userJarryd Campicancel

11,840 Commits over 2,466 Days - 0.20cph!

2 Years Ago
Fixed some inconsistencies when picking up a sam site in the editor Added a Defender mode to SAM sites, while in this mode SAM sites will not fire at vehicles and will only fire at MLRS rockets (Hold E to switch mode, uses old behaviour by default)
2 Years Ago
Add No Ammo, Low Ammo and Has Target outputs to the SAM site Low ammo is triggered when less than 10 rockets remain (exposed on prefab as lowAmmoThreshold)
2 Years Ago
Added toggle to sort by last seen in the contacts menu
2 Years Ago
Show wounded teammates as orange in the Team UI
2 Years Ago
Rework repair pickup internals to keep the repair calculations server side (reverted most code changes from yesterday)
2 Years Ago
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2 Years Ago
Potentially fixed XOR switches sending a brief burst of energy during server restarts
2 Years Ago
Resave map view prefab, seems to fix death icons sitting in front of sleeping bag markers (this was weird, will need to check in build)
2 Years Ago
First pass on a popup showing what resources are missing when repairing an entity with the hammer
2 Years Ago
Fix error when viewing a viewmodel in the workshop submit screen
2 Years Ago
Team mates in close range now update their position on the map in real time
2 Years Ago
UIScale is now a client only component Community UI is now scaled by the players UI scale setting
2 Years Ago
Fix interpolation not working correctly in demos by making the interpolator use the demo time rather than game time
2 Years Ago
Enable head look on minicopter pilot, car driver seat, kayak seat, submarine driver seat
2 Years Ago
Enable head movement on sofa seat
2 Years Ago
Converted and simplified process for allowing head movement on mountables to just use a toggle on the prefab: "allowHeadLook" Removed behaviour that enabled the head look based on pose, the IK system will now only use the new toggle Removed overrides on ModularCarSeat Converted all existing prefabs to get identical behaviour
2 Years Ago
Add teleport2autheditem command that teleports the player to a random item authed to the given player (similar to teleport2owneditem) Works with Tool Cupboards, Code Locks and AutoTurrets
2 Years Ago
Added global.breakclothing for testing, breaks all clothing equipped by the player
2 Years Ago
Added support for a sfx to play when an item of clothing is broken Uses a default sfx path defined in Item.condition.cs but also supports being overridden per item via the breakEffect field on ItemModWearable
2 Years Ago
Added virtual Admin_Who method to BaseEntity to modify the output of the "ent who" command per entity Using "ent who" on a sleeping bag now prints out the name and id of the player assigned to it Using "ent who" on a camper module will print out these details for all of the attached bags
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Mission complete stat
2 Years Ago
Merge fixes
2 Years Ago
Merge from main
2 Years Ago
Fixed spectator error when some weapons are admired
2 Years Ago
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2 Years Ago
Fix code lock UI appearing in a demo when a player attempts to enter a code
2 Years Ago
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2 Years Ago
Protocol++
2 Years Ago
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2 Years Ago
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2 Years Ago
Added a ViewmodelAspectOffset component that can move viewmodels away from the camera at certain aspect ratios Added to regular phone and mobile phone vm's
2 Years Ago
Apply to FrequencyConfig and CounterConfig as well
2 Years Ago
New UIAutoPanelCloser component that closes UI panels if the player dies, gets wounded or starts spectating Applied to Assign to Friend, Sign painting, code lock and tech tree full screen panels
2 Years Ago
Merge from main
2 Years Ago
Add Tools/Cinematic/Lock Camera tool that snapshots the current position/rotation of a camera and locks the scene camera to that offset. Makes tracking objects in animations in the scene view a lot easier
2 Years Ago
Car parts check
2 Years Ago
Planter detection