userJarryd Campicancel

12,618 Commits over 2,284 Days - 0.23cph!

2 Years Ago
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)
2 Years Ago
Count support
2 Years Ago
Clothing, NPC's
2 Years Ago
Player model rendering
2 Years Ago
Large trophy
2 Years Ago
Tropy submit flow
2 Years Ago
Small trophy wip setup
2 Years Ago
Define sprinting and not sprinting open animations
2 Years Ago
Bar door animator updates, removed some legacy stuff we don't need for this door Use a cached property hash on door opening Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
2 Years Ago
Do the same for the fish
2 Years Ago
Updated holder loot panel to use generic resizable
2 Years Ago
Pooling fix
2 Years Ago
Fixed scientist heads
2 Years Ago
Cleanup
2 Years Ago
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2 Years Ago
Store the clothing of the player with the head object for reproduction later
2 Years Ago
Store player ID and name
2 Years Ago
First pass on a new detached head in a bag item If the gathering item has this behaviour enabled in the gather settings a head item will be produced on the last gather hit on the corpse (enabled on the butcher knife for now) The item is non-stackable and stores the relevant information about what NPC it came from (player data still wip) Added an Inventory information panel that displays what animal the head was gathered from when selected in the inventory
2 Years Ago
Fish setup
2 Years Ago
Change grade context menu NRE fix
2 Years Ago
Close any existing tutorial modals when opening a new one
2 Years Ago
Can no longer talk to the NPC between missions
2 Years Ago
Rename scientist to survivor
2 Years Ago
Fix NRE during Kayak mission
2 Years Ago
EntityMenu attributes on entities will now appear using proper english in the radial menu, even before we run phrases Uses a new AddOptionPhrase method on ContextMenuUI, this can be used when manually adding options to a context menu (eg. wiretool) although I haven't updated those since we've already had them translated so they appear fine
2 Years Ago
Better torch phrases
2 Years Ago
Minecart icon
2 Years Ago
Setup kick gesture (hidden in wheel) Shaved a second off the animation for more responsiveness
2 Years Ago
Testing out storing a user id in a skull item as well as the name
2 Years Ago
Delete the empty gibs mesh, we'll just use the full gibs Icon
2 Years Ago
Splashable, igniteable, gibs, condition, save/load
2 Years Ago
Initial torch implementation
2 Years Ago
Added support for frontier door to open in both directions based on what side the player is on
2 Years Ago
Manifest, id fixes Added new GestureDoor component, plays a gesture on the player who opens the door, applied on frontier door Added a player inventory config for testing
2 Years Ago
Play a bear roar sfx during the bear mission conversation
2 Years Ago
Don't play sfx for pings created by the mission objectives
2 Years Ago
Give more starting resources in base building mission Don't turn the mission provider to face the player Description fixes
2 Years Ago
Show all declared flags on the EntityFlag_Toggle inspector (needs to be declared in const fields)
2 Years Ago
Mesh.quality affects DecalCull component
2 Years Ago
Look at the conversation NPC's actual model head instead of the static eye position
2 Years Ago
Added an ignore terrain option to MonumentNavMesh to stop nav mesh being generated under the tutorial island
2 Years Ago
Server compile fixes
2 Years Ago
Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
2 Years Ago
Compile fix
2 Years Ago
Converted random switch, memory cell and blocker to use existing glow materials instead of modifying them to hardcoded values at runtime Fixes these entities lights not glowing like other IO entities, will be more maintainable going forwards
2 Years Ago
Merge from main
2 Years Ago
Fix wiring issue when standing on top of mixing table
2 Years Ago
Added a looping gesture for the mission provider, just uses the wounded anim right now
2 Years Ago
Increase wood supply amount in mission 4
2 Years Ago
Fixed missing canoe collider Moved chicken spawner