userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

2 Years Ago
Merge from HomingMissileLauncher
2 Years Ago
Merge from weapon_racks/remerging
2 Years Ago
Weapon racks item setup
2 Years Ago
Cherry pick 86331, 86332, 86335, 86342 The merge from main in 86816 undid the last set of changes, so hopefully reapplying them here Putting on a branch in case things get too weird
2 Years Ago
▍▍▌█▍▋▅▍ █▇▄▄▅▉ ▄▆▉▆▊ ▊▊▄▆ ▊▆▌▉▋▌ ▆▉ ▆▆▇▄ █▍█ ▌▋ ▍▉▌█▋ ▅▍ ▅▊ ▋▊▌▄▄▅▌▊▆ ▅▄▆█▅ (▆▌ -> ▌▋)
2 Years Ago
Adjust when hand IK kicks in during deploy
2 Years Ago
Fixed bone retargets not getting properly reverted in some cases, fixes NRE's when changing view mode while parachuting
2 Years Ago
Merge from main
2 Years Ago
Fix attack helicopter gunner getting IK processing while holding a weapon
2 Years Ago
Merge from main
2 Years Ago
MaxHealth now includes any HAB upgrades on the client, fixes health bar not properly registering health upgrade (eg. displaying 1600/1500 hp in UI) Repairing a HAB with armour now combines the required resources of the base HAB and the armour upgrade
2 Years Ago
Homing missile launcher worldmodel
2 Years Ago
HAB's will now decay even if they are fully inflated if they are no longer moving (movement of less than 2m in between decay ticks) HAB's will decay even if they are "inside" if they are fully inflated (deflated habs can still be kept indoors) Stuck HABS will now get a periodic random physics push to try and dislodge them Should prevent HAB's getting stuck permanently on pylons/domes
2 Years Ago
Show sleeping bags on the bottom layer of the map view on the in-game map, but keep them on top on the death screen so they can still be clicked
2 Years Ago
Ease in hand IK using new SetOverrideWeight methods on PlayerModel
2 Years Ago
Use first person with arms view while flying the parachute, use new IK fix for first person arms so it all syncs up nicely
2 Years Ago
Merge from main
2 Years Ago
Fixed some issues in the last commit
2 Years Ago
Don't do hand IK during the parachute deploy animation Added new SetParameterAnimatorBehaviour component, should be useful in the future
2 Years Ago
IK hands to handles (still a bit broken during the deploy, will fix next)
2 Years Ago
Fixed regular hazmat tank not getting re-enabled after unequipping a hazmat (pooling issue)
2 Years Ago
Assigned canopy blend tree to correct animator Fixed copying over values, values on canopy animator shouhld now perfectly match body values Reverted collider animator change
2 Years Ago
Kayak escape mission
2 Years Ago
Kayak + paddle crafting
2 Years Ago
Merge from parachute
2 Years Ago
Merge from main
2 Years Ago
Decrease radius of parachute deploy check again (2m->1.5m) length of check (15m->10m) and start the check 2m above the player to try and avoid deploying the parachute directly into overhead obstacles
2 Years Ago
Add server.canEquipBackpacksInAir for debugging, trailer purposes
2 Years Ago
debug.deleteEntitiesByShortname now deletes entities with no gibs and is case insensitive
2 Years Ago
Fixed being able to equip parachutes while currently mounted to a parachute, also fixed not being able to equip parachutes while swimming
2 Years Ago
More fixes
2 Years Ago
Fix broken conversation
2 Years Ago
Merge from parachute
2 Years Ago
Added a range overload to the deleteEntitiesByShortname convar, eg. "debug.deleteEntitiesByShortname woodbox_deployed 50" Not passing a number will delete all on the server
2 Years Ago
Resaved locker lootpanel to fix two missing panels
2 Years Ago
Reduce input lerp speed (10->4) Adjusted animation input scale to 0.75,0.5
2 Years Ago
Keep the backpack inventory slot always visible
2 Years Ago
Possible compile fix
2 Years Ago
Conversation WIP
2 Years Ago
Unsaved
2 Years Ago
Added a special tutorial only barrel variant that only drops scrap Updated resource ping system to work with storage containers to highlight the barrels
2 Years Ago
Workbench misison Add metal ore nodes to island
2 Years Ago
Furnace mission
2 Years Ago
Fixed bandages not triggering the heal mission objective
2 Years Ago
Finish second part of bear kill mission Kill missions can now mark their targets as pings
2 Years Ago
Update parachute description
2 Years Ago
Increased the clearance check for the parachute deployment - now needs a 2m sphere radius sphere of clear space 15m below the player to deploy Fixes an edge case where you could use the parachute for a couple of frames in the nuclear missile silo launch tube
2 Years Ago
Code review changes: remove chair mesh from parachute seat, ensure held items is enabled again after dismounting and ensure parachute item exists on the server when deploying
2 Years Ago
Add an extra slot to the clothing section of player corpse to account for backpacks
2 Years Ago
Fixed loadouts window not properly assigning loadouts when using the filter