userJarryd Campicancel

12,515 Commits over 2,284 Days - 0.23cph!

2 Years Ago
Apply same fix to beach towel
2 Years Ago
Fixed sometimes not being able to use the wire tool when standing on top of sleeping bags, modular car lifts or beds Culprit: can't use wire tool if the players eyes are intersecting a prevent building volume, these entities have large prevent building volumes that the player can easily stand inside. Applying the IgnoreWireCheck tag to these colliders fixes the issue
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Move ghost sheet bone controller onto a separate gameobject instead of on LOD0 so that when the bone collisions are disabled at 25M LOD0 isn't also disabled Should fix ghost sheet not appearing if player is >25m away from the mesh but the mesh is also large on scree (eg. using a scope or binoculars)
2 Years Ago
Don't print mission name into chat during tutorial
2 Years Ago
Ping fixes
2 Years Ago
Show the chat window but still block any actual chatting while in the tutorial so we still get error messages when placing things
2 Years Ago
Potential AttackHelicopterTurret Load NRE fix
2 Years Ago
Fixed wood and armoured single doors vehicle phys boxes not parented to the rotating hinge, preventing interactions through the doorway for about a second after a door is opened
2 Years Ago
Don't add the starting delay after placing a sleeping bag when placing the bag on the tutorial island If a player presses the general respawn button respawn them on the island, not the mainland
2 Years Ago
Merge from ghost_sheet_fixes
2 Years Ago
Fixed ghost sheet parachute/arms issue on female player model
2 Years Ago
Added a ping for the kayak destination objective
2 Years Ago
Apply same restriction to global building blocks
2 Years Ago
Fixed trees spawned on tutorial islands getting globally broadcast Reduced network group size of tutorial island for easier testing
2 Years Ago
Don't show map controls on right of screen during tutorial While in tutorial map is always zoomed and locked to player with grid turned off
2 Years Ago
Merge from main
2 Years Ago
Added a map icon for the tutorial island
2 Years Ago
Fixed faberge egg material import settings
2 Years Ago
Copy over RustText changes from tutorial_island, prevents GameUI and MenuUI constantly changing whenever an unrelated asset changes
2 Years Ago
Fixed DrawGlow and GlowBlend materials getting changed at runtime and appearing in the checkin window
2 Years Ago
Fixed exception when using teleport2death if the player hasn't died yet
2 Years Ago
Merge from main
2 Years Ago
Actually track the act of cooking chicken as opposed to just tracking acquring the item Fixes several bugs with the cooking stage
2 Years Ago
Added some extra supplies to the furnace mission
2 Years Ago
Fixed repeatcommand convar not working as expected when run via a bind
2 Years Ago
Merge from main
2 Years Ago
Parachute gibs are no longer affected by the wind material effect
2 Years Ago
Add server.parachuteRepackTime replicated convar to control how long a parachute repack takes Clamped between 0 and 15s
2 Years Ago
Don't spawn the unpacked parachute if BypassRepack is turned on
2 Years Ago
Merge from forward_momentum_change
2 Years Ago
Merge from main
2 Years Ago
Start modal layout changes
2 Years Ago
Fix exception when opening help modal between missions Updated a bunch of modal text with fixes and highlighting
2 Years Ago
Styling
2 Years Ago
More modal setup
2 Years Ago
Fixed underwear skins not being applied correctly when a player first enters a server (cache the underwear skin in case the player model hasn't been created yet when the player receives it's first load)
2 Years Ago
First pass on converting the help modal into a single panel that the player cycles through
2 Years Ago
Added a custom build ping type for better clarity
2 Years Ago
Added a tutorial stage to build a roof onto the starter base
2 Years Ago
Reduce chicken and barrel count
2 Years Ago
Rework deploy pings to be a bit more reliable
2 Years Ago
Convert build target to use BaseEntityRef instead of copy+pasted id uints Add a mission step to craft and place a key lock on the door of the base
2 Years Ago
Wrecked boat instead of a helicopter
2 Years Ago
Added a key bind to open the current tutorial help panel at any time, defaults to Y Added some text to the objectives panel to explain the bind
2 Years Ago
Merge from main
2 Years Ago
Remove debug log Fixed tooltips staying on if the underlying UI element was pooled while the tooltip was active
2 Years Ago
Merge from main
2 Years Ago
Merge from report_npc_fix