userJarryd Campicancel

13,656 Commits over 2,741 Days - 0.21cph!

2 Years Ago
Merge from main
2 Years Ago
Potential water catcher changes to improve server performance on long water catcher chains: When a water catcher is going to generate water, check to see if we can find the eventual destination of that water and instead deposit the water there instead. This involves skipping the in-between catchers in a chain to prevent each catcher getting turned on as it receives water and then getting turned off as it passes the water on. This eliminates a lot of IO overhead as each activation/deactivation involves a nework update for the entity
2 Years Ago
Enable inside roots on all xmas dungeon exit prefabs
2 Years Ago
Subtract 77758, go back to refactor version
2 Years Ago
Added global.cleardroppeditems to clear all dropped items (for cinematic use)
2 Years Ago
Fixed gibs not repsonding to time changes in demos due to Invoke timings not really working in that environment Gib death timers are now handled via a central static manager when playing demos
2 Years Ago
Added an IsScrubbing field to the demo reader Don't spawn effects or gibs if scrubbing
2 Years Ago
Fix demo shots that end on the same frame as an effect getting spawned every frame
2 Years Ago
Use a dynamic pool of RenderTextures for video emoji instead of making them ahead of time in the editor for each emoji Handles multiple identical emoji requesting a rendertexture, in this case they will all share the same texture
2 Years Ago
Add a warning if an emoji hasn't been added to the library
2 Years Ago
Add support for server to recognize if a player has sent emoji they do not own and reject the chat message
2 Years Ago
Merge from main
2 Years Ago
Don't use the imposter layer when trimming meshes, just disable all other colliders in the scene and then re-enable them once we're done
2 Years Ago
Play wrench hit anim every time a pipe piece is placed Speed up hit animation (0.8->1.2)
2 Years Ago
Merge from main
2 Years Ago
Merge from xmas_2022
2 Years Ago
Assigned icons and categories for xmas skins
2 Years Ago
Update sitting position, use throne pose
2 Years Ago
Unlock mask + vest via throne
2 Years Ago
Skin, prefab fixes, icon
2 Years Ago
Throne initial setup
2 Years Ago
Updated icons Updated IconRender scene, disabled all entities and added a canvas to allow comparison with existing icons
2 Years Ago
World models, better names + descriptions
2 Years Ago
Mask setup
2 Years Ago
Fix NRE when exiting play mode while repair bench is open Reapply vest skin (on the correct branch)
2 Years Ago
Subtract 77636, wrong branch
2 Years Ago
Vest skin setup
2 Years Ago
Unsaved
2 Years Ago
Increased sprite size to better show videos Added scientist emoji
2 Years Ago
First pass on video file emoji support
2 Years Ago
▅██▍▆▍ ▋▊▍▍▋▅▆ -▌▊▋▉▋ ▅▌▇█ ▍▋▊▋▅▆ ▍▉▆▄ ▄▋█▆▉▌▇▌▄ ▊█▇▉▌ ▄▋ ▍▇▌▅▇ -▊▋▊█▋▆▉ ▌█▋ █▊▋▄▉██ ▆▊█▇▋▋ ▍▊ ▅▌▋▇▆ -▉▊▄▊█▍▋ ▋▋▊ ▌▍▉▍▍ ▊▋▋▉▆▉▄
2 Years Ago
Merge from industrial
2 Years Ago
Make an emoji scriptable asset class for easier setup
2 Years Ago
Don't show the fuel row on the electric furance loot panel Update electric furnace description
2 Years Ago
If an electrical furnace loses power while on it will now automatically turn back on when it receives power again
2 Years Ago
Merge from main
2 Years Ago
Fixed concrete/lumberjack pickaxe and hatchet materials
2 Years Ago
Merge from industrial
2 Years Ago
Adjust IO positions on conveyor to make passthrough more obvious Fix exception when loading into a server with pipes Fix warning spam when using wrench
2 Years Ago
Fixed missing mips on new item icons Fixed missing electrical category icon on item filter dialog
2 Years Ago
Fixed animator trigger name on wrench
2 Years Ago
Added global.disableBagDropping that disables the backpacks that are dropped after a corpse times out (for cinematics)
2 Years Ago
Added some extra dismount points to the zipline to try and prevent cases where the player is killed when the zipline clips the terrain Adjusted the behaviour when a zipline reaches the end of the line to properly place the player in a valid position, seems to fix the player dying during the dismount checks when landing on a powerline platform
2 Years Ago
▌▄-▄▇█▊█▇▊ ▇▋▊█▍ ▄▇ ▇▄▅▉▋ ▅▍▄▅▉▌▉, ▄▇▊▄▉ ▍▋▌▍▄▄▋█▉▋▉▉▉
2 Years Ago
▋▊▅ ▅ ▌▍▄▆▉▅ █▇ ▊▄▄▅█▆▋ ▋▋▄▋▉ ▇▊ █▋▅▌▇ ▇▇▋ ▇▍█▊▊▊▇ ▉▆▇▄▆▄▄
2 Years Ago
Fix weapon attachment active state not being respected when entering/exiting a portal
2 Years Ago
Fixed mace skinned as baseball bat displaying an incorrect price to research at the research table
2 Years Ago
Merge from industrial
2 Years Ago
Codegen, manifest
2 Years Ago
Merge from main