userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

1 Year Ago
Force the player out of god mode if the tutorial needs to kill them
1 Year Ago
Fixed help prompt videos not updating
1 Year Ago
Fixed misaligned icons in crafting menu
1 Year Ago
Large backpack can now be assigned to Industrial Conveyor filters
1 Year Ago
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1 Year Ago
Fixed missing world ping on kayak deploy
1 Year Ago
Fixed deploy campfire mission not showing a world ping
1 Year Ago
Add more cloth to the craft low grade mission step supply box
1 Year Ago
Tutorial help videos will now appear on top of the inventory
1 Year Ago
Add some dedicated text reminding players how to open the inventory at various help stages
1 Year Ago
Disabled the tools row on the tool cupboard loot panel while in the tutorial
1 Year Ago
Crafting menu will automatically switch to the needed category the first time a player opens the menu in each tutorial mission
1 Year Ago
Show the crosshair when using the Rock on the tutorial island
1 Year Ago
Fix broken merge on hemp-collectable
1 Year Ago
Merge from main
1 Year Ago
Added new teas to information panel Added a poison warning if the tea is going to poison the player Remove debug mode from explosive vis
1 Year Ago
Icons
1 Year Ago
Added a modular car speed tea, can be inserted into a dedicated engine module via a radial option if the player has the appropriate tea in their inventory Doubles engine power for 15 minutes WIll heavily poison player for 10 minutes if consumed
1 Year Ago
Add horse laxative tea, doubles rate of dung production when consumed by a horse for 15 minutes Horse still requires food to produce dung even while this tea is active
1 Year Ago
Added the ability for a Modifier effect to only apply to a type of entity Added a Horse speed tea, increases top speed of horses by 30% for 10 minutes after being eaten by a horse If consumed by a player they will be heavily poisoned for 10 minutes
1 Year Ago
Tea target type proto change
1 Year Ago
Potential fix for NRE's in SendUpdatedInventoryInternal
1 Year Ago
Grenade arc visualiser starts at the viewmodel hand rather than the camera position (centre of screen) Improved handling when throwing through narrow slots (use a raycast with thickness to tru and account for the size of the physics object) Improved visual look
1 Year Ago
Break out the tea bufs and the poison side effect into separate UI elements in the inventory and the health bar vitals
1 Year Ago
WIP poisoning - if a player has more than three teas active they get a negative poison effect Currently triggers a screen post effect and slowly ticks down both hydration and calories Kicks in at 30% effectiveness when at 3 concurrent teas, 100% effectiveness at 6 teas
1 Year Ago
Added fall damage tea, halves incoming damage
1 Year Ago
Add weapon reload tea, all weapon reloads are 50% faster. Works on fractional weapons as well
1 Year Ago
Added cold and hot protection teas, clamps internal temperature to 5/25 degrees respectively after any clothing modifers are applied Tea buffs UI should now work when spectating players and show the correct players buffs Added temporary icons for all new teas
1 Year Ago
Deploy speed change is now represented on third person model via new ModifierSpeedController on the deploy state
1 Year Ago
Experimenting with a tea that doubles speed of weapon deploy animation Currently only displaying on the viewmodel animations, not the third person model
1 Year Ago
Added an auto smelt tea, automatically smelts metal/high quality metal/sulfur ore in the players main inventory into the their respective smelted forms every 5s. Will stop if inventory is full (so you don't leave a trail of smelted ore while travelling)
1 Year Ago
Added a health regen tea, slowly heals the player by 1hp/s if they are not in combat (not been attacked/attacked something else for 15s) and have greater than 0 food and water
1 Year Ago
Add explosive sense tea, shows an arc and blast radius when throwing explosives The arc terminates at the first collision, so it won't be 100% accurate due to bounces, rolling, etc The arc only appears while holding down the throw button Only hooked up on the F1 grenade for now
1 Year Ago
WIP rigidbody arc visualisation
1 Year Ago
Implemented a tea that doubles the speed of recycling
1 Year Ago
Fixed a bunch of issues with the sense particles, they now work in world space and don't break with motion vectors
1 Year Ago
Cherry pick 88565 from tutorial_island (show proper tree materials/meshes via gizmos)
1 Year Ago
Fixed craft speed tea increasing duration rather than decreasing
1 Year Ago
Fixed NoZTest particle shader to use the colour applied to the particle system
1 Year Ago
Merge from main
1 Year Ago
First pass on a tea to sense animals through solid surfaces Enables a particle system with ZTest disabled if player is within 50m, currently only added to wolf prefab
1 Year Ago
Add crafting speed tea, increases crafting time by 50% for the duration
1 Year Ago
Added an underwater breathing tea
1 Year Ago
Increase size of tutorial loot box, seems to fix intermittent interaction issues
1 Year Ago
Apply same fix to scientist at end of tutorial screen
1 Year Ago
Fixed bear prefab info not populating properly on death screen
1 Year Ago
Added a mission stage to pick up items from a player corpse
1 Year Ago
Added a new mission stage that makes the player respawn (between cooking and bear hunting)
1 Year Ago
HQM ore will no longer drop from nodes in the tutorial Updated some help prompts Fully hide workbench tech tree button, don't just make it non-interactable
1 Year Ago
Add extra bit of dialogue to the first conversation so it's clear that it's a multiple choice Fixed broken kayak prefab after merge Added a big invisible collider under the jetty to stop kayaks getting stuck after placing them