userJarryd Campicancel

13,116 Commits over 2,831 Days - 0.19cph!

1 Year Ago
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1 Year Ago
Show the current spectated players team markers when BasePlayer.filterSpectateMapTeamID is -1
1 Year Ago
Cherry pick 90919
1 Year Ago
Fix for GetEntityDecayDuration NRE
1 Year Ago
Fixed some pings not appearing after disconnecting and reconnecting Fixed final kayak destination ping not appearing properly
1 Year Ago
Fixed bad merge on kayak item def
1 Year Ago
Furnace, workbench, kayak updates
1 Year Ago
Reduced new help volulme log spam Fixed crafting category help prompts staying visible once a mission is completed Fixed cook chicken stages starting visible Help prompts for bear kill missions
1 Year Ago
Merge from tutorial_island/new_help
1 Year Ago
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
1 Year Ago
Manifest, protobuf, codegen, compile fixes
1 Year Ago
Merge from main
1 Year Ago
Add some MainMenuSystem profiling
1 Year Ago
Protobuf and manifest
1 Year Ago
Merge from main
1 Year Ago
Fixed chainsaw continuing to stay active and draining fuel if the player disconnects while the chainsaw is running
1 Year Ago
Merge from main
1 Year Ago
Fix team markers getting left on the map after disconnecting and reconnecting to another server if the player is not in a team on the subsequent server
1 Year Ago
Set gingerbread grade skin id to 2 (a skin that doesn't exist) Added an Always Unlock toggle that will bypass the skin field entirely, but still respects the Enable In Standalone option so we can disable/enable seasonal building grades
1 Year Ago
Fixed spraycan reskin not working on some older large box skins until the player reconnects
1 Year Ago
Rename property to PreventDuplicatesInQueue, false by default Expose the option on AutoTurrets via sentry.debugpreventduplicates (true by default)
1 Year Ago
Added a new AllowDuplicatesInQueue property for IOEntities Prevent AutoTurrets from being added to the queue more than once
1 Year Ago
Merge from main
1 Year Ago
Convar comment typo fix Fix MapView not resizing it's team positions array and not showing all of the team markers
1 Year Ago
Add a response with the current state when running ToggleSpectateTeamInfo
1 Year Ago
Fixed pinatas dropping too much canned tuna and low grade fuel
1 Year Ago
Can no longer pickup door from legacy shelter
1 Year Ago
Added animator support for third person fractional reloading Recut Spas12 reload animations to demonstrate new behaviour Animator changes (for future player rig integration): Added params: reloadStop (trigger) canUseFractionalReload (bool) States: FractionalReloadStart FractionalReloadLoop FractionalReloadEnd
1 Year Ago
Merge from confetti_cannon
1 Year Ago
Merge from pinata
1 Year Ago
Better, safer fix for gibs Remove an array allocation when spawning custom gibs
1 Year Ago
Fix pinata spawning an incorrect amount of gibs when fully destroyed
1 Year Ago
Confetti cannon can be lit via an igniter and a lit torch
1 Year Ago
Merge from main
1 Year Ago
Crafting cost (500 wood) First pass on pinata loot table
1 Year Ago
Add some confetti when a stage is destroyed and when the pinata is destroyed
1 Year Ago
Merge from main
1 Year Ago
Manifest, codegen
1 Year Ago
Adjust collider size
1 Year Ago
Fix not being able to reload snowball gun Fix some unintended snowball gun weapon rack interactions
1 Year Ago
Party hat is now randomised between 8 different colours Colour is based on item uid (same technique as diver suit)
1 Year Ago
Manifest, fixed twitch props using static lod
1 Year Ago
Merge from main
1 Year Ago
Initial gibs
1 Year Ago
Fixed rotation not animating properly
1 Year Ago
First pass art setup, icon
1 Year Ago
Merge from main
1 Year Ago
Fixed arrow tips appearing offset on legacy bow
1 Year Ago
Merge from main
1 Year Ago
Merge from dec_2023_redirects