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12,846 Commits over 2,192 Days - 0.24cph!

3 Months Ago
Merge from main
3 Months Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
3 Months Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
3 Months Ago
Stop descending before hitting a vehicle
3 Months Ago
Add distance checks to vine interactions
3 Months Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
3 Months Ago
Fixed climb interact option appearing when mounted to a vine
3 Months Ago
Vine swinging icons
3 Months Ago
Possible fix for AnimationFlagHandler NRE
3 Months Ago
Merge from jungle_update
3 Months Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
3 Months Ago
Fix compile error
3 Months Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
3 Months Ago
Merge from jungle_update
3 Months Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
3 Months Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
3 Months Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
3 Months Ago
If a vine is disrupted by a collision and it is within 2m of it's origin point, revert the player to the starting position as it's likely they will not be able to safely dismount
3 Months Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
3 Months Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
3 Months Ago
Fixed missing sfx on vine tree
3 Months Ago
Merge from jungle_update
3 Months Ago
Safety check in UpdateProgress
3 Months Ago
Merge from jungle_update
3 Months Ago
Some better initial rotation handling
3 Months Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from main
3 Months Ago
Compile fixes
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from main
3 Months Ago
Hide branches when a tree is chopped down
3 Months Ago
Merge from jungle_update
3 Months Ago
Compile fix
3 Months Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
3 Months Ago
Merge from jungle_update
3 Months Ago
Fixed time scale set to 2.7 by default in TimeManager
3 Months Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
3 Months Ago
Fix 3p player animation speed set to 0
3 Months Ago
Show arrow for all possible destinations when looking at a vine
3 Months Ago
Codegen
3 Months Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
3 Months Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
3 Months Ago
Fixed trees not respawning Added debug.respawnvinetreesinradius
3 Months Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
3 Months Ago
Merge from coop_rescale
3 Months Ago
Fixed egg not hatching if server is restarted after egg was inserted
3 Months Ago
Dramatically increased the rate that the sunlight stat increases on chickens