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12,998 Commits over 2,376 Days - 0.23cph!

3 Months Ago
Fix TerrainMeta NRE
3 Months Ago
Merge from chippy_optimize
3 Months Ago
Don't render chippy arcade machine if player isn't in front of the machine (lol) Don't render chippy arcade machine if player is mounted to another arcade machine Don't render if the chippy game is on the main menu and we've already rendered a frame (since nothing is going to change) Disable canvas of chippy arcade machine if player isn't in range for the canvas to have anything on it Replace LOD1+2 of arcade machine with non skinned meshes, allows them to be batched Replaced some GetComponents on the server with casts since we already have access to the entity, should be a mild server side saving Gains about 30fps when standing infront of a group of 60 arcade machines
3 Months Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
3 Months Ago
Merge from slots_optimize
3 Months Ago
Fix a prefab id
3 Months Ago
Update caboose versions of slot machine Delete 6 meshes that are no longer needed, about a mb worth
3 Months Ago
Compile fix
3 Months Ago
Make the slot machine and storage entity poolable, entering range of a slot machine that has already been pooled now takes 0.13ms and allocates 384b (was over 2ms)
3 Months Ago
MeshCull the black out box
3 Months Ago
Slot machine optimisation pass - halved the file size of the prefab, removed all skinned renderers Removed all allocations from client side invokes Don't spawn the payout UI elements until the player is with 15m (when the canvas would enable)
3 Months Ago
Fixed farm barge NPC opening door too early
3 Months Ago
Merge from floating_cities
3 Months Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
3 Months Ago
Merge from scene_holster_tools
3 Months Ago
Move the scene based holster tool buttons into the scene view and not the inspector
3 Months Ago
Merge from water_pump_power_fix
3 Months Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
3 Months Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
3 Months Ago
Mark two more collision meshes r/w
3 Months Ago
Setup swap RPG component on viewmodel
3 Months Ago
Marked remaining floating city collision meshes r/w
3 Months Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2
3 Months Ago
Merge from parent
3 Months Ago
Added SkinnedMeshBaker to player model, switches to a non skinned mesh at 10m (obviously too low but good for a/b testing) Added graphics.bakedSkinnedMeshes and graphics.RefreshAllAnimatorLods convars for testing Seems to save about 0.6ms/frame in an isolated bandit town
3 Months Ago
AnimatorLOD now has a BakedSkinnedMesh field, if assigned the skinned mesh will be baked and the LOD will switch to that renderer when the animator is disabled
3 Months Ago
Remove all Linq usage in PlayerModel (not really related to this task but should help garbage)
3 Months Ago
Subtract 133193 (cinematic_play_fallback)
3 Months Ago
Merge from naval_update/floating_cities
3 Months Ago
Made a visual only version of the chicken, spawning fully AI driven chickens to sit in a cage is pointless S2P floating city 1+2+3
3 Months Ago
Spawning new player_model prefab with baker component for NPC's
3 Months Ago
Experimenting with a skinned mesh baker to swap out static NPC's with static meshes at a distance Setup baker component, currently spits out a series of static meshes for the given lod level Very WIP
3 Months Ago
Fixed free hand sprays sometimes blocking hammer interaction when sprayed on a building block, this could always happen but it's worse now that the spray position is more accurate
3 Months Ago
Merge from spray_fixes_oct_2025
3 Months Ago
Merge from server_wipe_time_of_day
3 Months Ago
Merge from player_model_perf_improvements
3 Months Ago
Add debug.disable_distant_sleepers convar to toggle/compare new animator disabling logic, defaults to on Will take 10s for animators to fully disable when convar is turned on
3 Months Ago
Reset default server starting time to 9, was set to 12 when testing fog volumes back in August Override craggy island to start at 10 for better visuals while playing in editor
3 Months Ago
Merge from coop_prod_fix
3 Months Ago
Merge from spray_fixes_oct_2025
3 Months Ago
Merge from cinematic_play_fallback
3 Months Ago
New chainlink monument door (npc only and player compatible) Add placeholder conversation for farm access, charges scrap for now (temp) When a door is opened by an NPC in a conversation it will then be closed after 5s
3 Months Ago
Fixed prevent building volumes on static minecart and railroad planter Removed sockets from new static seating entities
3 Months Ago
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly S2P Tropical1, no actual scene changes though Also removed an allocation when setting up the mesh terrain