userJarryd Campicancel

12,557 Commits over 2,284 Days - 0.23cph!

2 Years Ago
More foliage tests
2 Years Ago
Some progress bars
2 Years Ago
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
2 Years Ago
Merge from tutorial_island/foliage
2 Years Ago
First attempt at moving over the contents of the scene into the prefab Some light scene reorg to better support this transfer in the future
2 Years Ago
First pass on a mesh export of the terrain, mostly copied terrain shader across (see Tutorial Island_mesh in scene)
2 Years Ago
Adjust size of tutorial island prefab to match new design Also adjusted network group handling to match
2 Years Ago
Merge from main
2 Years Ago
Turn off night vision goggles if mounted on a trophy
2 Years Ago
Small trophy font fixes Large trophy deployment fixes
2 Years Ago
Fixed wanted poster renderer not working if player hadn't opened the inventory yet in that session
2 Years Ago
Wanted poster person picker will now display players marked as an enemy in the contacts system
2 Years Ago
Show translated name on crosshair interaction option, even if phrases haven't been built yet
2 Years Ago
Added the ability to clear a trophy, resetting it to it's original state
2 Years Ago
Show a name tag on trophies
2 Years Ago
Workbench description update
2 Years Ago
Server warnings to explain what's happening if the player ends the tutorial while god mode is active
2 Years Ago
Import Terrain to Mesh
2 Years Ago
First pass on a way to bake foliage into a scene at edit time Uses new FoliageBaker component, use Bake and Clear buttons in editor to wipe the foliage and regenerate it Created new foliage.v3_tutorial foliage spawn config with the appropriate components added, still has all of the foliage on the foliage.v3 object
2 Years Ago
Trees placed by hand in the editor will now display their LOD0 mesh instead of just being invisible
2 Years Ago
Reworked trophy head submit process
2 Years Ago
Poster respects streamer mode
2 Years Ago
Merge from base_decor_dlc/poster
2 Years Ago
Add a post volume for the poster snapshot process
2 Years Ago
Ugc browser compatibility
2 Years Ago
Hook up to the friends picker for now
2 Years Ago
Switch to a canvas instead of a renderer, store player name
2 Years Ago
Steal a bunch of logic from the photoframe
2 Years Ago
Initial tests
2 Years Ago
Merge from base_decor_dlc/trophies
2 Years Ago
Compile fixes
2 Years Ago
Track horse breed with trophy, display appropriate breed
2 Years Ago
Horse trophy fixes
2 Years Ago
Fixed head not being harvested on last gather hit Fixed missing give notice
2 Years Ago
Remove model prefabs
2 Years Ago
Codegen, trophy items
2 Years Ago
Merge from base_decor_dlc
2 Years Ago
Set up dlc steam item and assigned to current items
2 Years Ago
Adjusted both planter volumes to lift slightly off the ground and stop intersecting with the floor Moved in the wheels on the cart planter so the player stops trying to climb the side of the cart Fixed bathtub planter colliders getting removed from the server Removed bath tub art prefab
2 Years Ago
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)
2 Years Ago
Count support
2 Years Ago
Clothing, NPC's
2 Years Ago
Player model rendering
2 Years Ago
Large trophy
2 Years Ago
Tropy submit flow
2 Years Ago
Small trophy wip setup
2 Years Ago
Define sprinting and not sprinting open animations
2 Years Ago
Bar door animator updates, removed some legacy stuff we don't need for this door Use a cached property hash on door opening Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
2 Years Ago
Do the same for the fish
2 Years Ago
Updated holder loot panel to use generic resizable