userJarryd Campicancel

13,656 Commits over 2,741 Days - 0.21cph!

1 Year Ago
Fix parsing errors on some inputs on the conveyor filter screen
1 Year Ago
Initial support for an inverse mode for conveyor filters, uses the filter list as a list of items to ignore and accept everything else Doesn't have support for min and max filter options Harcoded on right now, needs some UI work
1 Year Ago
Merge from industrial
1 Year Ago
Fix server compile error
1 Year Ago
Fixed name on dropbox storage adaptor socket (wouldn't have been an issue in built client + server)
1 Year Ago
Merge from industrial
1 Year Ago
Fixed case where minimum amount transfer wouldn't begin if amounts were spread across multiple stacks Fixed case where minimum amount transfer would send too many items if there were more items available in the same tick
1 Year Ago
Fixed electric furnace consuming power while off
1 Year Ago
Fixed being able to pickup locker while storage adaptor is attached
1 Year Ago
Merge from main
1 Year Ago
Merge from industrial
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
WIP process for setting default skin tone for emoji
1 Year Ago
Initial support for multiple skin tones per emoji (supports + notation so :happy: :happy+1: :happy+2: etc)
1 Year Ago
Fix horizontal squish
1 Year Ago
Compile fixes Happy test
1 Year Ago
Merge from main
1 Year Ago
Merge from industrial
1 Year Ago
Metal gib sfx for crafter, combiner, splitter, adaptor and conveyor
1 Year Ago
Revert some angle calculation changes from the code review in the pipe mesh generator as it was causing artifacts
1 Year Ago
Merge from industrial
1 Year Ago
Show the too many inputs warning if the conveyor is at the limit, rather than beyond the limit
1 Year Ago
Fix client compile error
1 Year Ago
Fixed directional overlay materials not getting reapplied to pipes when changing the colour of a pipe
1 Year Ago
Added Copy/Paste/Discard Changes/Apply buttons to conveyor filter dialog
1 Year Ago
Added a "Too many outputs" and "Too many inputs" HUD warning when looking at a conveyor with too many inputs/outputs (the limit is 16) Requires TC auth and player holding wire tool Can now rotate conveyor when placing
1 Year Ago
Fixed conveyor passthrough getting disrupted when changing an industrial connection
1 Year Ago
Fix blueprint filters not working (regression) Containers can no longer deposit items into the same container that they have extracted the item from
1 Year Ago
Merge from main
1 Year Ago
Merge from industrial
1 Year Ago
Increase maxItemStacksMovedPerTickIndustrial default to 12
1 Year Ago
Only apply the maxItemStacksMoverPerTickIndustrial convar per container
1 Year Ago
Restore research bench loot panel in the loot panels scene Fixed case where default items couldn't be researched Fixed some text overlap when researching a default blueprint that requires a workbench
1 Year Ago
Merge from main
1 Year Ago
Learn button on default blueprints no longer does anything (same behaviour as if you already know the blueprint)
1 Year Ago
Merge from main
1 Year Ago
Merge from industrial
1 Year Ago
Code review Convert IndustrialConveyorTransfer handling to using blocks Rate limit some conveyor RPC's Remove some allocations when toggling crafter Better compiled out profiles in pipe mesh building Lots of simplifications in the pipe mesh jobs
1 Year Ago
Fixed incorrect filter evaluation on entities with separate input/output slot ranges (furnaces mostly)
1 Year Ago
Merge from industrial
1 Year Ago
Typo fix
1 Year Ago
Added a limit to how many whole stacks a conveyor move in a single tick (defaults to 6, exposed via server.maxItemStacksMoverPerTickIndustrial)
1 Year Ago
Fixed regression with minimum item count filters not being respected
1 Year Ago
Merge from main
1 Year Ago
Merge from industrial
1 Year Ago
Refactored the filter pass/fail process to take into account minimum amounts across multiple containers, this will now abort any further item movement calculations if the filter cannot be satisfied which should improve performance for conveyors that have no valid outputs Note: the filter fail/pass calculation only takes into account inputs, not outputs, so it's possible for the filter pass to be true but no item transfers taking place due to no valid slots in the outputs or the maximum count being reached in the output
1 Year Ago
Subtract 78607, let's find a better way
1 Year Ago
Filter pass output on conveyor will no longer pass through a success if no transfer occurred