Added a gametip to the heli gunner UI to explain the controls (the distortion makes it a little hard to read, but better than nothing)
1 Year Ago
Unsaved formatting
1 Year Ago
Show an icon on the crosshair while a homing missile is active
1 Year Ago
Increase reload time Don't allow reloading while the launcher is Busy - the launcher is considered busy if it has a rocket in mid-air
1 Year Ago
Merge from parachute
1 Year Ago
▉▋█'▍ █▍█▉▉ ▋▉▉ ▌█▄▉█▄▌▆ ▌█ ▋▇ ▉▉▌▇▋▄ ▄▋▄ ▌▋ ▆ ▊▅▄▋▍▍ ▇▍▄ ▉▉▉▌▋'▅ ▄▅▆▆ ▅▍▄ █▌ ▄▅▋█