userJarryd Campicancel

12,253 Commits over 2,557 Days - 0.20cph!

2 Years Ago
Added spawn.shielddummy command that spawns a bot with a shield equipped for testing
2 Years Ago
First pass on damage logic Shields can take hits and the hits are absorbed by the items condition Shields can have different ProtectionProperties like a BaseCombatEntity Shields can take hits when mounted on the back and abosrb the damage like they were held Broken shields won't appear at all
2 Years Ago
Converted the isGestureViewmodel field on viewmodel into a new viewmodel type variable, also has a shield type Fixes bullet casings ejecting from the players camera while a shield is equipped as well as some clothing issues
2 Years Ago
Temp model Added a new shield hands layer to the 3p animator that only masks the left arm, just has an idle for now
2 Years Ago
Hold RMB to block with the shield (only visible in first person right now) Cannot attack while blocking
2 Years Ago
Hide the left arm of viewmodels when a shield is active (rotated off screen) Hide the viewmodel shield while reloading weapons
2 Years Ago
Made a simple shield viewmodel, seems to just work as expected as the shield entity is getting the correct OnDeploy/OnHolster client events
2 Years Ago
Added a shields inventory loadout for testing Can now use M92 with shields Can no longer ADS while a shield is equipped
2 Years Ago
Fix parenting issues Don't allow throwing melee weapons while a shield is equipped
2 Years Ago
Initial implementation work Created placeholder item and entity Item goes in backpack slot and will be automatically equipped when a valid held entity is equipped (enabled on salvaged sword for now)
2 Years Ago
Adjust position of industrial adaptor and lock slots slightly to better fit the model
2 Years Ago
Merge from main
2 Years Ago
Adjusted LOD levels to match vanilla TC
2 Years Ago
Increased the default npc vending machine IntervalHours to 5 in-game days This means that prices will adjust themselves every 5 in game days, used to be 4 times a day This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
2 Years Ago
Merge from main
2 Years Ago
Unsaved changes
2 Years Ago
Simplify TwistCorrectionComponent
2 Years Ago
Ported the two bone IK component into our framework Updated the twist scene with a more representative example of bone shearing
2 Years Ago
Made an example scene for the twist component Fixed the TwistCorrectionComponent resetting it's initial rotation offset value every time the component is updated, preventing it from working at all
2 Years Ago
Gibs, more closely match icon
2 Years Ago
Set up skin, rebuild deployable prefab to keep consistency with base TC
2 Years Ago
Merge from main
2 Years Ago
Added a timeout and make sure the UI is layered properly in the HUD
2 Years Ago
Add some fallbacks if a player dies, walks too far away, is wounded, etc mid game
2 Years Ago
Converted the RPS gesture UI into a non blocking UI Added UI support for draws
2 Years Ago
Merge from parent
2 Years Ago
Server side cancel fix
2 Years Ago
Refactor RPS into a more generic gesture interaction system, WIP
2 Years Ago
Merge from parent
2 Years Ago
Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs Now uses a single simple update method called every frame, much easier to debug and understand Update the default gesture bindings for surrender
2 Years Ago
Compile fix
2 Years Ago
Merge from main
2 Years Ago
Merge from midi_unsubscribe
2 Years Ago
Unsubscribe from the midi inputs when MidiConvar.Enabled is set to false, should allow another instance of the client to register to the events
2 Years Ago
Merge from io_flooding_fix
2 Years Ago
Marked the prevent_building volume as IgnoreWireCheck to allow IO wiring while standing near the deployable. Affected deployables: Twitch Rivals Desk Simple Chair Sofa (+pattern version) Rocking Chair (all skins) Beach Chair Piano Xylobone Drumkit Microphone Stand Hitch & Trough
2 Years Ago
Merge from main
2 Years Ago
Merge from car_door_destroy_fixes
2 Years Ago
Merge from kitchen_collider_fixes
2 Years Ago
Fixed kitchen_cabinet_100 and kitchen_cooker incorrectly positioned collider Affects underwater labs and desert bases, also arctic research base (ran S2P, no scene changes)
2 Years Ago
Fix player model issues
2 Years Ago
Merge from parent (stomp player_model)
2 Years Ago
Fix drumkit.deployed and waterbucket.worldmodel changes
2 Years Ago
Compile fixes, regenerate PlayerAnimation controller
2 Years Ago
Merge from main (stomped PlayerAnimator and BaseMountable)
2 Years Ago
Merge from compiler_field_fixes (should resolve prefabs reimporting when changing between Client and Server)
2 Years Ago
Merge from main
2 Years Ago
Merge from gesture_cancel_fix
2 Years Ago
Force the endGestureLoop trigger to false when starting a trigger, fixes it sometimes getting left on if the player cancels a looping gesture while the gesture is beginning
2 Years Ago
Merge from main