13,656 Commits over 2,741 Days - 0.21cph!
Don't do hand IK during the parachute deploy animation
Added new SetParameterAnimatorBehaviour component, should be useful in the future
IK hands to handles (still a bit broken during the deploy, will fix next)
Fixed regular hazmat tank not getting re-enabled after unequipping a hazmat (pooling issue)
Assigned canopy blend tree to correct animator
Fixed copying over values, values on canopy animator shouhld now perfectly match body values
Reverted collider animator change
Decrease radius of parachute deploy check again (2m->1.5m) length of check (15m->10m) and start the check 2m above the player to try and avoid deploying the parachute directly into overhead obstacles
Add server.canEquipBackpacksInAir for debugging, trailer purposes
debug.deleteEntitiesByShortname now deletes entities with no gibs and is case insensitive
Fixed being able to equip parachutes while currently mounted to a parachute, also fixed not being able to equip parachutes while swimming
Added a range overload to the deleteEntitiesByShortname convar, eg. "debug.deleteEntitiesByShortname woodbox_deployed 50"
Not passing a number will delete all on the server
Resaved locker lootpanel to fix two missing panels
Reduce input lerp speed (10->4)
Adjusted animation input scale to 0.75,0.5
Keep the backpack inventory slot always visible
Added a special tutorial only barrel variant that only drops scrap
Updated resource ping system to work with storage containers to highlight the barrels
Workbench misison
Add metal ore nodes to island
Fixed bandages not triggering the heal mission objective
Finish second part of bear kill mission
Kill missions can now mark their targets as pings
Update parachute description
Increased the clearance check for the parachute deployment - now needs a 2m sphere radius sphere of clear space 15m below the player to deploy
Fixes an edge case where you could use the parachute for a couple of frames in the nuclear missile silo launch tube
Code review changes: remove chair mesh from parachute seat, ensure held items is enabled again after dismounting and ensure parachute item exists on the server when deploying
Add an extra slot to the clothing section of player corpse to account for backpacks
Fixed loadouts window not properly assigning loadouts when using the filter
Fixed not being able to equip parachute with surgeon scrubs, egg suit and ninja suit
Added an information panel to the inventory that displays whether a blueprint is already unlocked, can be unlocked or cannot be unlocked
Fixed parachute camera motion not getting applied to first person spectating
More closely snap the camera to the accurate perspective when spectating a mounted player
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
Parachute seat no longer pauses mounted animation
Update backpack slot icon in inventory and locker panels
Use Distance2d, it's cheaper
Increase patrol helicopter push back force when flying over water, should prevent it getting too close to water
Fixed patrol helicopter getting in a stuck AI state when targeting a player that is on the surface of deep ocean (the helicopter still disengages if its target is too deep underwater, but it will continue patrolling and looking for targets)