userJarryd Campicancel

12,369 Commits over 2,588 Days - 0.20cph!

2 Years Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
2 Years Ago
Merge from parent
2 Years Ago
Merge from bradley_death_screen
2 Years Ago
Scene improvements, testing a right hand IK controller for easier placement during editing
2 Years Ago
Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data Added an ADS version of the rifle poses
2 Years Ago
Simplify blend to just work between two closest points, works a lot better
2 Years Ago
Fixed missing capitalisation on item name
2 Years Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
2 Years Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
2 Years Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
2 Years Ago
Protobuf
2 Years Ago
Merge from main
2 Years Ago
Merge from workcart_decal_fix
2 Years Ago
Merge from planter_fix
2 Years Ago
Merge from tutorial_button_resize
2 Years Ago
Merge from main
2 Years Ago
Merge from cui_pr_63
2 Years Ago
Added right arm support
2 Years Ago
Now covers all spine bones
2 Years Ago
First full loop of an editable pose offset with that pose offset being applied at runtime Only affects Spine1 right now, needs more refactoring
2 Years Ago
First pass on runtime component, still not functional
2 Years Ago
More aim fixes
2 Years Ago
More fixes, expose ADS state
2 Years Ago
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
2 Years Ago
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
2 Years Ago
Merge from map_ping_fix
2 Years Ago
Remove changes introduced in vm_rotate_around_modifier, no longer needed
2 Years Ago
Merge from main
2 Years Ago
2 Years Ago
WIP aim pose system, starting with an editor to author poses
2 Years Ago
Fixed map markers getting deleted when right clicking pings on the map screen The ping that was right clicked will now be deleted
2 Years Ago
Merge from main
2 Years Ago
Merge from monitor_loopping_gesture_fix
2 Years Ago
Merge from wiretool_spherecast_fix
2 Years Ago
Merge from map_perf_fixes
2 Years Ago
Removed Update method from IndependentScale component IndependentScale updates are now called from the Client class MapScaleIndependent updates are now called from the MapView Should save around 0.06ms during general gameplay, varying based on map size and number of markers
2 Years Ago
Don't run the vending machine map marker update if the map isn't open, should save about 0.09ms a frame, varying based on map size and number of vm's
2 Years Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
2 Years Ago
Fixed init order error
2 Years Ago
Shrink the start tutorial button in the options menu
2 Years Ago
Merge from getdefinitions_fix
2 Years Ago
Merge from dome_collider_fixes
2 Years Ago
Merge from vanilla_tc_gibs
2 Years Ago
Merge from binocular_chat
2 Years Ago
Fixed water overlay post effect getting stuck at NaN weight in playground scene
2 Years Ago
Added a new builtin radio station that just plays the fishing village song 24x7
2 Years Ago
More colour options
2 Years Ago
Added an outline to the icons and text labels on the health/hunger/thirst vitals so they are more legible in snow or very bright environments Didn't make a convar for this, it's not really noticeable in normal gameplay https://files.facepunch.com/jarryd/1b0911b1/Unity_HjUXjtuqai.jpg
2 Years Ago
Added ability to change the colour of mushrooms Coloured the snow particle accumulation layer as a temporary approach, would be best to adjust this at the texture level instead
2 Years Ago
Add a new accessibility section to the options menu, list all colour customisation options https://files.facepunch.com/jarryd/1b0811b1/Unity_i4M6UPzANS.jpg