userJarryd Campicancel

12,148 Commits over 2,557 Days - 0.20cph!

2 Years Ago
S2P fishing_village_b
2 Years Ago
2 Years Ago
Merge from travelling_vendor/dynamic_vendor_pricing
2 Years Ago
Clamp npcvendingmachine.intervalHours between 1 and 120 hours
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Fixed crate_tools mesh incorrect rotation
2 Years Ago
2 Years Ago
Fixed team UI and some first person spectate NRE's while spectating a player in a demo
2 Years Ago
Lowered the explosion force multiplier on all bikes to 40 (was 400)
2 Years Ago
Allow elevators to send their request signal even if they are blocked by vehicles, this allows the elevator to at least be able to open and close the door if it is blocked by a vehicle
2 Years Ago
Merge from travelling_vendor/dynamic_vendor_pricing
2 Years Ago
Fix out of date codegen
2 Years Ago
Lowered default maximum price and starting surcharge to 200% (so double the initial price) Added total lifetime sales and intervals to printAllPriceChanges Added npcvendingmachine.PriceIncreaseAmount/PriceDecreaseAmount convar to control how quickly the price moves up and down (by default increases 10% and decreases by 5%, used to be 5% both ways)
2 Years Ago
Fix items rounding down to 0 cost if they had a 50% discount and were only 1 scrap to begin with (RIP free pickles), the minimum cost of an item will always be 1 scrap Consolidated all of the rounding and clamping to a single method in VendingMachine for easier management of issues like this
2 Years Ago
Fixed incorrect procmap spawner prefab setup
2 Years Ago
Merge from bikes/spawning
2 Years Ago
Added an extra randomisation pass when selecting a spawn point Lowered all bike default population values to 1, results in 16 motorbikes and 20 pedal bikes on a 3.5k server
2 Years Ago
S2P the above monuments
2 Years Ago
Adding motorbike spawn points: 3x in the hangars at airfield 1x on the side of the supermarket, near the pay phone 1x in satellite dishes near the shack 1x in the parking lot with the overhang in train yard 1x next to the foklift in the mining warehouse 2x underneath the two storey building at water treatment and 1x behind the restricted roller doors (water treatment already had one outside the roller doors, that remains) 5x scattered around junkyard and 2x in the car park 1x next to the concrete wall of the big power sub station No S2P's, will do that in a separate commit (scene conflicts are dangerous right now)
2 Years Ago
Rework bike and motorbike spawning Now controlled by three convars: Bike.pedalRoadsidePopulation, Bike.pedalMonumentPopulation, Bike.motorbikeMonumentPopulation Monument population convars use a new ConvarControllerSpawnPointPopulation controller that applies the same population/server size scaling but only allows spawning at specific spawn points
2 Years Ago
Updated the ClientServerFieldFinder to check for fields when in None compiler mode Fixed all client/server/none field mismatches except for the travelling vendor fields Should fix long monument imports when switching between compiler modes
2 Years Ago
Merge from tutorial_speakwith
2 Years Ago
Added debug.printMissionSpeakInfo to print out more info when the player is attempting to complete a mission objective where they have to speak to an NPC, trying to track down an elusive tutorial soft lock
2 Years Ago
Merge from auto_turret_demo_fix
2 Years Ago
Fix NRE when scrubbing through demos with an Auto Turret
2 Years Ago
Handcuff size is now applied to the handcuff viewmodel mesh blendshape and the additive_arms layer (halved the value on the layer as this looked wrong with the direct value applied)
2 Years Ago
Added a handcuffs size slider to Wearable, the handcuff scale layer will be set to the maximum value out of all of the clothing the player is currently wearing Set up handcuff size multipliers for all hazmat skins
2 Years Ago
Disable the hands animator layer when downed and handcuffed
2 Years Ago
Merge from travelling_vendor/dynamic_pricing
2 Years Ago
Round the price on the vending machine screen correctly Some minor cleanup in the vending machine screen class
2 Years Ago
Merge from main
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Fixed incorrect trousers clothes line positioning and S2P: all wooden cabins, bandit_town, swamp_c, stables_a, fishing_village_c, excavator, underwater labs, arctic research base, underground tunnel entrance
2 Years Ago
2 Years Ago
Merge from dismount_parachute_fix
2 Years Ago
Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)
2 Years Ago
Fixed tabledoor_B mesh rotation Fixed reactivetarget_deployed double MeshLOD component
2 Years Ago
Fixed duplicate MeshLOD components on sofa_pattern_static Cleaned up the hemp plantlings in fishing_village_c to use MeshLOD, more aggressive culling and cleaned out unused components (saves 50 gameobjects) Slight change to the MeshLOD state editor to make the final state more usable
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Fixed all cases of incorrectly scaled jerrycans Affected prefabs: rowboat, fishing rod viewmodel, crude oil worldmodel, end tutorial cinematic, pumpkin basket entity, easter basket entity, water jug world model+entity, rhib fuel storage entity, cargo ship Affected monuments that have been S2P: small oil, stables_a/b, water well a/b/c/e, wooden cabin b, bandit town
2 Years Ago
Fixed incorrect layer on burned head model causing it to not render S2P arctic research base
2 Years Ago
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
S2P harbor_1 and fishing_village_a
2 Years Ago
Switch chinese lanterns to MeshLOD
2 Years Ago
Adjusted metal rowboat scale in tutorial island, harbor_1 and fishing_village to match its old visual scale (no S2P)
2 Years Ago
Fixed all usages of the AdvancedTools prefab not getting rotated correctly, affected prefabs: crate_tools_tutorial, TackleBox, MissionLootBaox_Basic, SubmarineSolo, crate_tools
2 Years Ago
FIxed burned head getting offset in arctic portacabin and tutorial island barrel
2 Years Ago
Fixed secret lab chair gibs missing material
2 Years Ago