userJarryd Campicancel
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12,368 Commits over 2,588 Days - 0.20cph!

3 Years Ago
Fixed rotation not animating properly
3 Years Ago
First pass art setup, icon
3 Years Ago
Merge from main
3 Years Ago
Fixed arrow tips appearing offset on legacy bow
3 Years Ago
Merge from main
3 Years Ago
Merge from dec_2023_redirects
3 Years Ago
Rivals desk is now a skin of the computer station
3 Years Ago
Legacy bow setup
3 Years Ago
2023 trophy is now id 10230 Remove twitch hazmat skin item, still available via f1
3 Years Ago
Subtract 90591
3 Years Ago
Update hazmat and 2023 trophy id's
3 Years Ago
Furnace
3 Years Ago
Increase height of line of sight check (was 0.5m, now 1m) Makes splashing more likely to clear half walls
3 Years Ago
Planters now need a line of sight clear of construction when being splashed by a WaterBall (buckets, jugs, etc) Fixes planters on the floor above getting watered when splashing a planter on a lower floor
3 Years Ago
Fix missing world model outline on vampire stake
3 Years Ago
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback
3 Years Ago
Setup v2, attach to ch47
3 Years Ago
Unsaved
3 Years Ago
Prefab setup
3 Years Ago
Visual threshold implementation
3 Years Ago
Added a separate useAimOffsetLayer toggle to Held Entities so that the aim offset layer can be disabled while also disabling spine ik
3 Years Ago
Merge from main
3 Years Ago
EmissionOffsetStepped is now client only and won't run if the camera is further than 15m away
3 Years Ago
Only allow aim offset when standing still or aiming, let regular animation take control while sprinting or jogging while not aiming
3 Years Ago
Make a new mask specifically for the aim offset layer
3 Years Ago
Cleaned up hand hold parameter handling
3 Years Ago
Renamed leftHandIkModifier to leftHandIkDisable for better clarity (and the same for right hand) IK disable param is 0 by default, 1 will fully disable that hand's IK Update rifle reload to reflect new values
3 Years Ago
Add leftHandHoldDisable and rightHandHoldDisable animator parameters to disable the hand poses during an animation clip
3 Years Ago
Added an example temporary disabling of the left hand Ik driven by a curve on the 3p rifle reload animation
3 Years Ago
Disablling spine IK on a held entity will now enable the AimOffset layer
3 Years Ago
Manifest again
3 Years Ago
Merge from main (stomp craggy and manifest)
3 Years Ago
Make arrow renderers children of the bow_root_bone so that it gets turned on/off appropriately during the bow firing animation Update manifest
3 Years Ago
Fixed MoveItem error when putting m4 shotgun into auto turret (missing muzzle point)
3 Years Ago
Confetti cannon takes 3 damage per blast, has 100hp Poolable
3 Years Ago
Set up primitive colliders, deploy volumes, bounds, etc
3 Years Ago
Turn on add_breathe IK pass again
3 Years Ago
Confetti cannon wip
3 Years Ago
Increase duration of birthday event to run from the 7th to the 16th of December inclusive (is normally just the 11th of December) 🎉🎉🎉
3 Years Ago
Add support for 2d blend tree, copied over aimOffset layer Set some newer layers off until we properly enable/disable them at runtime
3 Years Ago
Add breathe layer
3 Years Ago
Update hand hold blend trees
3 Years Ago
Add left/right hand hold layers
3 Years Ago
Added Tools/Optimize/ItemModEntities with Planners/Update All and Find All, turns out the new held entity behaviour on every item that uses an ItemModEntity and a planner
3 Years Ago
Added playerOnlyEntity field to ItemModEntity, prevents HeldEntities being created until the item is actually in a players inventory Enabled on medical syringe for now for testing
3 Years Ago
Merge from reduce_warning_spam (editor only)
3 Years Ago
Remove the states with a period in their name in UI.Inventory.SelectedItem
3 Years Ago
Comment out the ContextMenu_ConvertPrefab menu item so it doesn't spam menu item warnings Comment out most of the editor utilities in TmPro.EditorUtilities
3 Years Ago
Made new hazmat suit a skin of the regular suit
3 Years Ago
Rivals desk steam item setup