userJarryd Campicancel

12,424 Commits over 2,588 Days - 0.20cph!

1 Year Ago
Working Left Hand IK implementation
1 Year Ago
Fixed layer mask of summer DLC pools not picking up dropped items, fixes items not sinking as expected
2 Years Ago
WIP left hand IK, still not working
2 Years Ago
Refactor IK to specify right hand, in prep for left hand pass
2 Years Ago
Compile fixes, cleanup
2 Years Ago
Kayaks now pick up speed automatically when facing downhill (for extreme river rafting) Uses same system as boogie boards
2 Years Ago
DroppedItem now spawns it's worldmodel via GameManager.CreatePrefab, ensuring PreProcess is run Removed the server side code that disabled renderers as those renderers should now be removed in PreProcess (this code was just for the editor but it ran at runtime regardless and caused a 40b allocation every time an item was dropped) Fixed mushroom colouring not being applied to dropped mushrooms
2 Years Ago
Added a new TeakUIPresetSelect that allows us to create defaults for selections of settings Added preset accessibility options for Protanopia, Dueteranopia, Tritanopia Also supports a custom mode
2 Years Ago
Turn on cast shadows for LOD0 of the mushroom clusters Hooked up the new mushroom materials to the colour swap pallette
2 Years Ago
Fixed offset not being 1:1
2 Years Ago
First successful attempt at running right hand IK as part of the weapon aiming system without reparenting the weapon to a different bone Still not quite 100% accurate to the authored gun position Involved building a 2 bone IK pass into the aim pose system so that the IK pass has all of the information it needs to evaluate it's position
2 Years Ago
Merge from main
2 Years Ago
Fixed actual gameplay prefab for testing
2 Years Ago
Merge from missing_component_warning_cleanup
2 Years Ago
Moved all ModelViewer assets into an Editor folder to hopefully prevent it being included in asset bundles
2 Years Ago
Removed the missing component on the demo playback record shot object, unsure what it was but the functionality seems unchanged
2 Years Ago
Fixed gibs getting spawned when picking up an elevator
2 Years Ago
Fixed player placed elevators not working
2 Years Ago
Fixed the neon light in player placed elevators causing a material leak, now uses MaterialPropertyBlock
2 Years Ago
Fixed elevators not being able to move if they are in a different network group to their parents
2 Years Ago
2 Years Ago
Added support for two sets of data to be loaded onto a pose at once, a default and an alt set The alt set will be used for ADS Supports blending between the two with a weight so we can animate it
2 Years Ago
Merge from parent
2 Years Ago
Merge from parent
2 Years Ago
Revert fishing rod entity to current version from main, this prefab was broken on this branch
2 Years Ago
Merge from main
2 Years Ago
Merge from safemode_prompt
2 Years Ago
Fixed slider highlighting when the player hovers over the timer progress bar
2 Years Ago
Merge from main
2 Years Ago
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
2 Years Ago
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
2 Years Ago
Adjust elevator sound logic to be driven via the lift entity flags rather than the elevator block (as we can no longer guarantee that the block will be networked to the player in some scenarios)
2 Years Ago
Add tunnel layer to players visibility when in caves layer
2 Years Ago
Merge from parent
2 Years Ago
Fixed lift entity getting orphaned if elevator block is destroyed
2 Years Ago
Merge from main
2 Years Ago
Compile fixes
2 Years Ago
Forgot to commit lake A
2 Years Ago
S2P all lakes and oases
2 Years Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
2 Years Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
2 Years Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
2 Years Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
2 Years Ago
Fixed being unable to drink from lakes and oases
2 Years Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
2 Years Ago
Merge from truck_junkpile_terrain_fix
2 Years Ago
Rotated the toolbox spawn on junkpile G to face away from the cabin
2 Years Ago
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
2 Years Ago
Merge from main
2 Years Ago