userJarryd Campicancel

13,649 Commits over 2,466 Days - 0.23cph!

1 Year Ago
Don't allow missions to end if the player doesn't have enough slots in their inventory for all of the rewards (includes any applicable bonus rewards) Show an error toast in this case Toasts can now appear while the player is in a conversation
1 Year Ago
Shrink vending machine clusters that are too close to mission marker clusters
1 Year Ago
Conversation screen can now be closed with escape
1 Year Ago
Added a map marker for mission providers, displays how many missions are currently available from that provider for the local player
1 Year Ago
Added an automated error checker for conversations, looks for legacy conversation features and can automatically update them to the new system eg. converts a conversation node with a custom action "assignmission lumberjack" to the new AssignMission action with a proper reference to the lumberjack mission Updated all converations
1 Year Ago
Fixed dialogue graph nre when domain reloading Dialogue graph now persists through domain reloads Dialogue graph now zooms to fit all nodes whens opening
1 Year Ago
Mission editor now detects missing accept/failed/victory effects and shows appropriate warnings Also added some buttons to automatically assign the default effects
1 Year Ago
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1 Year Ago
server.tutorialEnabled is now replicated The tutorial button in the main menu will no longer appear ift he player isn't conencted to a server with the tutorial enabled Once connected to a valid server the section in the options menu shows a button that will close the menu and prompt the player to start the tutorial, without needing to die Removed the text mentioning that a players sleeping bags will be destroyed when starting teh tutorial, this is no longer true
1 Year Ago
Set alpha cutoff to 0 on the tutorial island material, prevents alpha noise causing holes in the terrain in some map size/position combinations
2 Years Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
2 Years Ago
Display how much the minigun slows down the player in the gun information panel
2 Years Ago
Assigned the minigun a unique description
2 Years Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
2 Years Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
2 Years Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
2 Years Ago
First pass on mission + conversation
2 Years Ago
2 Years Ago
Merge from mission_improvements_may_24
2 Years Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
2 Years Ago
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
2 Years Ago
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
2 Years Ago
Subtract 95838 - was meant to be on a sub branch
2 Years Ago
Scanner mission wip tests
2 Years Ago
Fix editor exceptions when loading BaseAiBrains in the editor More mission test setups
2 Years Ago
Fixed incorrect translation string on the final objective of the kill animals mission from the lumberjack
2 Years Ago
Fix exception when starting lumberjack mission Added a DebugWorldPosition component that allows us to test missions that use position generators without needing a proper proc gen Started making a Mission zoo scene that shows all mission providers with all of the stub content needed to actually run and test the misison, accessible via Scenes/Dev/Mission zoo toolbar option
2 Years Ago
Added ability for a mission to reward blueprints (tick isBp on the reward item entry)
2 Years Ago
Added the ability for a mission to not count towards the Mission Accomplished achievement Enabled this on the tutorial achievements
2 Years Ago
Add the ability for a container spawn point to limit how many containers are spawned at that point Adjusted container spawn points to ensure that it's likely for top containers to be accessible Added some pallets around the container spawn points to make them more climbable Affects both harbors
2 Years Ago
Merge from main
2 Years Ago
Disable saving on the hobo barrel in Tunnel_Dwelling_A, fixes barrels leaking to world origin on server restart
2 Years Ago
Possibly fixed editor based player inventory loadouts not getting included in builds (now derives from BaseScriptableObject which should get picked up in our asset bundle builds)
2 Years Ago
Switch using GetConnectionsWithin in IndustrialConveyor ReceiveItemTransferDetails RPC to a new GetCloseConnections method that iterates over the subscribers of the local network group instead of all of the players on the server
2 Years Ago
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2 Years Ago
Added root bones to playing cards viewmodel, fixes viewmodel renderer not working Set up EffectParents for UI elements
2 Years Ago
Toolgun viewmodel now uses viewmodel camera, UI is setup as an effect parent
2 Years Ago
Update Cache process on vms_missing_renderer_scripts to automatically consider any materials using the hair shader as a transparent pass
2 Years Ago
Fixed dying during harvest mission objectives in the tutorial resulting in pings appearing for completed objectives after respawning
2 Years Ago
Change default value of BasePlayer.filterSpectateMapTeamID to -1 so it shows the team of the currently spectated player by default (setting this value to 0 will show all teams if global.toggleSpectateTeamInfo is true, not usually useful on live servers)
2 Years Ago
Fixed shotgun traps going off once if an authed player was in front of them when a TC is reskinned
2 Years Ago
Add a new tests folder to the community UI directory to store future tests Include ScrollTest
2 Years Ago
Implement Community UI PR - Adding Support for Scrollable Containers #54
2 Years Ago
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2 Years Ago
Adjust priority of blocked by clothing prompt when wearing the chicken costume so it appears underneath prompts to open vehicle storage/push/etc Fixed blocked by clothing prompt appearing when the mount menu isn't visible, only affected mountables where we allow mounting while looking at specific colliders (eg. trains)
2 Years Ago
Added a proper localized string and icon when the player is killed by the moving shipping containers
2 Years Ago
Modify the map marker for the cargo ship so players can tell if it has already docked The map marker tooltip will now read "A Cargo Ship - Docking" while it is docked and "A Cargo Ship - Already Docked" once it has departed the harbor
2 Years Ago
Spawn the containers to be picked up when the cargo ship starts it's docking approach rather than when it docks, giving more time for players to get into the containers
2 Years Ago
Apply to chicken corpses as well
2 Years Ago
Don't allow harvesting of animals on the tutorial islands with weapons that don't preoduce any resource (eg. hitting a bear corpse with a spear will now do nothing rather than destroying the bear corpse and leaving the player with no resources)