userJarryd Campicancel

13,656 Commits over 2,741 Days - 0.21cph!

1 Year Ago
Merge from industrial
1 Year Ago
Fixed conveyors not being able to move the additional blueprint slots on Industrial Crafters
1 Year Ago
Fixed some double substitutions
1 Year Ago
Automatically apply the skin tone version when typing in an emoji (eg. typing :angry: will automatically insert :angry+x: where x is the selected skin tone)
1 Year Ago
Merge from parent
1 Year Ago
Initial string substitution work
1 Year Ago
Take a new approach, just alpha out the emoji string and spawn the emoji visual in the midpoint of the alpha'd out string Doesn't look quite as neat but keeps input field compatibilty intact
1 Year Ago
Merge from industrial
1 Year Ago
Some additional NRE checks in StorageAdaptor
1 Year Ago
Changed zipline platform layers to World, fixes not being able to deploy drone on the platforms
1 Year Ago
More progress, moving the caret around an input field with emoji is now mostly working Required some internal TmPro changes
1 Year Ago
Don't show a repair cost row on the popup if the cost is 0 items
1 Year Ago
Fix repair indicator not appearing when hitting a damaged item if the player has no relevant repair items in their inventory (NaN division)
1 Year Ago
Merge from industrial
1 Year Ago
Fixed refinery adaptor placement
1 Year Ago
Reworked storage adaptor deploy volumes to prevent placement when the storage adaptor is clipping into something solid This generally resulted in inaccessible sockets due to the width check of the pipes Should fix boxes placed under workbenches not being able to be picked up because they have a storage adaptor on them that can't be removed
1 Year Ago
Merge from io_line_thickness
1 Year Ago
Added the ability to adjust IO line thickness via the scene view editor Clamped between 0 (current thickness) and 1 (very chonky) Will only apply to Fluid and Electrical connections
1 Year Ago
Merge from industrial
1 Year Ago
Added a warning to the IO crosshair info if looking at an entity that you don't have the correct building privilege to make a connection to
1 Year Ago
▉█▉▌█▇ █▅▆▅▄▆▇██ ▉▋▉ ▇▇▆▉▍▆▄▅▍▇▆ ▆█ ▋▉▅▋▊█▇▋, ▉▅▍▍▇▌█ ▅▍▆▇ ▉▍█▅▇▍█▇▌▆█ (▄▍▄▋▇▊ ▅▊ ▌▄█▌▋▆ ▆▊▊▇ ▊▍▄▅▌ ▊█ ▆█▌▌▆▅▉ █▄▄▄▍ ▊▉▋ ▍▆█▇▅ ▅▊▍▄▇▌▍▆▇█▍ ▅▇ ▆▄▅ ▇▌▉▌▍█) ▊▅▆ ▋▍▌ ▌▍▋▋▉▉ ▇▊▉▌█▇▅▇ ▅▊▄▌▉▇▉ ▊▊█▌█ ▅▊▄▋▋▊▌▅, ▇▇▋▆▉▋▍ █▉█'█▅▋ ▊▇▄▄▇▅▊▆▆ ▇▇ ▌▅▇ ▊▉▌▄▋▉ ▄▍ ▋▌▌ ▇▌█▄▄▅ ▍▊▋▉▇ ▄▊▇▉ ▆▌ ▅▍▇▇█ ▇▆▌▋█ ▊▊▊ ▊▉ ▅▆▄▆▅ ▆▆ ▅▇▆▇ ▋▇▉▅▊▆▇▅ ▌▋██▌ █▆ ▆▆▋▇ ▍▄▍▌▌▇▇▆▄▊ (▍▌▄ ▅▄▉▌ ▆▉ ▋█ ▆▉▌▋ ▊▌▆▌▍ ▍▍ ▇▍▆▇▌ ▉▋▌▇▍ ▇▉▍▍█▇▋ ▌▇ ▄▋) ▄▍▊▉▄▄▆▉ ▄▇▄▋▍█▄▌▋▋▇▉▋▇█▍▍ ▍▋ ▅▉▉▄▉▍▅▇▄▉ ▌▌██▆▆▉▆▋ ▍▉ ██ (▄▅▄█▍ ▊▉▋▉▅▆ ▄▄▉▇ █▌ ▌▅▍ ▆▌▌▌ ▄█▅▌▊ ▅▍▆ ▋▄▉▌ ▉█ ▅ ▊▉▌▆▊▆█▆▋▆▌ ▍▅██▅▅▆)
1 Year Ago
Cache skin variant base name
1 Year Ago
Remove IEmojiSource, abstraction is no longer needed
1 Year Ago
Attempting to make emoji work inline with an input field, still very broken
1 Year Ago
Remove curve evaluations and tuple usage in pipe generation job to make it burst compatible
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from industrial_merge
1 Year Ago
Merge from industrial
1 Year Ago
Cherry pick 79415 ignoring tracability
1 Year Ago
Merge from zipline_dismount_fix
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Blueprint filter fixes
1 Year Ago
Filter fail conveyor output will now activate if no items were able to be moved due to the Max filter option (this behaviour only applies if the conveyor actually has output containers)
1 Year Ago
Potential NRE fix during server load
1 Year Ago
Merge from industrial
1 Year Ago
Compile fixes
1 Year Ago
Filter buffer UI process
1 Year Ago
Filter calc fix
1 Year Ago
▉▉▅▇▊ ▄▌▉█▊ ▆▌▄▆ ▋█ ▍▅▋▆ ▅▊▅▉▇ █▉▍█▅▋█ ▆▇▅ ▇▆▄▅▉ ▇▉ ▇ ▇▆▊▋▇▊▉█ █▅▍█▌ █▉▍▅█ (▌▅▇ ▌▋ ▊▋▄ ▇▆▌▄ ▅▌▉▇ ▌▇▊▋▅▇ ▌▋▇▇▆▌▆ ▍▊ ▅▍▄ ▉█▄██▄, ▄▆▆▇ ▉█▍▄ ▌▉▉▆▆█▆)
1 Year Ago
Add a small delay before opening the doors when arriving at a floor
1 Year Ago
Fixed door not opening if elevator is already at that floor and it's not at the top of the elevator shaft
1 Year Ago
Split out the office elevator prefab into it's own prefab, expose the wait delay on the prefab so it doesn't get applied to every elevator in the game
1 Year Ago
Save/load fixes
1 Year Ago
Proper delays and fixes
1 Year Ago
Elevator test scene (Playground_NuclearElevators) Suppress animation errors for now Initial flow for opening extra set of doors attached to the lift
1 Year Ago
Directional material effect on industrial pipes is now more spaced apart and moves slower
1 Year Ago
Crafter no longer plays looping audio all the time, only while a craft is taking place
1 Year Ago
Merge from crafter_improvements