userJarryd Campicancel
reporust_rebootcancel

13,967 Commits over 2,527 Days - 0.23cph!

3 Months Ago
Enable box sorting on the component boxes
3 Months Ago
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
3 Months Ago
Better approach, only allow one device per index be connected at once
3 Months Ago
Gibs, colliders
3 Months Ago
First pass regular armoured hatch setup
3 Months Ago
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3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Modified MidiJack plugin to only ever open one MIDI device at a time, possibly works around new win 11 midi driver issues
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Use Vector3.Distance instead of BaseEntity.Distance as distance is a closer match to the previous behaviour for crossbreeding
3 Months Ago
Another artifical temperature safety check
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Merge from collectable_optim_pass
3 Months Ago
Fixed clear dying option not working when tapping E on a dead plant Had to add AllowOnUseToFindFirstAvailable toggle as by default tapping E can only ever use the option with the lowest order, even if we're showing a different option on the crosshair Proabbly makes sense for this to be the default behaviour but to limit scope for bugs just enable this on plants Add growableentity.killall convar
3 Months Ago
Possible genetic growable crossbreeding fix
3 Months Ago
Merge from main
3 Months Ago
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
3 Months Ago
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
3 Months Ago
Safety checks for PartialMobileStaticGrid
3 Months Ago
Merge from island_cliff_water_fix
3 Months Ago
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
3 Months Ago
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3 Months Ago
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3 Months Ago
Added a searchlight debug mode to try and figure out the volumetric animation
3 Months Ago
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
3 Months Ago
Fix PartialMobileStaticGrid NRE on startup
3 Months Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
3 Months Ago
Merge from bushfix
3 Months Ago
Merge from boxes_dlc
3 Months Ago
Merge from signalcomputercollider
3 Months Ago
Merge from mobile_grid_fixes
3 Months Ago
Force the player model to play the deploy animation when switching between entities that use planners
3 Months Ago
Updated held positions for all guitars + bass
3 Months Ago
Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught
3 Months Ago
Reapply tutorial island mesh, apply correct orientation
3 Months Ago
SplashableStaticGrid is now PartialMobileStaticGrid Added a PartialMobileStaticGrid to GrowableHeatSource so heat sources on boats (or any moving entity) work with planters Fixed PartialMobileStaticGrid not working on entities deployed on a boat being edited and then the boat was finished, now removes and readds itself to the grid in OnParentChanging (had to add a OnParentChanging override in a bunch of places)
3 Months Ago
Merge from boat_aim_sway
3 Months Ago
Apply boat aim sway if the player is mounted to an entity on a boat ADS aim sway is now applied while mounted, might be some unintended side effects of this (although it means things mechanics like clothing accuracy bonuses are now being applied correctly)
3 Months Ago
Merge from main
3 Months Ago
Merge from baked_mesh_optim
3 Months Ago
Reprocess the island meshes, apply a 10 degree limited dissolve on the underwater portions of the island and apply a 0.5 degree dissolve the above water portions Doubles the size of the mesh, but brings the collisions more in line with the visuals and it's still about 75% smaller than last months version of the meshes Moved the original FBX exports of the islands to a SourceIslandMeshes folder in the root of the project in case we need to modify these setteings in the future
3 Months Ago
Merge from main
4 Months Ago
Merge from baked_mesh_optim
4 Months Ago
Apply proper bounds, fixes terrain rendering