13,116 Commits over 2,831 Days - 0.19cph!
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Show the current spectated players team markers when BasePlayer.filterSpectateMapTeamID is -1
Fix for GetEntityDecayDuration NRE
Fixed some pings not appearing after disconnecting and reconnecting
Fixed final kayak destination ping not appearing properly
Fixed bad merge on kayak item def
Furnace, workbench, kayak updates
Reduced new help volulme log spam
Fixed crafting category help prompts staying visible once a mission is completed
Fixed cook chicken stages starting visible
Help prompts for bear kill missions
Merge from tutorial_island/new_help
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
Manifest, protobuf, codegen, compile fixes
Add some MainMenuSystem profiling
Fixed chainsaw continuing to stay active and draining fuel if the player disconnects while the chainsaw is running
Fix team markers getting left on the map after disconnecting and reconnecting to another server if the player is not in a team on the subsequent server
Set gingerbread grade skin id to 2 (a skin that doesn't exist)
Added an Always Unlock toggle that will bypass the skin field entirely, but still respects the Enable In Standalone option so we can disable/enable seasonal building grades
Fixed spraycan reskin not working on some older large box skins until the player reconnects
Rename property to PreventDuplicatesInQueue, false by default
Expose the option on AutoTurrets via sentry.debugpreventduplicates (true by default)
Added a new AllowDuplicatesInQueue property for IOEntities
Prevent AutoTurrets from being added to the queue more than once
Convar comment typo fix
Fix MapView not resizing it's team positions array and not showing all of the team markers
Add a response with the current state when running ToggleSpectateTeamInfo
Fixed pinatas dropping too much canned tuna and low grade fuel
Can no longer pickup door from legacy shelter
Added animator support for third person fractional reloading
Recut Spas12 reload animations to demonstrate new behaviour
Animator changes (for future player rig integration):
Added params:
reloadStop (trigger)
canUseFractionalReload (bool)
States:
FractionalReloadStart
FractionalReloadLoop
FractionalReloadEnd
Merge from confetti_cannon
Better, safer fix for gibs
Remove an array allocation when spawning custom gibs
Fix pinata spawning an incorrect amount of gibs when fully destroyed
Confetti cannon can be lit via an igniter and a lit torch
Crafting cost (500 wood)
First pass on pinata loot table
Add some confetti when a stage is destroyed and when the pinata is destroyed
Fix not being able to reload snowball gun
Fix some unintended snowball gun weapon rack interactions
Party hat is now randomised between 8 different colours
Colour is based on item uid (same technique as diver suit)
Manifest, fixed twitch props using static lod
Fixed rotation not animating properly
First pass art setup, icon
Fixed arrow tips appearing offset on legacy bow
Merge from dec_2023_redirects