userJarryd Campicancel
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14,817 Commits over 2,619 Days - 0.24cph!

3 Months Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
3 Months Ago
Merge from main
3 Months Ago
Merge from scene_check_tool
3 Months Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
3 Months Ago
Removed old tools, now replaced with unified SceneChecker
3 Months Ago
Merge from main
3 Months Ago
Fixed some water catcher panel help issues
3 Months Ago
S2P sphere tank + HLOD
3 Months Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
3 Months Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
3 Months Ago
Merge from shadow_caching_tooltip_fix
3 Months Ago
Merge from shadow_caching_framerate_fix
3 Months Ago
Merge from shadow_caching_ambientlightlod_fix
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
Merge from apt_cctv_culling
3 Months Ago
Merge from fix_trap_displacement
3 Months Ago
Merge from fix_buffer_upload_mode
3 Months Ago
Merge from fix_demo_culling
3 Months Ago
Create new livestock testing scene with ai enabled Setup cow movement speeds
3 Months Ago
First pass on cow prefab Basic FSM with idle and roam
3 Months Ago
Merge from main
3 Months Ago
Added debug.emptytankermodule and debug.filltankermodule commands
3 Months Ago
Added some help to the water catcher panel
3 Months Ago
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
3 Months Ago
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
3 Months Ago
Created a new GenericMountableAnimationSubSystem Designed for mountables that just use a single clip (ie. most of them) Plays a given clip on a loop and swaps avatar mask to lower body only when a player equips an item Updated chair_animtest to demo behaviour
3 Months Ago
Merge from apartment_complex_monument
3 Months Ago
S2P apartment complex
3 Months Ago
Harsher pausing
3 Months Ago
Better update process (pause and resume the playable, don't manually evaluate it)
3 Months Ago
Experimenting with throttling animator updates by screen space of characters Added a Burst loop that calculates the screens space of every player model Player Model then uses that to manually evaluate, so if a model takes up less than 30% of screen it's at 60fps, less than 15% it's 30fps It's functional, but performance is currently worse because under the hood Unity schedules it's animators across worker threads and this moves it to the main thread
3 Months Ago
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3 Months Ago
Fixed DecalCull components not showing decals at all at lowest quality settings This component was multiplying the culling distance by Mesh.lod intead of Mesh.quality, Mesh.lod can be set to 0 so it was always disabling decals This will technically hurt performance on low settings as they weren't showing decals at all, so I've added a minimum 0.25 quality level Decals on low settings now pop in pretty obviously, but at least they render when up close Added an editor inspector to show the current camera distance and culling distance, similar to other LOD components
3 Months Ago
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3 Months Ago
Fixed vending machines being able to accept stacks greater than the max and create illegal stack sizes (eg. order requires 1001 wood and you pay with a stack of 3000 wood, vm will now create two stacks in storage)
3 Months Ago
Removed animator from non-interactive elevator door in destroyed wing
3 Months Ago
Merge from main
3 Months Ago
Merge from weathereffect_queue
3 Months Ago
Missing partial, compile fix
3 Months Ago
Merge from weathereffect_queue
3 Months Ago
Fixed work queue not compatible with reset static fields (abstract class)
3 Months Ago
Merge from weathereffect_queue
3 Months Ago
Fixed AuroraEffect Change budget to 0.02ms
3 Months Ago
Merge from apartment_complex_monument/wire_shadow_fix (fixes powerline shadows)
3 Months Ago
Merge from vm_currency_drop_fix
3 Months Ago
Possibly fixed VM issue that was cuasing currency to be dropped from the back of the VM in some cases
3 Months Ago
Possible fix for apartments evicting players after a few minutes Reset lastRentPaymentTime and zero out any outstandingRent or timeRentOverdue when a new tenant rents out a room (was inheriting the last occupants values) Would have affected servers with 24h+ uptime more severely
3 Months Ago
Update WeatherEffect to use a PersistentObjectWorkQueue instead of repeating invokes Budgeted to 0.05ms, matches it's invoke cost but stops the occasional spike up 0.1ms Also pass the position of the effect down the chain once, instead of repeatedly accessing transform.position
3 Months Ago
Limit amount of upkeep that can be stored in an apartment upkeep terminal to three days worth (amount varies between apartments) Send a network update from the apartment whenever items are added and removed from the upkeep terminal to update clients