userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

2 Years Ago
Merge from main
2 Years Ago
Added a zip up sound while repacking the parachute, cancels if the player stops Involved adding an OnLongUseCancelled parameter to the Menu attribute and the accompanying code generator changes
2 Years Ago
Remove crosshair icon
2 Years Ago
When a homing missile launcher is holstered all of it's missiles are marked as orphans and will start to veer off course An orphaned rocket cannot receive a target, regardless of what the player equips Note that when firing at a stationary target this may still result in the target getting hit, there's some randomness
2 Years Ago
Don't allow the homing missile launcher to launch a missile if any other launchers on the players belt have an active missile in flight UI missile in flight indicator will display if any launchers on the players belt have an active missile
2 Years Ago
Disable ironsights component on homing missile launcher viewmodel, hopefully fixes occassional snapping
2 Years Ago
Increase forward acceleration when leaning forwards (40->50) Slightly increase maximum forward tilt when leaning forwards (50->55 degrees)
2 Years Ago
Merge from mountinput_fix
2 Years Ago
Adjust hand IK positions on first person parachute
2 Years Ago
Fixed parachutes incorrectly awarding the sunglasses at night voice props dlc achievement
2 Years Ago
Recache viewmodel renderers for all homing missile launcher renderers, seems to fix the distorted missile issue in editor
2 Years Ago
Added a homing missile world model (used a box collider due to lack of collision mesh)
2 Years Ago
Added a gametip to the heli gunner UI to explain the controls (the distortion makes it a little hard to read, but better than nothing)
2 Years Ago
Unsaved formatting
2 Years Ago
Show an icon on the crosshair while a homing missile is active
2 Years Ago
Increase reload time Don't allow reloading while the launcher is Busy - the launcher is considered busy if it has a rocket in mid-air
2 Years Ago
Merge from parachute
2 Years Ago
▉▋█'▍ █▍█▉▉ ▋▉▉ ▌█▄▉█▄▌▆ ▌█ ▋▇ ▉▉▌▇▋▄ ▄▋▄ ▌▋ ▆ ▊▅▄▋▍▍ ▇▍▄ ▉▉▉▌▋'▅ ▄▅▆▆ ▅▍▄ █▌ ▄▅▋█
2 Years Ago
Apply the parachute collider animations to the server side colliders If a player dismounts from a vehicle while holding Jump, that key has to be released before they can deploy the parachute, fixes parachute deploying immediately after dismounting any flying vehicle
2 Years Ago
Fixed canopy appearing twice in debug camera
2 Years Ago
Updated parachute to use continuous collision detection The parachute will now adjust itself to sit above the object it collided with before dismounting players
2 Years Ago
Parachute item uses cloth sounds when moving item
2 Years Ago
Fixed locker UI using old backpack icon
2 Years Ago
Merge from main
2 Years Ago
SeekerTarget NRE prevention
2 Years Ago
Merge from HomingMissileLauncher
2 Years Ago
Commit some changed guids due to file duplications?
2 Years Ago
Compile fixes Commit some meta file deletes
2 Years Ago
Merge from main
2 Years Ago
Reduce clearance check size (radius 1.5m->1m, length 10m->6m) Added an additional sphere check above the player to check for clearance (2m radius, 3.5m above player) Can now hold down Space while falling to deploy the parachute as soon as possible, the parachute will check it's clearance every frame instead of the player having to spam the Jump key These changed restrictions now allow parachute jumps from powerline pylons at certain angles as well off the cliffs overlooking Water Treatment
2 Years Ago
Fixed inventory.clearloadout looking for a second argument when the help only lists one (eg. "clearloadout jim jim" would work, but "clearloadout jim" would not)
2 Years Ago
Convert SeekerTarget into a static dictionary instead of a component that gets added
2 Years Ago
Update the holster offset of the hml
2 Years Ago
Fixed incorrect reload time on homing missile launcher
2 Years Ago
Show gibs every time the parachute is destroyed in the editor, in builds use the proper behaviour and only show it when the parachute runs out of health
2 Years Ago
Added an extra fallback if the player still has the parachute model displayed and they are no longer parachuting
2 Years Ago
Force gibs for now
2 Years Ago
Don't spawn the unpacked parachute version if it's going to have 0 health Spawn parachute gibs if the parachute is killed with 0 health (currently spawns some brick gibs until we get a proper gib asset)
2 Years Ago
Unpacked parachutes now float and have a low centre of mass so they are less likely to flip over
2 Years Ago
Backpack slot in inventory now hides if underwear picker is enabled Added a new backpack slot icon
2 Years Ago
Merge from main
2 Years Ago
Updated unpacked parachute prefab with new model (still not final though) Updated parachute item icon
2 Years Ago
Fixed issues with industrial crafter placement on workbench 2 and 3
2 Years Ago
Merge from main
2 Years Ago
Fixed NRE when attempting to inspect or unlock homing missiles (null item in additional unlocks array)
2 Years Ago
Fixed a warning log getting spammed every time a blueprint is selected in the inventory
2 Years Ago
If either player fires any weapon on the helicopter, both players are now marked hostile regardless of whether the weapon hurts anyone
2 Years Ago
HasValidParachuteEquipped safety checks
2 Years Ago
Merge from main
2 Years Ago
Adjust peg placement for homing missile launcher on gun racks