userJarryd Campicancel

12,122 Commits over 2,527 Days - 0.20cph!

2 Years Ago
Added a handcuffs size slider to Wearable, the handcuff scale layer will be set to the maximum value out of all of the clothing the player is currently wearing Set up handcuff size multipliers for all hazmat skins
2 Years Ago
Disable the hands animator layer when downed and handcuffed
2 Years Ago
Merge from travelling_vendor/dynamic_pricing
2 Years Ago
Round the price on the vending machine screen correctly Some minor cleanup in the vending machine screen class
2 Years Ago
Merge from main
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Fixed incorrect trousers clothes line positioning and S2P: all wooden cabins, bandit_town, swamp_c, stables_a, fishing_village_c, excavator, underwater labs, arctic research base, underground tunnel entrance
2 Years Ago
2 Years Ago
Merge from dismount_parachute_fix
2 Years Ago
Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)
2 Years Ago
Fixed tabledoor_B mesh rotation Fixed reactivetarget_deployed double MeshLOD component
2 Years Ago
Fixed duplicate MeshLOD components on sofa_pattern_static Cleaned up the hemp plantlings in fishing_village_c to use MeshLOD, more aggressive culling and cleaned out unused components (saves 50 gameobjects) Slight change to the MeshLOD state editor to make the final state more usable
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Fixed all cases of incorrectly scaled jerrycans Affected prefabs: rowboat, fishing rod viewmodel, crude oil worldmodel, end tutorial cinematic, pumpkin basket entity, easter basket entity, water jug world model+entity, rhib fuel storage entity, cargo ship Affected monuments that have been S2P: small oil, stables_a/b, water well a/b/c/e, wooden cabin b, bandit town
2 Years Ago
Fixed incorrect layer on burned head model causing it to not render S2P arctic research base
2 Years Ago
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
S2P harbor_1 and fishing_village_a
2 Years Ago
Switch chinese lanterns to MeshLOD
2 Years Ago
Adjusted metal rowboat scale in tutorial island, harbor_1 and fishing_village to match its old visual scale (no S2P)
2 Years Ago
Fixed all usages of the AdvancedTools prefab not getting rotated correctly, affected prefabs: crate_tools_tutorial, TackleBox, MissionLootBaox_Basic, SubmarineSolo, crate_tools
2 Years Ago
FIxed burned head getting offset in arctic portacabin and tutorial island barrel
2 Years Ago
Fixed secret lab chair gibs missing material
2 Years Ago
2 Years Ago
Merge from batch_white_fix
2 Years Ago
Fix renderer batching overriding the detail colour property to white on non shipping container batches
2 Years Ago
Merge from sprint_seed_fill
2 Years Ago
Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
2 Years Ago
Merge from main
2 Years Ago
Update printAllPriceChanges to print out current and historical averages
2 Years Ago
Merge from dynamic_vendor_pricing
2 Years Ago
Merge from parent
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it Resulted in side of container company decals appearing/disappearing at some LOD levels
2 Years Ago
Fixed bollards on cargo ship render batching
2 Years Ago
Merge from creative_mode
2 Years Ago
Merge from main
2 Years Ago
2 Years Ago
Merge from tutorial_map_fix
2 Years Ago
Apply proper tutorial map view clamp on the death screen Increase the size of the water backing again
2 Years Ago
Rework dynamic pricing system -Track the number of items purchased in a given interval (IntervalHours convar, default 6) -Track an average number items per interval for each sale -At the end of an interval, update all prices. If the average has gone up in the prior interval increase the price by 5%, if it was lower or equal reduce the price by 5% -Make the price start at 300%, so it will naturally tend down at first for a while before it normalises onto the price the market thinks it is worth -Expose the MinimumPriceMultiplier, MaximumPriceMultiplier and StartingPriceMultiplier This removes an array of objects per sale order and replaces it with 4 saved numbers, so this is a big simplification
2 Years Ago
Send price multiplier of sell orders in the data for rust+ (won't be visible for now)
2 Years Ago
Merge from tutorial_map_fix
2 Years Ago
Increase size of water backing on tutorial island map marker
2 Years Ago
Merge from main
2 Years Ago
Fixed item icon NRE's when first person spectating
2 Years Ago
Fixed incorrect camera position when first person spectating players on bikes (would have affected any other mountables that used the FirstPersonWithArmsEyesLerp mountable feature)
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion