userJarryd Campicancel

12,489 Commits over 2,284 Days - 0.23cph!

2 Years Ago
First pass on a way to bake foliage into a scene at edit time Uses new FoliageBaker component, use Bake and Clear buttons in editor to wipe the foliage and regenerate it Created new foliage.v3_tutorial foliage spawn config with the appropriate components added, still has all of the foliage on the foliage.v3 object
2 Years Ago
Trees placed by hand in the editor will now display their LOD0 mesh instead of just being invisible
2 Years Ago
Reworked trophy head submit process
2 Years Ago
Poster respects streamer mode
2 Years Ago
Merge from base_decor_dlc/poster
2 Years Ago
Add a post volume for the poster snapshot process
2 Years Ago
Ugc browser compatibility
2 Years Ago
Hook up to the friends picker for now
2 Years Ago
Switch to a canvas instead of a renderer, store player name
2 Years Ago
Steal a bunch of logic from the photoframe
2 Years Ago
Initial tests
2 Years Ago
Merge from base_decor_dlc/trophies
2 Years Ago
Compile fixes
2 Years Ago
Track horse breed with trophy, display appropriate breed
2 Years Ago
Horse trophy fixes
2 Years Ago
Fixed head not being harvested on last gather hit Fixed missing give notice
2 Years Ago
Remove model prefabs
2 Years Ago
Codegen, trophy items
2 Years Ago
Merge from base_decor_dlc
2 Years Ago
Set up dlc steam item and assigned to current items
2 Years Ago
Adjusted both planter volumes to lift slightly off the ground and stop intersecting with the floor Moved in the wheels on the cart planter so the player stops trying to climb the side of the cart Fixed bathtub planter colliders getting removed from the server Removed bath tub art prefab
2 Years Ago
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)
2 Years Ago
Count support
2 Years Ago
Clothing, NPC's
2 Years Ago
Player model rendering
2 Years Ago
Large trophy
2 Years Ago
Tropy submit flow
2 Years Ago
Small trophy wip setup
2 Years Ago
Define sprinting and not sprinting open animations
2 Years Ago
Bar door animator updates, removed some legacy stuff we don't need for this door Use a cached property hash on door opening Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
2 Years Ago
Do the same for the fish
2 Years Ago
Updated holder loot panel to use generic resizable
2 Years Ago
Pooling fix
2 Years Ago
Fixed scientist heads
2 Years Ago
Cleanup
2 Years Ago
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2 Years Ago
Store the clothing of the player with the head object for reproduction later
2 Years Ago
Store player ID and name
2 Years Ago
First pass on a new detached head in a bag item If the gathering item has this behaviour enabled in the gather settings a head item will be produced on the last gather hit on the corpse (enabled on the butcher knife for now) The item is non-stackable and stores the relevant information about what NPC it came from (player data still wip) Added an Inventory information panel that displays what animal the head was gathered from when selected in the inventory
2 Years Ago
Fish setup
2 Years Ago
Change grade context menu NRE fix
2 Years Ago
Close any existing tutorial modals when opening a new one
2 Years Ago
Can no longer talk to the NPC between missions
2 Years Ago
Rename scientist to survivor
2 Years Ago
Fix NRE during Kayak mission
2 Years Ago
EntityMenu attributes on entities will now appear using proper english in the radial menu, even before we run phrases Uses a new AddOptionPhrase method on ContextMenuUI, this can be used when manually adding options to a context menu (eg. wiretool) although I haven't updated those since we've already had them translated so they appear fine
2 Years Ago
Better torch phrases
2 Years Ago
Minecart icon
2 Years Ago
Setup kick gesture (hidden in wheel) Shaved a second off the animation for more responsiveness
2 Years Ago
Testing out storing a user id in a skull item as well as the name